Mirage LEAGUE MECHANIC early feedback

Needs improvement (based on doing league mechanic in campaign, assuming it will be similar in endgame):
1.Hard to click on NPC when random mobs run around in area
2.While inside
2.1 "Clouds" or whatever the blobs are that spawn events are hard to see because of tileset/colours. Make a highlights/outlines around them for easier detection. It's easy to walk by and not notice them. Accessibility issue!
2.2 Clicking on Djinn Caches feels bad. Make the TEXT colourful or atleast bigger (it seems to be repeating problem for GGG whenever new UI/Interface is being used). Problem is not with making the click but actually hitting it.
2.3 Outline the finishing encounter/pack more. While the chains are interesting , they are inconsistent. Sometimes pack is distributed weirdly - one mob is in another room. Sometimes there is just empty space/blob on ground. And whenever any of the mobs moves or runs, it will hide and seek in random places (AI is not aggressive?)
2.4 Any chance to highlight/outline chests? This has Kalandra vibe and not in a good way. Acessibility issue!

The good:
1. Loot for campaign seems...useful. Let's hope it will be good in maps.
2. Exp is good. Easier to overlevel with weaker build.
3. Not as intrusive as 3.27 Walls


Thanks in advance!
Last edited by morfeablack#2005 on Mar 6, 2026, 7:17:52 PM
Last bumped on Mar 6, 2026, 7:13:52 PM

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