Path of Exile 2.2.0: Ascendancy Patch Notes

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Cambob wrote:
Standard is the senior citizen facility of Wraeclast.

A bunch of grumpy players demanding to live in the past.
(My build is ruined!!)

A cranky group of players weeping uncontrollably about the good old days.
(The Nerfs QQ)

An uppity group of players who re-watch Murder She Wrote because the "new stuff is garbage".
(A new league where I start as a noob... omg, Nooooooooooo)

Elvis has left the building and he's not coming back.


I saw Elvis once
"This Is A Buff" (Bex_GGG august 30, 2016)

Brutal disrespect for standard players again. You could nerf things without destroying months and years of grinding your game.
And to blame it on a wording or a misconception by some players?
It has nothing to do with pixels on a screen.
It is just disrespect.
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Rhys wrote:
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Chris wrote:
The countdown for Haku missions now starts when the grace period ends, rather than upon entering the area.

Ninja edit: timed Zana missions also do this.
need clarification, if I die half way during the mission(solo), will the timer pause temporary and only resume when I zone back in and loose the grace period?
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PsOfOs wrote:

Brutal disrespect for standard players again. You could nerf things without destroying months and years of grinding your game.
And to blame it on a wording or a misconception by some players?
It has nothing to do with pixels on a screen.
It is just disrespect.


Second that.
__Caliber_EX
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chenghmong wrote:
nothing but nerfs. Nothing new here, move on folks.


Get your eyes checked. Ascendancy brings 10x more power creep than nerfs. The sub-classes alone will make your character stronger than these nerfed items people are crying about.

Those were broken items anyway. Won't miss.
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Chris wrote:
Thanks for your continued feedback and generous support!


This change to crit multi feels like a swift kick in the nuts to standard players who worked their asses off for their gear.

You're not getting one more penny from me. It'll take quite a bit on your part to convince me to continue supporting this game monetarily.
Just a lowly standard player. May RNGesus be with you.
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Jaineiro wrote:
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PsOfOs wrote:

Brutal disrespect for standard players again. You could nerf things without destroying months and years of grinding your game.
And to blame it on a wording or a misconception by some players?
It has nothing to do with pixels on a screen.
It is just disrespect.


Second that.

third that
Have Fun!
https://www.pathofexile.com/
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Sexcalibure wrote:
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jeonitsoc wrote:
Thanks GGG, after a long pause I'll be back on the fields of PoE! Only one thing missing, I would love to read Kripp reaction to this patch notes...
He stopped playing the Alpha saying the game is shit... you dont wanna hear him talk about POE anymore lol


No he didn't, he said the class system was good but the labyrinth wasn't that fun and it isn't enough to make him come back. This is coming from a guy who spent 18 hours a day on the game for a year when it first came out, I'm stunned he hasn't burned out on Hearthstone that hard. I'm also stunned at everybody over exaggerating Kripp's less-than-positive response
guys chill on the divine orb situation. Things are going legacy, when its a good legacy you get to keep an amazing op version and gain money. When its a bad legacy you just need to divine it once to get a current version or get one of the new ones. sometimes you win a bit, sometimes you lose a bit, dont act like you dont have a Taste Of Hate and a Vinktars in your stash on standard that just became way more valuable than they were before these patch notes. In the long run players who grind and find items benefit from the legacy process, the value increases are far more abundant and net way more profit than a divine orb.


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Aevykin wrote:
RIP Mirrored and Corrupted Crit Multi items


nah man theyre fine, from what I can tell the mods on yellow items are simply having their woridng changed and not their values, so you dont need to divine or bless them unless they were the specifically mentioned bases like Rapiers.


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swib wrote:


RIP. This is a really bad balance change.


Ill give you 68ex along with every chaos orb in my stash for the Wrath Fang :D




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Kastmar wrote:
Thank you for destroying bino. Another my current build dead. Fuck.


well you have a current binos, it seemed unclear from the notes if this change was simply behind the scenes to all binos or if you now have a legacy binos that still works the old way and is worth 10x more than it was yesterday. Fingers crossed mate.


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hauntworld1 wrote:
Please explain crit notes better,

if for exemple i have


The % increased crit multiplier on my wand wont have any effect anymore ? How does it works exactly ?

Same for my amulet ?



from what I understand theyre fine. The wording will change from %increased to +%, that is all. The values are not changing so you wouldnt have needed to divine them, so as far as I an aware youre all good man no need to worry.


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Sheriff_K wrote:
Can anyone explain to me what this means? Because it seems contradictory AF!

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Chris wrote:
Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.

I know the Crit Multi change was just a wording change, so what is this really trying to say? Crit Multi on things should now LOOK 33% MORE as far as value goes (but be effectively the same stat-wise,) so why is this saying "less?" But it also says it's same value, so whats the point of the sentence then, if it contradicts itself in the end? And the last part, saying that values were adjusted to maintain similar effectiveness, what? If the values are the same, but only the WORDING has changed, why would it need to be adjusted?!


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Chris wrote:
The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.

So what this is saying, is that due to rounding and such, Crit Multi will technically be less all around? (But why is to 50% when it's on Players? Will Enfeeble work differently when used by Players and when used ON Players now?! o_0)



well, its not really a wording change, its a mechanical change that nerfs crit multi by 33% and also makes it work the way it works in just about every other game where you see 50% crit multi on an item, you equip it and you get 50% crit multi, rather than what we have now where you equip it and get 75% crit multi.

When he says the values are staying the same, he means if you had 30% increased crit multi on an item it will now be 30% additional crit multi, which results in you getting 1/3 less final crit multiplayer from the stat. Hes then saying in some cases they have gone in and changed the value of the stat, so where it was 30% increased it will now gives 45% additional, which will result in the same damage before and after the change. The change is only cosmetic when they go in and up the value of the % given.

Basically multi took a 33% nerf, except in the cases where they go in and change the value to be higher. They cant change the values on items, so the unique items that are having their values increased so that they escape the 33% nerf need divined. Presumably every crit multi stat on a rare item will not be changing, will not need divined and will be 33% less effective.





I may be wrong on the above, Im sure someone like Mark will jump in and set us all straight if we start getting this all wrong so lets see.

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