1.3.1 Patch Notes
" Why would you even ask this? It's not like fire damage/ignite is an issue compared to freeze and shock, especially when you are running RF with insane fire resistance... http://i.imgur.com/8fqgfAh.png
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R.I.P. Scold's Bridle, Cast when stunned build
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did GGG remove corrupted monster from Zana slay corrupted monster map?
Because there are none now and I checked entire map Necropolis lvl 73. I want my daily reset please! Nice patch otherwise keep it up! |
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Looks like Dominus also got a huge drop nerf. :s :(
Can some one confirm this? |
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" They're in the boss room. I had the same thing in a coutyard zana. :P Was just 1 simple pack of corrupted monster, and it was timed so i was kinda wuut when i cleared entire map first before figuring out. |
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Nerfhummer, senseless and merciless.
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Could you please fix leap slam d-sync, it's horrible.
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" They dont list it because its just more nerfs, and im sure they are losing players because of it. My ST went from 88% down to 75% and I lost 5k dps. Last edited by Sikeslayer#5606 on Feb 3, 2015, 10:42:27 AM
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WOW dat balance fixes!!!!
The game is practically balanced now! |
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" nice! how about some graphic/sound updates for: enduring cry and maybe blood rage and shield charge. For example, I don't think the graphics represent the actual AoE for Enduring cry. So you just have to guess the range. " dunno if i agree with this, if they spawn with reflect: CanRIP = yes I won't even run this mod usually... too OP, now surely won't run it ever " The Otherworldly boss with the ice spear is way too OP. I found that no matter how tactical I was, killing him was impossible. What, does he have infinite Vaal souls, or just casts vaal skills in a combo when you are already half dead? " ??? D: " It would be cool if you could enable/disable pet audio in the options. I didn't like hearing my frog while I was in a map. I also don't want to hear people's pets in town. Doesn't matter so much now that many leave them in their hideout but it would be a good option. " Trapped for 10 seconds, yet if a player uses bear trap, the enemy gets out of it immediately right? Can you do something about the fact that this skill makes a movement skill required? What about build diversity? What about a quartz flask, or some skills that breaks you out of the bear trap, or clicking on yourself (like clicking on a mission chest in vorici mission) where your player will do an animation where they try to break out of the trap, and therefore can get out quicker. For balance, the character cannot attack/cast while doing this animation or it will be interrupted. As it is now: caught in bear trap = quit game, log back in I will rip the eyes from your head with glee Last edited by StrangeObject#0707 on Feb 3, 2015, 10:51:41 AM
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