Why do Spells Skill have BOTH base damage & high damage effectiveness?

I think Spells need a huge nerf, this has gone long enough.

-Spells doesn't require Accuracy to Hit.

-Most Spells are ranged, or Aoe which is very safe compared to melee attacks.

-Spells doesn't require perfect weapon to get a BASE damage. They just works.

-Spells sure have cast times, but attacks also have weapon speed AND speed modification on Attack Gems.

-Spells Casters typically have ES defense archtype, which is the best defense especially with CI.

Finally, spells have base damage, which some of them have absurd value that scales extremely high with more +level.

YET, they too have ridiculous amount of effective added damage. Some are alot more than most attack skills. Their value should be mostly 100% with some multihitting spells reduced.

Another thing to think about is POE2 spells. I'm not sure if they have added damage source, but the wording wrote nothing, which basically 100% added damage if it were POE1. And Spells still rules the game.
Last bumped on Mar 3, 2026, 5:03:45 PM
I mean, isn''t it obvious?
For attacks, that scaling comes from, you know, the weapon.

Spells don't use weapon damage. So their baseline comes from the gem itself.
That's why weapons matter for attacks, and spell level matters for spells.
"
I mean, isn''t it obvious?
For attacks, that scaling comes from, you know, the weapon.

Spells don't use weapon damage. So their baseline comes from the gem itself.
That's why weapons matter for attacks, and spell level matters for spells.


Yea, but why do they still get double the benefit? They have skill that give 2000, 3000, 4000 base damage, more than most weapon can get.

YET they still have huge additional effective damage multiplier. Attacks do need that to scale their weapon damage to thousands, but spells already have them.

Yes I know source of flat damage for spells are rare, but the double dipping is overkill imo.
"
"
I mean, isn''t it obvious?
For attacks, that scaling comes from, you know, the weapon.

Spells don't use weapon damage. So their baseline comes from the gem itself.
That's why weapons matter for attacks, and spell level matters for spells.


Yea, but why do they still get double the benefit? They have skill that give 2000, 3000, 4000 base damage, more than most weapon can get.

YET they still have huge additional effective damage multiplier. Attacks do need that to scale their weapon damage to thousands, but spells already have them.

Yes I know source of flat damage for spells are rare, but the double dipping is overkill imo.


The base damage of spells is exactly that - base damage. It doesn't get multiplied by effectiveness of added damage because it is not added damage. For attacks, it is all added damage. Everything gets multiplied by the damage effectiveness for attacks because attacks don't have base damage. They are equivalent.

Your weapon may say 500 damage, but if the skill says 300% damage effectiveness, that is 1500 base damage. You also have more control over attack speed while it's just a set thing on spell gems.

This post is pretty funny considering how attacks dominate the meta in poe1.
Last edited by KaseyM21#1589 on Mar 3, 2026, 8:00:11 AM


for added damage, if you were to use awakened added elemental damage: cold, fire
lit on your elemental spell casting you wont get ludicrous damage increases.

in fact the damage increase of maxed awakened added damage gem is not much more than
maxed faster cast gem. it is defininately more and I favour it just below awakened
spell echo for damage increase.

what I mean to say is its a reasonable damage increase as far as ive seen.
300% effectiveness of added damage is already balanced with the sources
of added damage.... 100% was no where near enough. 500% was way too high.

overall... spell damage is high. but caster survivability is low. casters
mostly cant stand and deliver, they have to manuver constantly interupting
their dps.
Are you ignoring the benefits of attacks on purpose?

Easier access to leech, accuracy is a non issue for all but the most traditional marauder area builds, that being said I think actual melee skills shouldn't be able to miss.

The most dominant builds for the last few leagues have all been attack related, hell one of them can be used with totems, attacks yourself, ect.


What spell do you think is beating out the top ranged\slam\melee builds currently?


We also dont know how the meta is getting shaken up by the removal of all but the enlighten, enhance and empower awakened gems and the introduction of the new support gem class.

I'd say wait and see how the meta works out about a month or so into this league and reconsider.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Is this thread even real?


So, if spells are so overpowered as you say, why most used builds are attack ones?
Exiles, pffff!
maybe mention the under powered attack skills u want improved rather than demand all build scale the same ?
Remove (One attempt only mechanics) in this game full of lag spikes, one shots and random disconnects.

2FA and register phone number PLEASE!
I would like to see the PoB of those insane spells that deal damage without archmage or energy blade.

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