Path of Exile 2.0.0: The Awakening Patch Notes

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Chris wrote:
Path of Exile Version 2.0.0: The Awakening Patch Notes

PROLOGUE

[...]

Act4 was ready a long time ago, it just took month to compile the patch note!


HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPED!
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
Very nice.
Last edited by Alhoon#2008 on Jul 10, 2015, 11:52:28 AM
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MystaTea wrote:
" Path of Exile has been made more challenging in general."

This was my favorite part. While most other games dumb down their content over time, PoE is standing strong. If I wanted a watered down faceroll experience I could go to a million other games.
I support GGG because they actually care about delivering challenging content.


Oh, that is all cool. Just now in beta, you were able to steamroll 80 maps with no issues whatsoever (that is, if you actually managed to drop one). You would do 3-4 in row without any risk, top speed too, and then the next one, some blue mob out of nowhere comes and one-shots you.

If you haven't noticed, they haven't added more complex encounters, nor they added requirements like strategy, thinking, build theorycrafting or anything, they just added more one-shots on 76+ maps and now call it 'more challenging'.

But that is fine, since those maps are reserved for 'special' players anyway, most normal players will never see those maps drop on regular basis anyway(after recent map drop nerfs), so no fear of ripping horrendously.

Last edited by Grimlocke_#4737 on Jul 10, 2015, 10:07:46 AM
Really looking forward to this launch, even if there were a few decisions I didn't fully agree with. ;)
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wherebemychoco wrote:
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Chris wrote:
Piety's boss arena in Lunaris Temple Level 2 has been changed.[/i]


Isn't Piety in Level 3?



Lunaris 1 and 2 are now joined together.
I'm not a native English speaker. Should you spot a mistake in my post, feel free to point it out. Thanks!
Standard IGN: Aerandair
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Last edited by Anseth#4342 on Jul 10, 2015, 10:10:33 AM
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Skyforth wrote:
So basically the Beta was never to test balance, rather than fix bugs.

It's apparent that everything that went into the beta, came out of the beta. No debates whether X was a good change over Y, or if X shouldn't have been changed/implemented. What's in is said and done.


What he said.

You guys listened to, basically ZERO feedback that we gave.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
GGG, you're the bomb! <3
~ Lassittor ~


Arms wide open, I stand alone. I'm no hero, and I'm not made of stone.
Right or wrong, I can hardly tell. I'm on the wrong side of heaven, and the righteous side of hell.
"
Dark_Chicken wrote:
"
Skyforth wrote:
So basically the Beta was never to test balance, rather than fix bugs.

It's apparent that everything that went into the beta, came out of the beta. No debates whether X was a good change over Y, or if X shouldn't have been changed/implemented. What's in is said and done.


What he said.

You guys listened to, basically ZERO feedback that we gave.


"The changes I wanted, didn't go through" isn't the samething as GGG didn't listen to any of the feedback.
hardest jerkoff challenge i ever worked through

i was barely victorious
i hate you redditors, you know who you are
Oh man, I'm so disappointed that there's still no auto-sort button for the inventory and stash.

Sweep is still much weaker than Cleave, it attacks slower and deals 85% of base damage. It's nice that it now works with swords but it's still an inferior choice. I don't understand why the skill is balanced the way it is, being able to attack 360° should not have drawbacks, choosing a two-handed weapon instead of one or two, one-handed ones, already has drawbacks to defense or damage. I would give sweep no penalties to attack speed and damage, making it the choice for two-handed weapons and cleave the one for one-handed ones.

I also dislike how melee splash is balanced, if you would want to deal equal damage to both your main target and surrounding enemies, you would use a AoE skill. Melee splash should be an alternative choice, giving you the ability to do full damage to your main target while significantly reduced damage to surrounding enemies but the way it's balanced (and now worse than before) it almost just turns a single target skill into an AoE one. I would give melee splash 100% damage to main target, 50% damage to surrounding enemies and increased damage per level but the gem is quite the opposite now.

Heavy strike is still an annoying skill to use because of it's knockback and it's now made even worse with the swap from attack speed to stun duration by quality. I would either remove the knockback or completely change how the skill is used, the second option being, it having a cooldown (4 seconds maybe), dealing much more base damage (200% maybe) and making the knockback distance huge. Basically, you would use it to send an enemy flying, not as a main skill.

Don't take this the wrong way, I'm not bashing GGG, they obviously did awesome work, it's just that there's some things I care about, that did not get addressed how I wanted them to or didn't get addressed at all.

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