Path of Exile 2.2.0: Ascendancy Patch Notes
>Item drops from chests are now staggered so that they drop in sequence quickly.
Does it mean we will have loot fountains instead of loot explosions? Or what? >The Fracturing end-game Map Mod can no longer be generated on maps. Existing maps with this mod will still retain their functionality. NNNNNNOOOOOOOOOOOOOOOO! Please at least let Zana generate such missions from time to time. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" It's referring strictly to crit multi. Crit multi on the tree is almost exactly the same values as before, and crit chance (other than the dagger nodes) remains unchanged. Monster critical strike modifiers (from map mods or rare mods) have been reduced by roughly 40% |
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" Dude poison was overpowered, it had to be nerfed, people were destroying uber with 5 link chests (including me :D). |
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so no buffs on mob hp and dmg at all? we got all shiny broken subclasses without losing skill pt, new gems and items, and even new leauge gonna be spoon feeding with buying unqs with currency and no mob buffs?
besides all of them, i am super happy to see crit balances, vinktar toh and psn nerfs... good work.. ty |
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wawawawawa
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" This made me do a happy dance! Very nice surprise! God_of_Thieves_LLD_PVP__I hate the Labyrinth
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RIP. This is a really bad balance change. Last edited by swib#1078 on Mar 2, 2016, 10:30:58 PM
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"Vaal Spark has been nerfed in almost every way possible"
Lol |
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Whirling Blades is now 10% slower.
Are you guys at GGG so fucking inept that you can't properly balance a skill? Make whirling blades charged based like Flame Dash. This ability is way too safe and regardless of a 10% slower nerf is still the safest ability in the game ON TOP of proccing Fortify. You guys are so inept. |
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" Can I call you inept for being repetitive? |
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