(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
Oh, I switched yesterday from EQ to cyclone when i bought atziri axe.
Whata the best aura/gem setup for offensive setup? Hatred + ash + add fire on cyclone Hatred + haste + bloodmagic on cyclone? Haste + phy dmg curse + brutality(coz we dont have any converts to ele dmg)? Or mby Haste + ash + addfire ? If i take curse setup so i cant have defensive curse yet(no budget for 1curse uniq amu) Do you have any other ideas to upgrade my Cycloner except 6L atziri+kaom ? My current gear in my profil, main character :) |
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Hi! Just want to give some love to OP for detailed build info!
Currently playing it on HC lvl 87, very fun build and easy to play. Ty " :DD Last edited by rdyBeta#3193 on Mar 17, 2018, 2:40:09 PM
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I'm playing this build as berserker on SSF and managed to find kongor's undying rage. However, If i understand correctly crit chance has only one chance of proccing at the start of the cyclone and either procs or doesn't. That makes me wonder whether this weapon works well with cyclone or if i should switch to a different main skill that would allow me to crit more often?
Also I put some points towards elemental overload. Do you think this is a good idea? Last edited by Truppensturm#2641 on Mar 17, 2018, 5:43:43 PM
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I'm using this on my first ever character, everything went top notch. Thanks a lot!
I'm just wondering: What passives do I use after level 86? I'm using Berserker and planning on using axes. Last edited by TheKidGui#4614 on Mar 19, 2018, 4:42:47 AM
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I can't recommend enough getting rid of blood magic and arctic armour. With 25% mana up you can sustain cyclone easily just with mana leech and a 2 mana per hit jewel which is pretty cheap.
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Thoughts on using voidforge for this build?
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I have recently came back from a break from PoE. Which ascendancy class is best for this build to run high maps and uber Atziri/lab etc?
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Hey :)
im currently playing a char by your guide and enjoying it a lot, so thanks in advance! ive got several questions: 1.) in your gear-section you list weapon elemental damage as preferable on rings, amulett and belt. i have litterally no idea why that would make more sense than phyical dmg (i have to admit im not really deep into gameplay mechanics...) 2.) concerning the skill tree: a) compared to the one u posted (im using the slayer tree) there have been some changes as far as i can see it. for example in the left bottom corner there are some bleed nodes (red storm) which seem kinda strong to me... does it make sense taking them? b) you did not pick any weapon-specific nodes. once i have reached endgame and decided on a weapon type, would it make sense to use tham? what should i leave out for ur help? i think thats it for now. thanks for ur time. |
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i play a berserker and cant understand why i must invest 2 points for +1 Frenzy Charge
How can i acces Frenzy Charge? |
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Blood rage gives you frenzy but extra frenzy charges aren't too useful on bosses since you don't kill many mobs during bosses (depending on which boss). I don't like taking the extra charges personally
" 1- I think he means 40% increased elemental damage ? Not X to Y physical damage to attacks (like on iron or steel rings) 2- The bleeding node is pretty bad imo, I compared in path of building and it doesn't add much Use pathofbuilding to see if it's a good boost. For axes I recommend the one that gives onslaught on kill, great DPS booster |
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