(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

dont know if the question already had been asked, but why you have earthquake as mainskill and not cyclone like the build says?
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SmokyChiller wrote:
dont know if the question already had been asked, but why you have earthquake as mainskill and not cyclone like the build says?


I know common sense isn't a common virtue, but why do you think?
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Archimtiros wrote:
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SmokyChiller wrote:
dont know if the question already had been asked, but why you have earthquake as mainskill and not cyclone like the build says?


I know common sense isn't a common virtue, but why do you think?


usually i even dont answere to those condescending 'questions',
but he have linked his current gear which is kinda completly different than the build.
so linking the gear is pretty useless. and im wondering why he dont use the cyclone build anymore and swapped to earthquake
how do you get Hatred + Herald of Ash + Blasphemy (+curse) working? mana reserved for hatred: 50%; herald of ash: 25% blasphemy 35%... this would be 10% to much
How does the CWDT Setup work when I have 2 50% Auras running?
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SmokyChiller wrote:
how do you get Hatred + Herald of Ash + Blasphemy (+curse) working? mana reserved for hatred: 50%; herald of ash: 25% blasphemy 35%... this would be 10% to much


Typically most people put a curse on Cast When Damage Taken. If you want to reserve 110% mana, you will actually need to reduce your mana reserved by more than 10% if you want to also have mana left over for Cyclone.

The easiest way to do this is to travel up to Sovereignty cluster while using a Level 4 Enlighten.

You can also use an Essence Wurm ring (for Hatred). Then Herald of Ash + Blasphemy will occupy about 85% of your mana.

There are a few other decent way to get a curse in- either an implicit on corrupted gloves, use of an Impresence for vulnerability (only good for pure physical damage imho) or using a unique which bestows a curse (none of them are that good though).
Just realized damage reduction on arctic armour only works when you're not moving...
Wouldn't it be better to not run it at all and just not use blood magic for cyclone setup ? 25% mana should be enough with mana leech right ?
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Shuggananas wrote:
Just realized damage reduction on arctic armour only works when you're not moving...
Wouldn't it be better to not run it at all and just not use blood magic for cyclone setup ? 25% mana should be enough with mana leech right ?


The chilled ground still slows enemies and thus makes you take less hits, this is very nice for bosses. I do however agree, AA is a bit underwhelming and I dont run it. I prefer to run Cyclone off mana with mana leech, +2 mana gained on hit from a jewel.

The Blood Magic thing is from a time where there werent even many good supports for Cyclone. These days at least 10 supports a great for Cyclone (see my post a few pages back).
Yeah I dropped AA and don't miss it. Aspect of the crab is an option too, if I manage to craft it somewhere. I can sustain fine with just mana leech but I may need a jewel with it yes, since I have 5 hits per second and I run out on bosses from time to time.
Is there a full tree to the JUGG build or the rest points doesnt matter ?

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