Path of Exile 2.0.0: The Awakening Patch Notes

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Lynerus wrote:
Coulda saved alot of typing by just typing

- Nerfed everything
- All monsters now auto kill you if your in range
- Rekted everything else
- Added act 4 after 2 years


Hopefully this big expansion will get rid of whiners like you and make room for a big bunch of new players instead :-)

I'm ready for the challenge!
IGN: Caydranth
Last edited by NgjnMaster#5060 on Jul 10, 2015, 6:35:26 AM
"Added Increased Spell Damage as a crafting option for daggers at Catarina."




yes baby :D
probably the longest patch notes I have ever seen. Thank you GGG for your continued work on this wonderful game.
"Don't Tread on Me"
Regarding skill rebalance, now a few skills are rendered completely useless for example additional accuracy, the changes to it would make only sense with a simultaneous reduction of global base accuracy throughout all classes but this is obviously not the case so it's now adly nothing but a placebo skill.

Overall the changed meta and the overall gameplay is obviously more tailored to elite players and no-lifers IMO at the cost of the rest of the playerbase (Normal players and casuals) so i'm affraid there might be a noticeable playerbase exodus since now a lot more people going to experience even more brickwall effects across POE by making the content harder and also a bit more complex, yet i hope i am totally wrong with my assessment.


But as for me i can hardly wait to play 2.0 :)
- Best Signature Ever -
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NgjnMaster wrote:
Wow... This is AMAZING!

I've never read so many incredible changes in a big patch note description before now...

This game is gonna be so HUGE!

MY SOCIAL LIFE WILL BE NON-EXISTENT OUTSIDE OF WRAECLAST!


just put your phone to randomly calling someone every hour and then you still have a social life :)
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YurhedaSplode wrote:
I literally fist-pumped a little bit when I read the Sweep changes.


I actually am not sure if that was implemented in Beta or not, because I never use Sweep.

But I might now, on the basis of that adjustment alone.
Jul 27, 2011 - Sept 30, 2018.
Nightmare tier of weapons, what is that?

Btw nice buff to armour and frenzy charge, but how about " The 1.3.0 patch made master levelling too easy.". Really? It would take like eternity for a 100% solo player like me to achieve lvl 8 all masters in new league!
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AkamuCZ wrote:
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Chris wrote:
Previously, the most that experience could be penalised to was 2% of the monster's normal experience. This value has been reduced to 1%. This is to encourage players to run content appropriate for their high level.


Are you serious??
I did not run low maps because I wanted, I ran low maps because I could not sustain high level maps and all maps I was able to sustain gave me 2% anyway... And now you nerf map drops and then say "This is to encourage players to run content appropriate for their high level."?? Seriously I´m pissed.


You missed the part where investing in maps actually now pays off with more consistent map drops, and that 68-73 is an easily sustainable range.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Jul 10, 2015, 6:42:07 AM
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Chris wrote:
The highest tier maps (79-82) are unforgiving and not designed to be sustained constantly...

...except through party-trade :p

I love difficult, I love challenging, I love planning... what I hate is luck-based content progression, that is designed as such only to be circumvented with trading. I'm eager to see the new "difficulty/reward", but I doubt PoE 2.0 will stray away from the usual design.

E:
lol at the brutal cartobox nerfs >.<
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jul 10, 2015, 6:45:35 AM
LOL
this map changes :)
last sezon i quitrage becuse of map drops rate
spend all my chaos to get lvl 72 maps to get some exp
i guess this will be my last seson on POE

:(

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