Enki's Arc Witch Memorial Page & POE 2 Arc Summary

Greetings,

Done this build for legion having previously done it for prior leagues (delve)

I feel quite confident in higher maps atm, but higher lvl legion just one shots.

My gear isn't quite there yet in some places, Weapons being the place that stand out. Does the Tiger Hook 12% dodge make a noticeable difference?

char is arcylighty
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Mathew wrote:
Greetings,

Done this build for legion having previously done it for prior leagues (delve)

I feel quite confident in higher maps atm, but higher lvl legion just one shots.

My gear isn't quite there yet in some places, Weapons being the place that stand out. Does the Tiger Hook 12% dodge make a noticeable difference?

char is arcylighty


Weapons are definitely the expensive part of the build. I still haven't gotten to mine yet, either.

Generally your gear is solid, but you're missing Oskarm or a Shaper's ring with Assassin's Mark. That should help your damage quite a bit.
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WorderMostFoul wrote:
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StormHUN wrote:

I'm in Act 9 and I literally get insta-killed from full health and often from full shield too all the time. Every time I do a Legion encounter, the moment they come alive I'm insta-killed. In the mines, I get randomly insta-killed every now and then. In my first Syndicate encounter I got killed 8 times, including getting instakilled within less than a second of respawning and then again 3 seconds after respawning again.

And the other is that when I'm not killed, I often get stuck on permanent zero mana due to the insane amount of incoming damage + Mind over Matter. But if I remove MoM I'll just get killed twice as much. Increasing health could help with dying but won't help with mana. And I often end up running around like a headless chicken with zero mana, unable to teleport or cast Arc. I have a Hallowed hybrid flask that sometimes gives enough breathing room, but some monsters are just impossible to get rid of and do so much damage every second that even the flask won't save me.

So should I focus on more maximum mana? More mana regen? Or more energy shield?


Can't see your character in your profile; you have to make it public.

Thanks for your answers! Characters should be public now.

EDIT: My resistances were way beyond cap, but I just killed Kitava so not anymore. XD
Last edited by StormHUN#4493 on Jul 1, 2019, 9:19:19 PM
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I'm in Act 9 and I literally get insta-killed from full health and often from full shield too all the time. Every time I do a Legion encounter, the moment they come alive I'm insta-killed. In the mines, I get randomly insta-killed every now and then. In my first Syndicate encounter I got killed 8 times, including getting instakilled within less than a second of respawning and then again 3 seconds after respawning again.

And the other is that when I'm not killed, I often get stuck on permanent zero mana due to the insane amount of incoming damage + Mind over Matter. But if I remove MoM I'll just get killed twice as much. Increasing health could help with dying but won't help with mana. And I often end up running around like a headless chicken with zero mana, unable to teleport or cast Arc. I have a Hallowed hybrid flask that sometimes gives enough breathing room, but some monsters are just impossible to get rid of and do so much damage every second that even the flask won't save me.

So should I focus on more maximum mana? More mana regen? Or more energy shield?


Not a pro here, but i would switch to dual wand with high spell/lightning/elemental damage and pump myself with all the spell damage modifier/critical/critical multiplier. Kill the mobs before they kill you. Cast it from far away and keep moving. get one handed weapon with following:
1) %increased spell/lightning/elemental damage
2) add # to # lightning damage to spell
3) critical multiplier
4) critical chance

I would only concentrate on health once i start mapping above t10? able to clear t10 maps with less than 3k health.

i think the gist here is to avoid being hit. As you progress, you WILL get hit. so you need to have sizable hp to tank instakill (later endgame)
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to add on to the above points, enki's have specific passive upgrade path per act. try to follow that as it listed


i would really advise against trying to 6 linking your inpulsa. i sank 1.3k+ fuse (6.5ex basing on 1ex=200fusing) and still fail.
Hello fellow Exiles!

One Question to the Weapons. Iam crafting Tiger Hooks at the Moment.

First one done!:



Now to my Question:

in the Guide he says that we should craft spelldamage/extrachaosdamamge.
But on his Gear he has spelldamage/manareg.

What craft should i use for my second tiger hook?

Thanks
@EdenIsBack
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Primordial wrote:
Hello fellow Exiles!

One Question to the Weapons. Iam crafting Tiger Hooks at the Moment.

First one done!:



Now to my Question:

in the Guide he says that we should craft spelldamage/extrachaosdamamge.
But on his Gear he has spelldamage/manareg.

What craft should i use for my second tiger hook?

Thanks


How is your mana holding up? if its good i would go with the chaos.
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hulknout2017 wrote:
First time poster and PoE newbie as well. I am working my way through the story and sitting at roughly the end of Act 8 with a level 63 elementalist I am trying to take the Arc Witch route.

If I post a link to my character can someone tell me if im on the right track? I do pretty well except against bosses.

https://www.pathofexile.com/account/xbox/view-profile/hulknout2017/characters



Need to go on poe trade and replace basically everything. Filter for 60+ to life, resists, and mana or mana regen. All those uniques are useless.

You could spend maybe 8-10 chaos on gear and ride that straight into decent level maps. And get a 5link ES chestpiece with lots of life and resists. They cost 2-3c for a decent one till you farm up 50c for a 5L inpulsa.
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RoyZto wrote:
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to add on to the above points, enki's have specific passive upgrade path per act. try to follow that as it listed


i would really advise against trying to 6 linking your inpulsa. i sank 1.3k+ fuse (6.5ex basing on 1ex=200fusing) and still fail.

Its fully rng, average is 1500 fusings, if u get it to 28 qual through hillock its around 700 average, but you could still link it on ur 1st fusing or not get it till 3000, if u dont wanna play the rng and the averages, buy it 6-linked, or 1500 fusings to craft a 6 link on it
Last edited by DEagleEye007#5533 on Jul 2, 2019, 10:17:20 AM
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DEagleEye007 wrote:
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RoyZto wrote:
"
to add on to the above points, enki's have specific passive upgrade path per act. try to follow that as it listed


i would really advise against trying to 6 linking your inpulsa. i sank 1.3k+ fuse (6.5ex basing on 1ex=200fusing) and still fail.

Its fully rng, average is 1500 fusings, if u get it to 28 qual through hillock its around 700 average, but you could still link it on ur 1st fusing or not get it till 3000, if u dont wanna play the rng and the averages, buy it 6-linked, or 1500 fusings to craft a 6 link on it


Anecdotally, I disagree. I've manually six-linked 7 or 8 different gear pieces, most at just 20% quality, and only once has it taken more than 1,000 fusings. Even in that one instance, it was still less than 1,200. Yes, it's definitely frustrating, but it's always been the best option in my case.

Obviously, as with any RNG-based interaction, your mileage may vary!!

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