1.3.1d Patch Notes
"right,, like in a 78 map n a 66 drops like really wtf IGN ARROWUPYOURAZZ
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" Did you consider a lower cooldown ? 4 seconds for a movement speed is too much in my opinion. minion stats: http://goo.gl/gQxs0w
Modifiers: http://goo.gl/jGIr8b Zombie dps calculator: http://goo.gl/XIStJV |
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I did somes test, the build is not dead at all.
Instead of melting bosses and rares in less than a second, rares die in 2-3s and bosses 3-10s, depending of wich one it is. The nerf was totally needed and everyone that played it knew how broken it was. My clearspeed have only slightly dropped, now I have to wait a bit to see what rares drop instead of going to the next pack immediatly, and bosses feel a bit like bosses again. But yeah, you are all right, I guess that since I can't carry 4 person in a 75% fire resist curse immune map anymore, the build is dead... |
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delicious nerd tears
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*yawn* bring on the changes that people actually want.
See you for act 4 (for a day or so maybe) |
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still OP imo
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What about the maps drop? Isn't there a problem? I played all days last 3 days a no high maps drops, is it just me?
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Bye bye build. So glad I didn't level one or bought any gear :D
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right. |
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Why are you destroying the interesting things about your game?
These knee Jenks patches remind me of league of Legends where everything is homogenized to shit |
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instead of adjusting a build you nerf it to the ground. this happens over and over again. this really makes you not want to be creative. why come up with interesting builds if you are just going to kill it within 2 weeks?
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