Version 0.9.3d
- Doubled the effect of Strength on physical melee damage to help Marauders, Duelists and melee Templars at higher levels. It's now 1% Physical Melee Damage Increase per 5 Strength.
- Damage reflection is now affected by armour.
- Elemental damage reflection is now affected by resistances.
- Both forms of damage reflection are now scaled based on player level so that high level characters don't instantly kill themselves.
- Slightly decreased the drop rate of magic and rare items.
- Increased the drop rate of Scrolls of Wisdom (again) and Skill/Support Gems.
- Fixed a crash that would occur using a Quiver as a currency item (don't ask).
- Increased the physical damage reduction and resistances per Endurance Charge from 6 to 7.
- Increased the bonus Critical Strike chance per Power Charge to +50%. For example, if your base Critical Strike chance is 7.5% and you have two Power Charges, the modified Critical Strike chance is 15%.
- Rebalanced the flask charge ratios on vials so that they aren't so crazily overpowered.
- Lightning Warp now lets you travel up and down cliffs or across chasms (like Leap Slam).
- Fixed a bug that would cause Bestel to show the reward effect multiple times.
- Fixed the DPS display to fix a calculation error with spell skills.
- Fixed some problems with quest text.
- Potentially fixed a crash when changing areas
- Fixed a bug that would make it easy to get out of sync with Lightning Warp.
- Fixed usage of the * character in chat.
- Slowed down edge-scrolling on the passive tree.
Last edited by Chris#0000 on Nov 16, 2011, 12:50:51 AM
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Posted byChrison Nov 16, 2011, 12:50:37 AMGrinding Gear Games
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awesome. love seeing you guys work so hard on updating bugs and tweaking it to perfection!
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Posted bykillxo#0319on Nov 16, 2011, 12:53:33 AM
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"
Chris wrote:
Version 0.9.3d
- Potentially fixed a crash when changing areas
I'm all about this right here.
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Posted byzelik#5735on Nov 16, 2011, 12:58:45 AM
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It's unbelievable how quickly things get done around here! :)
I'm curious. How does the damage scaling for damage reflection work as characters gain levels now?
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Posted byRaxlea#4806on Nov 16, 2011, 12:59:01 AM
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Glory!
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Posted byenshin#5051on Nov 16, 2011, 1:00:32 AMAlpha Member
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I dont feel like Melee was all that bad, but I'll certainly take the extra damage!
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Posted byFaceLicker#6894on Nov 16, 2011, 1:03:30 AM
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"
FaceLicker wrote:
I dont feel like Melee was all that bad, but I'll certainly take the extra damage!
I found str to be kinda useless aside from the health (and to meet requirements). Dex gives pretty good accuracy, which I'd say is more on par with str now.
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Posted byXapti#6455on Nov 16, 2011, 1:11:02 AMAlpha Member
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How would I go about finding out about quivers without asking?
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Posted bybobbing#3912on Nov 16, 2011, 1:14:24 AM
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Hmmm, version 9.*3d*....
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Posted bybobbing#3912on Nov 16, 2011, 1:40:16 AM
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"
Version 0.9.3d
Damage reflection is now affected by armour.
Elemental damage reflection is now affected by resistances.
Both forms of damage reflection are now scaled based on player level so that high level characters don't instantly kill themselves.
Maybe some example?
<-- rofl!! you da man Chris! ^^
Mirror of Kalandra? Last edited by ama#3165 on Nov 16, 2011, 3:28:55 AM
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Posted byama#3165on Nov 16, 2011, 3:25:32 AMAlpha Member
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