Animate Weapon
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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Apr 22, 2024, 5:57:27 PM
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"This is planned, but is somewhat challenging both because of the code needing to handle the guardian (which needs to not have this behaviour) and the fact that there's a lot more checks that have to be done on items compared to corpses. "No. This is necessarily short to prevent griefing - if someone is trying to run up to an item to pick it up, you shouldn't be able to animate it unless you legitimately got there first. You have to get to items to pick them up, you also have to get to them to use them up. "This is both wrong conceptually (area transitions inherently represent the passage of an arbitrarily long amount of time, timed effects intentionally cannot transition) and impossible (timed effects will time out while being created in the area). |