"
Mentoya wrote:
How well does this build do with Glacier Map Farming? How much of a Monolith is Vaal Arc able to clear compared to other builds?
Was going to do ED/Contagion, but not comfortable with the mechanics....
This build is great at farming Glacier. One Vaal Arc usually clears 80-90% of the trapped legion monsters, and hitting most or all of the remaining ones before the timer runs out is a piece of cake.
I tried running ED/Contagion on Glacier with my trickster and the stragglers were both higher in number and more difficult to clear in time, resulting in noticeably less loot. I think the main reason is that this build has much greater mobility with Lightning Warp (assuming you've optimized your setup per Enki's recommendations). Also, when I'm racing against a clock, I much prefer powerful instant hits to damage over time. Those last few seconds can be really critical.
Of course, that's just my opinion. Obviously ED/Contagion is meta for a reason. I will say I don't particularly care for the playstyle, and much prefer Bane. A properly geared trickster is much tankier than this build, so I mainly use it for easy Uber Elder kills, but this build is still my favorite for mapping/farming. I also find it to be WAY more fun.
|
|
"
WorderMostFoul wrote:
"
Mentoya wrote:
How well does this build do with Glacier Map Farming? How much of a Monolith is Vaal Arc able to clear compared to other builds?
Was going to do ED/Contagion, but not comfortable with the mechanics....
This build is great at farming Glacier. One Vaal Arc usually clears 80-90% of the trapped legion monsters, and hitting most or all of the remaining ones before the timer runs out is a piece of cake.
I tried running ED/Contagion on Glacier with my trickster and the stragglers were both higher in number and more difficult to clear in time, resulting in noticeably less loot. I think the main reason is that this build has much greater mobility with Lightning Warp (assuming you've optimized your setup per Enki's recommendations). Also, when I'm racing against a clock, I much prefer powerful instant hits to damage over time. Those last few seconds can be really critical.
Of course, that's just my opinion. Obviously ED/Contagion is meta for a reason. I will say I don't particularly care for the playstyle, and much prefer Bane. A properly geared trickster is much tankier than this build, so I mainly use it for easy Uber Elder kills, but this build is still my favorite for mapping/farming. I also find it to be WAY more fun.
awesome! thank you so much!
|
Posted byMentoya#7912on Jul 25, 2019, 3:23:34 PM
|
Hit a brick wall trying to kill uber elder today. Its probably doable with my gear but I'm not very good at the fight. Any experienced players got an suggestions on things I could change to be a little tankier? My gear isn't ideal but theres nothing obvious I'm seeing I could do that would make a big difference.
I specifically worried about the uber elder fight. Everything else including t16 guardians was very easy and died quick enough I didn't need to tank/dodge much.
|
Posted bySKTerran#2552on Jul 26, 2019, 2:16:23 AM
|
"
SKTerran wrote:
Hit a brick wall trying to kill uber elder today. Its probably doable with my gear but I'm not very good at the fight. Any experienced players got an suggestions on things I could change to be a little tankier? My gear isn't ideal but theres nothing obvious I'm seeing I could do that would make a big difference.
I specifically worried about the uber elder fight. Everything else including t16 guardians was very easy and died quick enough I didn't need to tank/dodge much.
You have some really powerful gear, which explains why you have blasted through most endgame content. I am guessing the decisive factor that's hindering you with Uber Elder is movement. Despite the nice Flame Dash setup, you simply don't have a sustainable way to keep mobile enough to stay alive while still doing damage. No Lightning Warp, Whirling Blades, or Leap Slam. The cooldown on Flame Dash without a backup movement skill is a death sentence.
Another few observations: you've taken Elemental Overload and so have avoided all the required crit mods. That's all well and good, but then why are you using daggers instead of wands or scepters? You'd be better off with pure caster weapons.
Your flasks could use some optimizing for the fight. I'd really recommend an Eternal life flask instead of the hybrid life flask so you can use Soul of Ryslatha. Replace the granite flask with Rumi's Concoction for better defense and the basalt flask with Wise Oak for better offense (and defense).
Also, get yourself a lvl 21 Vaal Arc. They're cheap and the Vaal version helps move the Shaper phases along more quickly.
Additionally, you don't really have an optimal cwdt setup.
In spite of the shortcomings in your (otherwise quite nice) gear, your problems are mostly likely learning the mechanics of the fight, which is quite understandable. You absolutely must kill Elder adds--the ones that appear throughout all phases, NOT the ones during the add phases--ASAP to prevent them from dropping permanent debuffing little gray shits all over the arena and must detonate the Shaper's Volatile Anomalies in the corners, or the last phase of the fight will have so much dangerous terrain that you won't be able to properly position yourself to finish the fight.
tl;dr: pick up a reliable movement skill and learn the fight a little better. Shaper --> Elder --> adds is the fight pattern and it doesn't change. Hopefully something in this response helps!
Last edited by WorderMostFoul#7154 on Jul 26, 2019, 3:39:36 AM
|
|
"
WorderMostFoul wrote:
"
SKTerran wrote:
Hit a brick wall trying to kill uber elder today. Its probably doable with my gear but I'm not very good at the fight. Any experienced players got an suggestions on things I could change to be a little tankier? My gear isn't ideal but theres nothing obvious I'm seeing I could do that would make a big difference.
I specifically worried about the uber elder fight. Everything else including t16 guardians was very easy and died quick enough I didn't need to tank/dodge much.
You have some really powerful gear, which explains why you have blasted through most endgame content. I am guessing the decisive factor that's hindering you with Uber Elder is movement. Despite the nice Flame Dash setup, you simply don't have a sustainable way to keep mobile enough to stay alive while still doing damage. No Lightning Warp, Whirling Blades, or Leap Slam. The cooldown on Flame Dash without a backup movement skill is a death sentence.
Another few observations: you've taken Elemental Overload and so have avoided all the required crit mods. That's all well and good, but then why are you using daggers instead of wands or scepters? You'd be better off with pure caster weapons.
Your flasks could use some optimizing for the fight. I'd really recommend an Eternal life flask instead of the hybrid life flask so you can use Soul of Ryslatha. Replace the granite flask with Rumi's Concoction for better defense and the basalt flask with Wise Oak for better offense (and defense).
Also, get yourself a lvl 21 Vaal Arc. They're cheap and the Vaal version helps move the Shaper phases along more quickly.
Additionally, you don't really have an optimal cwdt setup.
In spite of the shortcomings in your (otherwise quite nice) gear, your problems are mostly likely learning the mechanics of the fight, which is quite understandable. You absolutely must kill Elder adds--the ones that appear throughout all phases, NOT the ones during the add phases--ASAP to prevent them from dropping permanent debuffing little gray shits all over the arena and must detonate the Shaper's Volatile Anomalies in the corners, or the last phase of the fight will have so much dangerous terrain that you won't be able to properly position yourself to finish the fight.
tl;dr: pick up a reliable movement skill and learn the fight a little better. Shaper --> Elder --> adds is the fight pattern and it doesn't change. Hopefully something in this response helps!
Thanks for the thoughtful response!
I'll give the recommended lightning warp setup a try. I've always like flame dash, but it did get me killed twice during my attempts. Once due to being on cooldown and another time due to double casting me into some shaper balls.
I'm using daggers instead of other weapons in order to get enough crit chance to keep elemental overload up. With the daggers I have 7% chance to crit on arc and just under 24% on orb of storms.
Your right about my flasks. I think I have what I need already but I didn't think to use a dedicated setup for the fight. I'll take your advice there.
Overall I agree with you that I probably just need more practice. I was messing around in POB and I don't think I can get more than 5500 life even with more ideal gear. That wouldn't be enough to make a huge difference.
|
Posted bySKTerran#2552on Jul 26, 2019, 4:22:15 AM
|
Hey all,
been playing the build couple weeks now and love it.
I have two awesome daggers, level 89 now and sitting at 80k dps in hideout.
I have two questions.
-Ice bite seems more effective than hypothermia. I have a stygian vise with cold damage for hypothermia to function but I see 40k more raw dps in map from ice bite when frenzy is at 3 charges?
Second question, does anyone else get massive lag from inpulsa armor?
|
Posted byTrauma828#7761on Jul 26, 2019, 11:27:55 AM
|
"
Trauma828 wrote:
Hey all,
been playing the build couple weeks now and love it.
I have two awesome daggers, level 89 now and sitting at 80k dps in hideout.
I have two questions.
-Ice bite seems more effective than hypothermia. I have a stygian vise with cold damage for hypothermia to function but I see 40k more raw dps in map from ice bite when frenzy is at 3 charges?
Second question, does anyone else get massive lag from inpulsa armor?
Check path of building about hypothermia, I promise it is way more dps than ice bite. It doesn't show up on your tooltip so its hard to really see. Personally I only have 78k tooltip standing in my hideout, but with arcane surge up I have over 500k shaper dps and hypothermia is a big part of that.
Inpulsa is very laggy. So much so that I'm been looking at other options. You can get a similar effect from a shaper mace (enemies explode for 5% of their max life as fire damage) which is much less laggy. The downside is your weapon probably will not give you as much dps and its hard to get a body armor better than inpulsa because of the added shock effect.
If the lag is really bothering you, try using the shaper mace or just drop it all together. I don't think its really needed to get good clear speed if your damage is already high enough.
|
Posted bySKTerran#2552on Jul 26, 2019, 12:07:30 PM
|
"
SKTerran wrote:
"
Trauma828 wrote:
Hey all,
been playing the build couple weeks now and love it.
I have two awesome daggers, level 89 now and sitting at 80k dps in hideout.
I have two questions.
-Ice bite seems more effective than hypothermia. I have a stygian vise with cold damage for hypothermia to function but I see 40k more raw dps in map from ice bite when frenzy is at 3 charges?
Second question, does anyone else get massive lag from inpulsa armor?
Check path of building about hypothermia, I promise it is way more dps than ice bite. It doesn't show up on your tooltip so its hard to really see. Personally I only have 78k tooltip standing in my hideout, but with arcane surge up I have over 500k shaper dps and hypothermia is a big part of that.
Inpulsa is very laggy. So much so that I'm been looking at other options. You can get a similar effect from a shaper mace (enemies explode for 5% of their max life as fire damage) which is much less laggy. The downside is your weapon probably will not give you as much dps and its hard to get a body armor better than inpulsa because of the added shock effect.
If the lag is really bothering you, try using the shaper mace or just drop it all together. I don't think its really needed to get good clear speed if your damage is already high enough.
If you change your network settings in log in screen UI to predictive it fixes inpulsa.
Ok I will go back to hypothermia then. Mace is out, im using two 6ex daggers for whirling blades + fortify which is a huge survival improvement. Idk how people use warp.
|
Posted byTrauma828#7761on Jul 26, 2019, 1:13:46 PM
|
"
Trauma828 wrote:
"
SKTerran wrote:
"
Trauma828 wrote:
Hey all,
been playing the build couple weeks now and love it.
I have two awesome daggers, level 89 now and sitting at 80k dps in hideout.
I have two questions.
-Ice bite seems more effective than hypothermia. I have a stygian vise with cold damage for hypothermia to function but I see 40k more raw dps in map from ice bite when frenzy is at 3 charges?
Second question, does anyone else get massive lag from inpulsa armor?
Check path of building about hypothermia, I promise it is way more dps than ice bite. It doesn't show up on your tooltip so its hard to really see. Personally I only have 78k tooltip standing in my hideout, but with arcane surge up I have over 500k shaper dps and hypothermia is a big part of that.
Inpulsa is very laggy. So much so that I'm been looking at other options. You can get a similar effect from a shaper mace (enemies explode for 5% of their max life as fire damage) which is much less laggy. The downside is your weapon probably will not give you as much dps and its hard to get a body armor better than inpulsa because of the added shock effect.
If the lag is really bothering you, try using the shaper mace or just drop it all together. I don't think its really needed to get good clear speed if your damage is already high enough.
If you change your network settings in log in screen UI to predictive it fixes inpulsa.
Ok I will go back to hypothermia then. Mace is out, im using two 6ex daggers for whirling blades + fortify which is a huge survival improvement. Idk how people use warp.
Yes, agreed on Hypothermia; as long as you have 1 point of cold damage added to spells, it's a HUGE damage increase that's invisible on tooltip. This is one build where tooltip damage is very misleading because Enki has chosen clever mechanics that interact in "hidden" ways.
Lightning Warp is great, but you need to fully dedicate to it--full 4-link setup, all gems 20/20, helmet enchant. Admittedly, you can achieve more overall movement speed with WB, but it takes a ton of increased attack speed that you can only get by sacrificing increased shock effect, which we badly need now that GGG has decided to savage the Elementalist ascendancy by gutting Beacon of Ruin. It's a really tough balance to strike and while WB was really great for open maps, I think Enki made the right call. LW also way outshines WB when it comes to maps like the Lunaris Temple or Primordial Blocks that have really stifling layouts.
|
|
"
SKTerran wrote:
"
WorderMostFoul wrote:
"
SKTerran wrote:
Hit a brick wall trying to kill uber elder today. Its probably doable with my gear but I'm not very good at the fight. Any experienced players got an suggestions on things I could change to be a little tankier? My gear isn't ideal but theres nothing obvious I'm seeing I could do that would make a big difference.
I specifically worried about the uber elder fight. Everything else including t16 guardians was very easy and died quick enough I didn't need to tank/dodge much.
You have some really powerful gear, which explains why you have blasted through most endgame content. I am guessing the decisive factor that's hindering you with Uber Elder is movement. Despite the nice Flame Dash setup, you simply don't have a sustainable way to keep mobile enough to stay alive while still doing damage. No Lightning Warp, Whirling Blades, or Leap Slam. The cooldown on Flame Dash without a backup movement skill is a death sentence.
Another few observations: you've taken Elemental Overload and so have avoided all the required crit mods. That's all well and good, but then why are you using daggers instead of wands or scepters? You'd be better off with pure caster weapons.
Your flasks could use some optimizing for the fight. I'd really recommend an Eternal life flask instead of the hybrid life flask so you can use Soul of Ryslatha. Replace the granite flask with Rumi's Concoction for better defense and the basalt flask with Wise Oak for better offense (and defense).
Also, get yourself a lvl 21 Vaal Arc. They're cheap and the Vaal version helps move the Shaper phases along more quickly.
Additionally, you don't really have an optimal cwdt setup.
In spite of the shortcomings in your (otherwise quite nice) gear, your problems are mostly likely learning the mechanics of the fight, which is quite understandable. You absolutely must kill Elder adds--the ones that appear throughout all phases, NOT the ones during the add phases--ASAP to prevent them from dropping permanent debuffing little gray shits all over the arena and must detonate the Shaper's Volatile Anomalies in the corners, or the last phase of the fight will have so much dangerous terrain that you won't be able to properly position yourself to finish the fight.
tl;dr: pick up a reliable movement skill and learn the fight a little better. Shaper --> Elder --> adds is the fight pattern and it doesn't change. Hopefully something in this response helps!
Thanks for the thoughtful response!
I'll give the recommended lightning warp setup a try. I've always like flame dash, but it did get me killed twice during my attempts. Once due to being on cooldown and another time due to double casting me into some shaper balls.
I'm using daggers instead of other weapons in order to get enough crit chance to keep elemental overload up. With the daggers I have 7% chance to crit on arc and just under 24% on orb of storms.
Your right about my flasks. I think I have what I need already but I didn't think to use a dedicated setup for the fight. I'll take your advice there.
Overall I agree with you that I probably just need more practice. I was messing around in POB and I don't think I can get more than 5500 life even with more ideal gear. That wouldn't be enough to make a huge difference.
You're very welcome, and I'm glad I could help! There's one more thing I wanted to say, but I wrote that post wasted at 2a and could barely finish it before passing out on my keyboard, LOL.
This also ties into the daggers. In previous versions of this build that used EO like you are doing, Enki swapped out Orb of Storms for Storm Brand. SB is really effective for triggering EO and doesn't really require any added crit chance anywhere to sustain the buff. I would highly recommend a SB/Arcane Surge/Culling Strike/Onslaught setup if you're sticking with EO. OoS does more damage on its own, but SB has so much more utility in this case. And you'll be able to switch to wands, if you so choose! T1 caster mods on wands are definitely more powerful than they are on daggers, and you can get a huge boost to your casting speed if you go with two profane wands.
Last edited by WorderMostFoul#7154 on Jul 26, 2019, 8:03:56 PM
|
|