Content Update 2.1.0 Patch Notes

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Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.


Wow, it's not 1 nerf, it's 3 nerfs... way to kill spell man...
Finally they sorta killed the incinerate meta. It will still be viable with the new no crit support gem.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
Hehe. Amusing to read all that stuff about incinerate. I'm pretty sure GGG tested it out a bit ;)

So much new stuff tho @_@... Can't wait :)
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LMTR14 wrote:
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Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.

again, even with that that boss is still insanely op for her level. the unavoidable beam attack is complete bullshit that drains my tank's 5000 hp/es in 1,5-2 sec.

Are you serious? I found that fight quite mechanical and thus comparably easy (sure, I got destroyed by the totems all warping on me after her death, but that was my mistake). The beam is not meant to be tanked - as soon as you break line of sight to the boss, she stops the beam and you've got another ~20s to damage her. (And the pillars in the boss room are there for exactly that reason: breaking line of sight to the boss)

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CK011885 wrote:
The manifesto mentioned that Point Blank's damage would go a longer range before dropping off in damage but that's not mentioned in the patch notes. Was it just overlooked or was that buff removed at the last minute?

Raising the minimum damage at max range from 0 to 50% means that the point where a projectile deals 100% damage is moved farther away from your character.
Mathematical explanation
Pre-patch point blank:
50% more damage at start down to 100% less at max range (so it scales from 150% to 0% base damage)
Assuming a linear damage decay, the damage follows a function like
damageScaling=1.5-1.5x
where x is traveledDistance/maxRange. We get damageScaling=100%=1 at x=0.33 (so at 33% of the max range)

Post-patch point blank:
50% more damage at start down to 50% less at max range (so it scales from 150% to 50% base damage)
Assuming a linear damage decay, the damage follows a function like
damageScaling=1.5-x
where x is traveledDistance/maxRange. We get damageScaling=100%=1 at x=0.5 (so at 50% of the max range)

As you can see, that's quite a substantial buff to point blank's range. One could say, the effective range (where the projectile deals at least 100% of its damage) has been increased by 50%!
Crit happens.
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Chris wrote:
More changes added:

  • Skills which detonate corpses (such as Detonate Dead, Abyssal Cry and Infernal Blow) have had their radius increased by 22%.
  • Righteous Fire's radius has been increased by 60%.
  • Storm Call's radius has been increased by 25%
  • Glacial Cascade's radius has been increased by 25%.
  • Ice Shot's radius has been increased by 9%.
  • Sweep's radius has been reduced by 8%.


So most AOE-skills have been reworked, but elemental proliferation gets another beat down?
In acceptance of a bid, plz PM me.

IGN: AdNauseam
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Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting. The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.


Still no love for Fireball..... zzz
"We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often."

"A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously."


big sigh of relief everywhere. More of this pls GGG.
we really need to make a fireball buff happen !
IGN OneMonthHC: Twohundred
Rip Incinerate ^^ Great balancing, impatient of this patch
Vanishing dye effect hype! No pants new era!

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