Path of Exile 2.0.0: The Awakening Patch Notes

FT and SRS untouched?
RIP to exploding barrels :)
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Serleth wrote:
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AkamuCZ wrote:
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Chris wrote:
Previously, the most that experience could be penalised to was 2% of the monster's normal experience. This value has been reduced to 1%. This is to encourage players to run content appropriate for their high level.


Are you serious??
I did not run low maps because I wanted, I ran low maps because I could not sustain high level maps and all maps I was able to sustain gave me 2% anyway... And now you nerf map drops and then say "This is to encourage players to run content appropriate for their high level."?? Seriously I´m pissed.


You missed the part where investing in maps actually now pays off with more consistent map drops, and that 68-73 is an easily sustainable range.


The main reason for this change is to prevent people from reaching 100 too fast. Before, it took no-lifer streamer approx 7-10 days.. now it will take 15ish.

Also, map drops in general were cut across the board 74+, especially in 78+ tier. If you ever want to run your character to 100 in the new leagues, you'll be doing 77- maps like 90% of the time, unless you succumb to RMTing or other aspects.

Last edited by Grimlocke_#4737 on Jul 10, 2015, 6:47:35 AM
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Grimlocke_ wrote:
The main reason for this change is to prevent people from reaching 100 too fast. Before, it took no-lifer streamer approx 7-10 days.. now it will take 15ish.


Yep.

The majority of the players (who cap probably around 90), will see no difference. Still going to be getting 15% xp from 73 maps. Which are no problem to sustain now with the +2 base pool and generally easier sustain of low-tier maps.
Jul 27, 2011 - Sept 30, 2018.
allahu akabr
i have few questions:

1. in submit divination cards challenge there are 47 card sets and it says submit 25/28 sets, what is wrong here, to many counted sets or is 25/28 wrong?

2. nothing said about divination cards, as in do they drop only in specific zones, or they drop in all zones and maps, only some zones have a lot bigger chance to drop them?

3. "Concentrated Effect: Now functions multiplicatively with other area of effect." - is this buff or nerf to conc effect dmg?

4. Is zana nerfed, and what map levels can she give at level 8?

5. how long will leagues last? - i understand if you dont want to say how long will they last, all i wanna know if you will say how long will they last or you wont.

6. is enlighten max level still 3 (corrupted 4) and is exp needed to get to level 3 still the same?

7. how bad is immortal call nerf?...is it worth it to self cast enduring and then immortal,? if it last like 1 sec with 3 charges, then its not worth it, but if it lasts like 3 sec with inc duration then it is worth it imo.

8. will there be jewels with increased aoe rolls?



dis ez gud
11211 never forgetti
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zawaka wrote:
"Projectile skills no longer "shotgun". You can't hit the same target with more than one simultaneously-created projectile from the same source any more. They've been rebalanced around this."

(1)So If I have spark with pierce and faster projectiles GMP and the 2 sets of increased skill duration can only ONE of the projectiles EVER hit the same target?
(2)Even if they bounce off a wall or something?
(3)And does this mean the SAME projectile(if it pierces) hits the same target 2+ times?


* I believe you're mistaken; though it would need verification, spark always had a 'reset' mechanic that would allow it, everytime it changes direction (i.e all the time, pretty much), to be treated as a 'new' projectile, and as a side effect, allow shotgun. Now maybe it was changed but i believe it was still the case recently in beta when they removed shotguning (can't find the sources right now but i'm pretty sure).

* Spark still got a 76% dmg buff, thats not nothing.

* Don't, ever, use GMP or LMP with spark, that's just plain terrible (maybe the new LMP, but i'm not even sure).
omg, what the info!
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• Hailrake will now always drops a life or mana flask.


drop! not drops

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• For the end of Merciless Act Four to approach the challenge and reward of mid-tier maps.


That bullet point sounds incomplete/confusing to me

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• The new item levels required for Mana Leech Mods are: Thirsty: 50, Parched: 70.



Forgot italics on "Parched"

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