Path of Exile 2.2.0: Ascendancy Patch Notes

>Item drops from chests are now staggered so that they drop in sequence quickly.
Does it mean we will have loot fountains instead of loot explosions? Or what?

>The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality.
NNNNNNOOOOOOOOOOOOOOOO! Please at least let Zana generate such missions from time to time.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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HoneyBadGerMan wrote:
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Chris wrote:
The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree


I'm not sure what this applies to exactly, all of the crit nodes in the skill tree? It was under the section about the crit re-balance. So there's a 50% increase to both critical strike chance and multiplier, or just multiplier, or just crit chance? And obviously any changes to crit chance this refers to excludes the dagger crit chance nodes, which have been decreased instead of increased. Is that right?



It's referring strictly to crit multi. Crit multi on the tree is almost exactly the same values as before, and crit chance (other than the dagger nodes) remains unchanged.

Monster critical strike modifiers (from map mods or rare mods) have been reduced by roughly 40%
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Weed wrote:
Any recommendations on a build? I can't decide anymore, I'd figure I'll just let GGG post a build for me since they decided to nerf Poison, I'm no longer gonna do a Poison build, everything I picked gets nerfed so can you just tell me what build to use GGG? Thanks

oh and thanks for destroying my build idea, that I was really happy with


Dude poison was overpowered, it had to be nerfed, people were destroying uber with 5 link chests (including me :D).
so no buffs on mob hp and dmg at all? we got all shiny broken subclasses without losing skill pt, new gems and items, and even new leauge gonna be spoon feeding with buying unqs with currency and no mob buffs?

besides all of them, i am super happy to see crit balances, vinktar toh and psn nerfs...

good work.. ty
wawawawawa
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PvP-only characters can now access the Sarn Arena from their Hideout. Talk to Leo to do so.


This made me do a happy dance! Very nice surprise!
God_of_Thieves_LLD_PVP__I hate the Labyrinth


RIP. This is a really bad balance change.
Last edited by swib#1078 on Mar 2, 2016, 10:30:58 PM
"Vaal Spark has been nerfed in almost every way possible"
Lol
Whirling Blades is now 10% slower.


Are you guys at GGG so fucking inept that you can't properly balance a skill? Make whirling blades charged based like Flame Dash. This ability is way too safe and regardless of a 10% slower nerf is still the safest ability in the game ON TOP of proccing Fortify.


You guys are so inept.
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Numeta wrote:
Whirling Blades is now 10% slower.


Are you guys at GGG so fucking inept that you can't properly balance a skill? Make whirling blades charged based like Flame Dash. This ability is way too safe and regardless of a 10% slower nerf is still the safest ability in the game ON TOP of proccing Fortify.


You guys are so inept.


Can I call you inept for being repetitive?

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