The new gem art just looks messy

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PolarisOrbit wrote:
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Vhlad wrote:
I do like the OP's design idea more than current implementation.

Current gem art looks too busy.

Original gem art (at time of open beta releaase) gave us the capability to:
1. distinguish between str, dex, int gems
2. distinguish between support gems and skill gems

The new art art made 1. and 2. somewhat slower (all the gold is distracting and sometimes makes it hard to tell if a gem is circular or oval). However, it gave us the capability to
3. locate identical gems at a glance, without hovering the mouse over them

The OP's idea can do 3 while keeping 1 and 2 as fast/fluid as it was previously. The only further improvement I'd want to make would be to distinguish between damage type, curse, trap/totem/remote, melee/ranged/spell/attack/aoe.

Rather than designing art for each gem specifically, it would make more sense to design art for various categories of gems (i.e. using the key words at the top of the gem - attack, aoe, melee, etc), and attach that art to gems flagged for that category. Then gems would have unique art simply as a consequence of the sum of all categorical art flagged to them. For example, if all curse gems had a gold pentagram and all fire-based gems had a tiny flame in the top corner (not in the gem itself but in the square), then flammability would have a gold pentagram and a fire icon.


+1


+2
Excellent Suggestion.
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dashgalaxy86 wrote:
Plus, the new gems just look badass as hell. Get over your expectations, guys, and just enjoy the fact that the new gem art is gorgeous, premium quality stuff. I was expecting what you wanted too, but when I saw what was in the inventory waiting for me, my jaw dropped. So much detail, such excellent design.

My opinion: You're not used to it. If we had this style of gem from Day 1, no one would say a thing.


You silly fop. We don't need "gorgeous", we need utility. The OP's gem design has the utility we need, while maintaining a potential for a nice look if given a little more time and effort. Gems, in their current state, clutter up your inventory/stash when you have a collection of them. I have nearly half a stash page full of gems, and they are very confusing to look at, now.
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krackhed999 wrote:

I have nearly half a stash page full of gems, and they are very confusing to look at, now.


I bet they were more confusing to look at before :P.
Last edited by grasmann#3903 on Feb 13, 2013, 11:26:16 AM
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Vhlad wrote:
I do like the OP's design idea more than current implementation.

Current gem art looks too busy.

Original gem art (at time of open beta releaase) gave us the capability to:
1. distinguish between str, dex, int gems
2. distinguish between support gems and skill gems

The new art art made 1. and 2. somewhat slower (all the gold is distracting and sometimes makes it hard to tell if a gem is circular or oval). However, it gave us the capability to
3. locate identical gems at a glance, without hovering the mouse over them

The OP's idea can do 3 while keeping 1 and 2 as fast/fluid as it was previously. The only further improvement I'd want to make would be to distinguish between damage type, curse, trap/totem/remote, melee/ranged/spell/attack/aoe.

Rather than designing art for each gem specifically, it would make more sense to design art for various categories of gems (i.e. using the key words at the top of the gem - attack, aoe, melee, etc), and attach that art to gems flagged for that category. Then gems would have unique art simply as a consequence of the sum of all categorical art flagged to them. For example, if all curse gems had a gold pentagram and all fire-based gems had a tiny flame in the top corner (not in the gem itself but in the square), then flammability would have a gold pentagram and a fire icon.


+1 to you and the OP
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Zolltan wrote:
I think people are just overreacting because they look so different. Personally I think they look awesome. You can tell the designer put quite some effort into differentiating them and giving them "icons" that correspond to their actual function as a spell (most of them anyway).

I also like how they're not just round or oval anymore. It adds flavour, which imo is always good.


Absolutely! The designer has put a lot of effort into painting those icons, they are beautiful and a piece of art.
Nevertheless having dozens of different symbols on one page is simply too much for the human eye. Some utility / functionality in ADDITION to the new art would be awesome.
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Ushela wrote:
Its amusing at how many people cry about such small things in this game...wow..cant you people just play the game how it is presented to you and enjoy it? lol

There are much more pressing matters to be dealt with than gem art anyway. If you cant determine which gems are actives or passives (which is easily done) then use a stash tab to seperate them, cmon man...


Those "much more pressing issues" are handled by a different department within a game company, so pointing that out is redundant.
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krackhed999 wrote:
I have nearly half a stash page full of gems, and they are very confusing to look at, now.


But you're wrong in a very big way. It's so incredibly easy to decipher them at a glance now once you've looked at them a few times, and it makes the gem page in my stash far more interesting. You want utility? You got it. I really wish the devs would just politely put their foot down on certain non-issues like this.

They say "we want feedback" and suddenly everyone feels so entitled and passionate that the hard work the devs put into making this artwork for them is all wrong, and it should be redone and simplified. What's more, it hasn't even been 24 hours and the bitching has already reached that point. Jesus Christ, just give it a few weeks before you start a thousand useless threads like this.

Gems are the new respecs.
Last edited by teacherpeter#1699 on Feb 13, 2013, 11:37:07 AM
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grasmann wrote:
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krackhed999 wrote:

I have nearly half a stash page full of gems, and they are very confusing to look at, now.


I bet they were more confusing to look at before :P.


They were actually much less confusing, believe it or not. With the old gem looks, I was easily able to distinguish support gems from skill gems. With the new looks, I can hardly tell the shapes of many of them, so that's out the window.

Individual gems look nice and all, but when you have a page of them, each individual gem's square is so cluttered with doodads that it's quite an eyesore. And there is no other option but to stockpile gems if you want to have any reasonable arsenal of abilities for more than 1 character on hand, so it's rather unavoidable.
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krackhed999 wrote:

They were actually much less confusing, believe it or not.

Not.

Come on man, this is just silly. All due respect, but that's just not true.

I mean, YOU MEAN TO TELL ME you are NOT adapting? You're not able to identify most of your gems by now just by looking at them? That isn't happening for you? Really? Really?
Last edited by teacherpeter#1699 on Feb 13, 2013, 11:45:39 AM
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dashgalaxy86 wrote:
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krackhed999 wrote:
I have nearly half a stash page full of gems, and they are very confusing to look at, now.


But you're wrong in a very big way. It's so incredibly easy to decipher them at a glance now once you've looked at them a few times, and it makes the gem page in my stash far more interesting. You want utility? You got it. I really wish the devs would just politely put their foot down on certain non-issues like this.


I didn't say it was impossible to figure out what one specific gem is at a glance. Any average mouthbreather could easily memorize what a gem looks like. I want to distinguish supports from skills, totems from projectiles, hybrid stat req. gems from single stat req. gems. Having to memorize every individual gem look in the game, just to differentiate GROUPS of them in my stash, is quite a hassle.

And to all of the dolts talking about how hard the graphic designer worked on the art:

Give it a rest. Graphic designers are PAID to do this stuff. I highly doubt these gems are his/her artistic magnum opus.

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