Path of Exile 2.0.0: The Awakening Patch Notes

So if the Searing Touch now appears on the Lathi base type (item lvl req 60) does this mean all instances of this unique change to level 60 requirement or will there be legacy searing touch out there with the old requirement of level 13?

Also - how come acuity gets protected from legacy devaluing while items like bronn's lithe gets destroyed. My 6L bronn's lithe will be worthless in comparison to the new one with the added damage mod - why not protect the value of this item as well?
Such a long read; amazing work!
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Inarion1986 wrote:
As someone who has never in his 3-4k hours of PoE playtime (of which about 2k where while Eternals existed) even found a single Eternal Orb, I can't pretend I'd be missing them...


I've played just shy of 1600 hours according to steam. I had an Eternal orb drop once. But given that you've played 3-4k hours, you probably would've ground enough currency to buy a fair few Eternals over the course of your play time. In my 1600 hours I estimate that I've probably ground up about 100 exalts worth. That's about 25 Eternals.

Perhaps you'll argue that since only the super rich 1% can get any reasonable quantity of Eternal orbs it's only those super rich players that could possibly have any use for them. That's probably true to some extent. But every player anywhere who has a mirrored item has an item that was created by the process of eternal-exalting by one of those super rich players before it got mirrored. And their demand for exalted orbs and willingness to buy them from the rest of the community came from the fact that the eternal/exalt process existed.
Last edited by HoneyBadGerMan#6197 on Jul 10, 2015, 9:27:50 AM
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IceslayerVixxun wrote:
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zawaka wrote:
"Projectile skills no longer "shotgun". You can't hit the same target with more than one simultaneously-created projectile from the same source any more. They've been rebalanced around this."

(1)So If I have spark with pierce and faster projectiles GMP and the 2 sets of increased skill duration can only ONE of the projectiles EVER hit the same target?
(2)Even if they bounce off a wall or something?
(3)And does this mean the SAME projectile(if it pierces) hits the same target 2+ times?


from what ive seen, kinetic blast bouncing off a wall still works :-( as of 2 days ago
im guessing it will be fixed in the future. guessing spark on walls works too


Attacks never shotgunned. KB has never shotgunned, it's just spells which used to shotgun and are now being changed. The explosions of KB can hit multiple times however, just as the fireball or arctic breath explosions still can.
Don't know if it's been mentioned but I can't be bothered reading through all the pages to find out,
Runic & Lich's Spell Damage % is missing. (also missing the mana roll on Lich)
Am I right, that there is missing notes about auras mana reserve lowered?
goodbye tendril witch it has been fun
"Glacial "Hilbert" Hammer now deals 15% less damage in addition to the PvP scaling (up from -20%)."

Funny line here :)
Thanks for all this new free content o/.

And RIP leech. It'd have been nice if we could invest enough to have higher than 20% max hp regen / second, considering we now start with only 2%. But you know how to balance your game better than i do, so i guess it's fair enough.
Last edited by Harest#1598 on Jul 10, 2015, 9:37:42 AM
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IceslayerVixxun wrote:
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Nodders wrote:
Took me from November to last week to lvl up my masters , what a slog that was .
Now they are making it harder . Puts me off trying out the new leagues .
...


you need to cooperate more with other players, that way you can share dailys between each other and masters in maps too
also, play the challenge leagues and make sure to trade a lot of items to get currency then buy yourself some nice gear! thats the way to do it


yea share daily for play lvl 60-70 area so interesting... its make something cool m:aster master quest turn into garbage if you need to farm them..

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