Enki's Arc Witch Memorial Page & POE 2 Arc Summary
A question about "Liege of primordial" plz,
"
Your Elemental Golems are Immune to Elemental Damage
Can Summon up to 1 additional Golem at a time
20% increased Damage for each Summoned Golem
25% increased Effect of Buffs granted by your Golems for each Summoned Golem
"20% increased Damage for each Summoned Golem" is OK if I summon golem with CWDT ?
Since it seems a quite popular question right now, i've went and compared the current Beacon of Ruin setup with an alternative Elemancer setup. Gear used was the "Highend"-tagged gear in my PoB-setup, 3mod regular jewels and core uniques, such as Inpulsa's and Essence Worm. DPS was calculated against Shaper.
Changes done for the Elemancer setup were Lv20 20% Arcane Surge instead of Hypothermia, Primordial Chain, -Harmony and -Eminence, Anima Stone, one of each golem type and calculations done for 8x active golems.
Beacon of Ruin
1.28m DPS (923k * 39% Shock Damage Increase), 4903 Life, 1839 Mana
Elemancer
932k DPS (863k pre Shock, 134k Hit, 130% SE), 4408 Life, 1748 Mana, 406.3 Life/s, 14% Phys R.
So in conclusion, in addition to having to maintain lots of Golems with reduced survivability and missing chill as defensive layer, the Elemancer Setup has both lower damage and less hitpool. Stacking more Primordial Eminence makes it even worse.
Waoh thank you Enki for the test! After looking at the result i think i might switch back to BoR (although it got nerfed but it seems still viable and better than more golems). Luckly i just spend 4 ascendancy point (paragon of calamity + liege of primordial) and there is no need to respec it.
I tried out primordial of chains + liege of primordial to give me 5 golems. 1 Lightning, 1 Ice, and 3 Fire give a huge boost to the Arc DPS. the cons that i notice is that now i have to keep watch out for my golems as they keep on dying and there is so limited hotkey to re-summon them back. this makes fighting bosses difficult as they get two shotted and die. I always end up fighting alone dashing around avoiding attacks. Imagine going up for 7 golems or more (not sure if can be more than that).
TLDR; Will fall back to BoR + 3~5 golems for more dps for arc.
Thanks for this awesome build! and sorry for my bad english
Since it seems a quite popular question right now, i've went and compared the current Beacon of Ruin setup with an alternative Elemancer setup. Gear used was the "Highend"-tagged gear in my PoB-setup, 3mod regular jewels and core uniques, such as Inpulsa's and Essence Worm. DPS was calculated against Shaper.
Changes done for the Elemancer setup were Lv20 20% Arcane Surge instead of Hypothermia, Primordial Chain, -Harmony and -Eminence, Anima Stone, one of each golem type and calculations done for 8x active golems.
Beacon of Ruin
1.28m DPS (923k * 39% Shock Damage Increase), 4903 Life, 1839 Mana
Elemancer
932k DPS (863k pre Shock, 134k Hit, 130% SE), 4408 Life, 1748 Mana, 406.3 Life/s, 14% Phys R.
So in conclusion, in addition to having to maintain lots of Golems with reduced survivability and missing chill as defensive layer, the Elemancer Setup has both lower damage and less hitpool. Stacking more Primordial Eminence makes it even worse.
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@Childish_Gambino
Keep Immortal Call at whatever is the highest level your Strength allows, and then CwDt relative to your Immortal Calls required level. For example, if you can run a Lv11 Immortal Call, which has a required level of 54, you need a Lv9 CwDt to be able to get Immortal Call triggered from it.
@JeyHaze
Finally got around to check through your character, there's a few things you can do to drastically increase both damage and survivability:
Start with replacing Mind of the Council. You have a Mana Leech Watcher's Eye, so MotC isn't needed anymore. Best replacement in my opinion is a helmet with 30% reduced Lightning Warp Duration enchant, get a base and craft to have good life, mana and res on this slot.
Replace Mark of the Shaper with Essence Worm, and run Wrath in there. You're currently reserving half of your MoM-pool, Mark of the Shaper isn't worth doing that.
Replace atleast one of your Corona Solaris. The whole point of this weapon is the Blinding Aura, which does not stack. Otherwise it has pretty bad stats, will be easy to find a rare that provides way more damage.
Replace your amulet and rare ring. Since it's a crit build now, you want to have Crit Multi on your amulet and Assassin's Mark on Hit on your ring.
Replace all jewels that have no Life on them. Jewel Sockets are basically extended Life nodes for us, that can also provide some damage.
Reroll your Diamond Flask to Experimenter's .. of Heat.
Spec out of that redundant +10 Int node at the Witch Jewel Socket.
Your setup should very noticeably improve with these small changes.
Wow. Thank you so much for taking the time to do that research, Enki! Final word on the matter, from my perspective.
Your Elemental Golems are Immune to Elemental Damage
Can Summon up to 1 additional Golem at a time
20% increased Damage for each Summoned Golem
25% increased Effect of Buffs granted by your Golems for each Summoned Golem
"20% increased Damage for each Summoned Golem" is OK if I summon golem with CWDT ?
Yes, of course. The buff is active as long as the golems are.
Enki, do you think the passive static blows is too good for your crit / shock build?. four points in total would give us 45% damage after shock to an enemy, 55% more chance of critic, 50% of shock duration, 50% effect of shock (this is good against bosses) and 15% chance of shock (not bad)
Last edited by FatByronXblood#1305 on Jun 15, 2019, 1:50:00 AM