Content Update 2.1.0 Patch Notes

Can't wait to try all these new possible builds. So many to choose from, where do i start?
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Seelenverheizer wrote:
incinerate does 75% less damage :D i call ruined on that!


50% less damage wouldn't have killed it; 75% less damage isn't necesserly true at all because the skill got a now powerfull support gem to compensate the nerf a little bit.

I am excited to see how much the tooltip will drop if i check it on my lvl 93 standard character.


If you manage to get ~10.0k tooltip on incinerate after the nerf, you are going to be fine in endgame maps. If you don't, other spells will be always superior to Incinerate in endgame content.

Is the skill dead? No, not really - it will be just as strong as most other spells but you still have to be in close range and stand still to cast Incinerate. Any ranged spell with decent amounts of damage will likly outclass Incinerate now.
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Chris wrote:
[li]Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.[/li]


Please GGG,don't overnerf it.

1. RIP Spell Echo = Controlled Destruction,which equals a loss of 22% DPS with increased mana-cost is JUST enough to make the skill still playable.

2. 8% damage reduction...okay,sure,but then it's overpowered early-game and you buff it another 15%?I lol'd hard.

3.100%stage dps down to 50% per stage --- Equals an additional loss of 37.5% of the entire thing!K I'm done.

RIP Spell Echo and the 8% nerf is absolutely enough,but if you actually make no.3 happen,your database will show that the skill will never be used again.

I'm also writing this in big sadness as my main character is an Incinerator,and looking at my favorite skill (mechanic-wise,not cuz its OP now lol) get rekt hurts my soul.

Please,consider.I'm writing this in hope of the staff reading it and considering it, :(

.
.
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Chris ples.
Last edited by emirtuzla#5386 on Dec 9, 2015, 6:35:06 AM
ST BUFF HYPE
IGN: @Balanced_DPS| Timezone: CET/CEST

Every mirror item is #1 on Standard
Can anyone elaborate why they didnt buff Fireball by 20%? i feel like the skill really needed a bit love aswell (and pls don't argue with threshold gems)
IGN OneMonthHC: Twohundred
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Pigl33t wrote:
"
Na_Krul wrote:


No joke, I am trying to wrap my head around the reasoning and I have got nothing.
It's cant be because of Controlled Destruction or w/e that support is.
Where else is Incinerate going to get 70% Cast speed, or even damage from?
It can't crit, and without using Controlled Destruction and RH + other stuff, it's almost 100% dead for end game.


I don't know... Try picking up some damage nodes in the tree instead of just getting defenses?


LOL.

And then, get this...

he said..


GET DAMAGE NODES IN THE TREE!!!

HAHAAHAHHAA

/crowd goes wild
Love the Arc and Incinerate changes, well deserved buff & nerf (and
this goes for the whole update).

Just the Surgeon's nerf I don't get, but then again, never used it.
I was feel the nerf of INCINERATE when i saw the gem CONTROLLED DESTRUCTION about a week ago.

Can ayone answer the support gem in lvl 20 makes %45 more spell dmg or %35?

I think there is a still hope for INCINERATE.

With the C.DESTRUCTION and The Three Dragons...



Give me your heart,
And i will give you beauty,
Beyond your darkest dreams. -Atziri, Queen of the Vaal
Last edited by ferhatsan#4927 on Dec 9, 2015, 6:41:24 AM
CRIS,

can u give us an answer about incinerate....

8% less damage is at stage 4, and no spell echo?

or is it 8% less at stage 1, so the total is 43% less damage, and no spell echo?

it will be helpful if you can answer that, ty
The real king of the hill - ASSZERKER CoC - high life, insane damage and clear speed
IGN: ascendant_broken_heart, thread number: 1608112
What about Fireball? the skill isn't used at all anymore, fireball should have a dmg increase and radius increase rather tan some other skills i think.

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