Why can't we have a more casual leveling for the 90% ?

The whole game went to shit after the powercreep, cater to the 0.01 elite streamers who cleared everything too fast: so you had to tune the game into mega lethal mode. Everything one shots you all day long. Can't explore any end content etc.

So why can't you just remove the exp reduction, so running t1 t10 or t16 maps doesn't matter that much? So what if I reach lvl 100 in 10 days spamming t5 maps, if that used to be the same pace for someone who did t16 maps?
We all 100 now, so what? Did you lose something? Did I take anything away? No.
You still have your mega build 100k es/10 bill dmg. Go one shot all your mega end boss content stuff, idgaf. Get your special loot. I don't care.

I just wanna hit 100 too, but I can't, cos literally everything in a t16 map one shots me. Every boss has some "oh didnt you know this gimmick mechanic timing something special" out of 1000 rules. I DON'T WANT TO MEMORISE ALL THAT SHIT.
I DON'T WANT THIS TO BE WORK. I PLAY GAMES TO RELAX. I just wanna pop in maps, kill mobs, loot and repeat...

You literally ruined poe1 for 99% of all players by catering to the 1% and making everything ridiculously lethal super hard, 100mill dps check etc.

Game would be so much better if you let more people reach and clear all content without all that shit...
Last bumped on Mar 5, 2026, 3:03:14 PM
Remember D3, when Blizzard listened to casual players crying.
post your character and be ready to accept harsh suggestions

because what you say is simply untrue - you need not billions but maybe 1m dps for T16

you also dont need much defences to not die all the time

post your character
Ahh yes, hyperbole, we meet again.

1) 100 is something you got to work for in PoE 1.
2) It has ONLY gotten easier to get 100 over the years.
3) It does NOT require you to have an insane build; just a well rounded one
4) Player skill can outweigh shortcomings in a build.
5) How you engage with content matters a lot for your build's likelihood to make it to 100.

If you actually want to get 100, make your profile public, and while that opens you open to potential ridicule (as your post is unhinged at best), it also enables people with a lot of experience to assist you in improving your current situation.

GL
MORE casual leveling?!?!?!

It is absolutely ridiculously easy to level to 95/96, one of the easiest leveling experiences out of any rpg or arpg that I have ever played.

If you are struggling to level......it is NOT because the game makes it hard to level. It's because you suck at the game, and refuse to improve. Or you are playing in the exact WRONG way to play if getting to 100 is your goal.

95-100 takes time, but if you are choosing to play a LEAGUE which by definition is a teeny tiny drop of "time" in the bucket that is PoE..........then you are accepting the fact that if you have limited time you may not hit the highest echelons of "grind" the game has to offer: grinds that are designed to take YEARS of "casual" time.


This misconception that you are entitled to certain extreme benchmarks with essentially no effort or special dedication, within the span of a league, is pure utter nonsense and elitism.
1) you are NOT entitled to level 100: that is a temporal grind
2) you are NOT entitled to mirror gear: that is a temporal grind
3) you are NOT entitled to clearing all content the game has to offer: that is a temporal grind
4) you are NOT entitled to make a min/maxed character: that is a temporal grind

These are part of the "forever game" nature of PoE.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 4, 2026, 6:07:56 PM
"
Remember D3, when Blizzard listened to casual players crying.

And right now after RoS and many seasons later it is in my opinion the best solution between casual and hardcore players.
Casual can:
a) max their character lvl
b) feel the power of the OP sets
c) do the endgame content without worrying of loosing progress (no exp loss)
d) create new char from zero to endgame in less than 2min
Hardcores can:
- create one death chars
- min max their gear with the best ones reserved for very devoted players
- race with others at leaderboards

In PoE for casuals:
a) hitting max level is impossible or nearly impossible because:
- one shots appears even on low tier maps (white), when you are doing t11 without problems and this moves to next one which is:
- exp death penalty, for casual players nearly every time it means loosing week of exping
- after specific point, exp debuff without content to mitigate it creates feeling like you are punished for even playing this game
- exp curve that is a nightmare
b) there is no sets but some items have synergy that can skyrocket your survivability (i mean your DMG will be so high that with one button you will be clearing more than the screen you see in less than a 1s) but lots of them are:
- blocked behind high end currency on markets which casuals can't gather before inflation
- blocked behind endgame which casuals can't do because the content is to gear demanding and you don't have this gear
- rng during gambling - sorry I mean crafting (also not every items can be gambled with forced outcomes)
c) can't really do the endgame content expect old bosses that have lower level wariants and low level areas of delves/temple etc. because when they try to do the harder ones even when area level is 5lvl below them they will surely die and you can return to section a) and exp lost
d) there is no easy way to try other builds because:
- need to lvl up another character again through campaign
- need to lvl up gems
- gems that are good during lvling can be garbage on maps
^this analysis GROSSLY misrepresents the playerbase:

You try to categorize everyone in two extremes, both of which house very FEW actual players.

The "casuals" you refer to who basically don't want to play the game, want a fully fleshed out powerful character, and will for whatever reason continue to play for any meaningful amount of time.

And

The "hardcore" crowd that favors perma-death and other extremes.


What about the other 99% of players that aren't anywhere near these two extremes? What about players that want a game that ISN'T designed to cater to people who........don't actually want to play it?

D3 is a truly awful game, D4 in much the same way, because it did exactly what you described: it created a game that actually CATERED to a tiny subset that couldn't be bothered to be faced with any sort of challenge or obstacle.

PoE will outlive D3 AND D4 precisely because of how it was designed away from this. It's also why D2R is significantly popular: yes because it was already a very popular game, but also because it is NOT designed as a cakewalk. The sheer fact that a 30 year old game is even in competition with both sequels made decades later shows just how.....bad.....the design of those sequels were.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 5, 2026, 2:42:22 PM
"

a) max their character lvl
b) feel the power of the OP sets
c) do the endgame content without worrying of loosing progress (no exp loss)
d) create new char from zero to endgame in less than 2min


Yep. Then they play a bit and leave after 2 days because otherwise they would shit themselves out of pure boredom.

PoE is more like learning a real-world skill. You can't "skip the campaign" on learning to play the guitar. You can't "go from 0 to endgame in less than 2min" when training to be a carpenter. PoE rewards learning as much as you can about the game and applying that knowledge. That's the appeal for people that enjoy it, and that's a big part of what gave it such longevity. Changing that fundamental principle would alienate a huge part of the player base and kill the game sooner or later.
Last edited by twostroketom#5281 on Mar 5, 2026, 3:04:19 PM

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