The new gem art just looks messy
"Why would you want them all to be unique? That totally destroys the point of using iconography. For example, Double Strike and Dual Strike have similar gem icons because they're similar skills, but they have slightly different gem icons to illustrate those differences. "But yet they aren't distinct. They all look the same unless I squint at my monitor, and only have enough room for one small symbol. How do you change that symbol to account for all the possible similar skills? For example, how would the Dual Strike symbol differ from Double Strike and from Viper Strike and Puncture, etc... What's more I'd never be able to differentiate between them at a glance simply due to how small and uniform their shapes would be whereas now I can. Last edited by Strill#1101 on Feb 15, 2013, 2:37:29 PM
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I agree that the new gems look like thrift store jewelry. The OP's designs are definitely more professional looking.
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I'm impartial on the topic. The new gems look freakin awesome, imo, but the issue stems from the relationship between their size and stash slot size. Currently they extend too close to the stash slot border, such that if feels like the artwork for one gem is bleeding into the artwork for another. This creates the illusion of a dizzying maze of skill gems, what feels like should be in a puzzle game, not an ARPG (Edit: Okay, dizzying maze is a tad dramatic, but still it feels like too much clutter). But you can't make them too small, else the detail will be lost. I think shrinking the gems very slightly so there's a distinguishable margin between each stash slot would be sufficient.
" I don't know... How do you differentiate the skills on your active skill bar? Not disagreeing, just saying ;) Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Feb 15, 2013, 2:56:17 PM
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" Haha...... I love this, " i'm impartial...... new gems look awesome". You should be a poltitian. Only they can contradict themselves in the same breath and carry on like what they just said is perfectly tenible. 8) Traveling in a fried-out combie, On a hippie trail head full of zombie.
I met a strange lady, she made me nervous, She took me in and gave me breakfast, And she said, "Do you come from a land down under?, Where women glow and men plunder?" |
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Lmao XD I'll admit, I don't really proof my posts any more.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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new gems look wicked, i really like them.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
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The new art looks great, however I wish they were more uniform. Some gems look like completely different item types, or hand drawn, while others are clean cut and attractive. I love the style though.
IGN: cThief
PoE URL Shrinker: http://poeurl.com/ |
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I think the new art is brilliant, especially the way that the skills are individually iconized onto the canvas of the gem.
Most of them still retain their old oval/round shape, so i have had no problems identifying them thus far. B. The Preceding message contains discretion.
Viewer nudity is advised. |
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"The skill icons on my bar use up the entire square space, and have very different colors and shapes. The gem icons the OP proposes do none of that. They're all the same shape and shade. The only difference is a tiny icon in the center that blends into the gem and takes up a whopping 1/9th of the available area for the icon. As best as I can tell, people like the OP's gem icons BECAUSE they're all the same, simply because they have OCD and can't stand to have non-uniformity in their stashes. However, this completely breaks the whole point of making them look different. Last edited by Strill#1101 on Feb 15, 2013, 7:17:36 PM
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I would not argue that the new gems look bad at all, but it's simple fact that we have these gems that are all the same "thing" but look nothing alike. From a UI standpoint that's not good design.
I do agree however that they may need to stray from the OPs original design a little because, yes, iconifying all the current skills (and all the new ones I'm sure they're already planning) would be incredibly difficult. It's hard enough to come up with icons for simple actions in a game, let alone a plethora of unique ones. |
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