0.9.11g Patch Notes

Version 0.9.11g
  • Added 13 new Unique items, including four designed by our diamond supporters. Note that the "Extra Gore" mod used on two of them does not have the final visual effect yet.
  • Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare.
  • The drop rates of Unique items are no longer proportional to their item type. A common Unique ring is now as likely to drop as a common Unique weapon.
  • Added a coloured border around the hovers of Map items when they're on the ground so that the are easier to notice.
  • Fixed a bug where Elemental Proliferation would not work with Freeze Mine.
  • The Arrow Dodging keystone passive now works against many monsters it should have worked against before.
  • Fixed a problem where players would get the Phase Acrobatics keystone passive bonus early (when they allocated the Acrobatics keystone passive).
  • Fixed a bug where the Strand map would always fail to generate with the Increased size mod (the map item itself wasn't consumed).
  • Prevented Phase Run from being used on a Totem.
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Strand map gave us problems too because it had an area mod, I reported it and they said they fixed it though =P.
OHO 'extra gore'... I think know whose unique has gone in...

Also, arrow dodging 'fix'! Yay!

...and technically a 'nerfing' fix to A/PA. Well, it can't all be good, I guess.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
"Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare."


Does this mean we're going to see even MORE of holy chainmail? As it is, it already seems to be the most common unique item in the game, for some reason.

It's literally like "Aw yeah! I got a uniqu-- wait.." everytime you see it.

Last edited by Aezurr#7221 on Aug 8, 2012, 8:24:03 PM
This patch makes me very happy indeed!

Keep up the great work, guys.
"Extra Gore" i wanna see it ! :D
ign: Bikvin
Thank god you stopped totems from using phase run; that was getting out of hand.
nice
keep it up
Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur
"
Aezurr wrote:
"Stratified the drop rates of Unique items so that some of them are more common (especially build-enabling ones), and powerful ones are still extremely rare."


Does this mean we're going to see even MORE of holy chainmail? As it is, it already seems to be the most common unique item in the game, for some reason.

It's literally like "Aw yeah! I got a uniqu-- wait.." everytime you see it.



That armour is now as likely to drop as any other common unique. We fixed the behaviour that made it drop so much more frequently.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Chris wrote:
Version 0.9.11g
  • Prevented Phase Run from being used on a Totem.


Is this just temporary until you fix it crashing? ;)
Check out my stream!- twitch.tv/Pax0 (I mostly play PoE and Dota 2.)

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