Path of Exile 2.2.0: Ascendancy Patch Notes

It seems like this new word change to crit multi is confusing a lot of people. From what I understand, there is no buff or nerf to crit multi. It is exactly the same as before but the calculations are different. With the word change, it naturally nerfed Crit multi by 33%. However in the next line they made up for it by increasing all crit multi by 50%

So for example people:
Old crit multi(shadow assassination passive): 150 + (30 * 1.5) = 195% Crit multi

New Crit Multi(shadow assassination passive): 150 + 45 = 195% Crit multi

When the new tree comes out Shadow assassination will now be 45% instead of 30%, however as you see above the calculation is different but the end result is the same. When a new player looks at crit multi now, all they have to do is just add the number to their base value.

This is what I understand, am I right or wrong?
Last edited by Modster#6142 on Mar 3, 2016, 12:53:16 AM
I don't want to hear anything about "nerfs", because remember all of the recent posts in the forum about how POE had become too easy????


Well, nerfs are definitely a way of fixing that, right?

When you speak, GGG listens :)
Last edited by Mentoya#7912 on Mar 3, 2016, 12:55:57 AM
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Modster wrote:
It seems like this new word change to crit multi is confusing a lot of people. From what I understand, there is no buff or nerf to crit multi. It is exactly the same as before but the calculations are different. With the word change, it naturally nerfed Crit multi by 33%. However in the next line they made up for it by increasing all crit multi by 50%

So for example people:
Old crit multi(shadow assassination passive): 150 + (30 * 1.5) = 195% Crit multi

New Crit Multi(shadow assassination passive): 150 + 45 = 195% Crit multi

When the new tree comes out Shadow assassination will now be 45% instead of 30%, however as you see above the calculation is different but the end result is the same. When a new player looks at crit multi now, all they have to do is just add the number to their base value.

This is what I understand, am I right or wrong?


Correct but not the issue. The issue is when you have to divine a peice of legacy gear. You lose. its gone. If you farmed and farmed to get a legacy crit multi quiver and you have to divine it it ruins it correct? IE. You lose the legacy value of the crit multi. Or am I wrong?
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Imaginaerum wrote:
I'm stunned he hasn't burned out on Hearthstone that hard.


oh he has, completely. The difference is it pays him right? Its a job that pays good money. A guy stacking shelves in a supermarket is probably burnt out on stacking shelves, doesnt matter its his job. A guy getting paid to play Hearthstone is looking at a guy stacking tins on a supermarket shelf earning substantially less money and thinking "thank fuck my job is so easy, lets hope I can keep getting away with this shit forever."

A guy playing a computer game that he loves like poe is playing for the love, when the loves not there theres no reason to stick around. You can bet the day Heartstone stops paying kripps rent he wont be sticking around for long either.

Thats fine, I mean even artists, musicians, designers, developers, people with "I love my job" jobs... works work man, nothing is always fun when you have to get up and do it to a clock. Being a slave to a wage isnt natural, were not biologically designed to live like this, it will burn out the best of us.
Im extremely curious, in that case, how do you even bless/divine mirrored items? And also, doesnt that make the existing highly valued items shitty. In standard, iirc, I've been in it for approximately 3 years, everything i have now will be destroyed since I've been playing crit builds since forever. What's the point in every patch that you make if it keeps destroying standard/hardcore base leagues. Some items cost 300-400ex just to acquire and that requires thousands of hours. In an instant you create hype, in the next you destroy so many dreams. This so called hype will definitely pull new players in, but for all the people who have been supporting you, you may have lost them to other games already.

Despite not knowing what the actual patch will be like, I hope you rectify your patch notes to correctly state your intention, because if you have considered mirrored items cannot be changed, I have absolutely nothing to say other than mirrors in the past are garbage. Its technically junk without its own base roll since you can't bless it.
Someone mentioned that there are no Engine Optimizations, just incremental graphical improvments, do those include engine optimizations, ergo, less lag oppening chests, ground effects less impactfull on the frame rate and similar issues ?



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Modster wrote:
It seems like this new word change to crit multi is confusing a lot of people. From what I understand, there is no buff or nerf to crit multi. It is exactly the same as before but the calculations are different. With the word change, it naturally nerfed Crit multi by 33%. However in the next line they made up for it by increasing all crit multi by 50%

So for example people:
Old crit multi(shadow assassination passive): 150 + (30 * 1.5) = 195% Crit multi

New Crit Multi(shadow assassination passive): 150 + 45 = 195% Crit multi

When the new tree comes out Shadow assassination will now be 45% instead of 30%, however as you see above the calculation is different but the end result is the same. When a new player looks at crit multi now, all they have to do is just add the number to their base value.

This is what I understand, am I right or wrong?



I think this is the bit where youve gone wrong (in bold).


"Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness."

they didnt increase all crit multi by 50% to make up for the nerf. They nerfed all crit multi by 33% except in specific cases where they didnt want it to be nerfed and they have gone in and buffed these specific things to have 50% more.


This is how Im reading it anyway.
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Snorkle_uk wrote:
from what I can tell the mods on yellow items are simply having their woridng changed and not their values


And this is a problem, as I understand, if you eg. have 35% increased crit multi amulet, after patch application if will tell 35% to crt multi, but after divine it will be 52% to crit multi (1,5*35%).

And it's hidded Maligaro's nerf.
Anticipation slowly dissipates...
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Modster wrote:
It seems like this new word change to crit multi is confusing a lot of people. From what I understand, there is no buff or nerf to crit multi. It is exactly the same as before but the calculations are different. With the word change, it naturally nerfed Crit multi by 33%. However in the next line they made up for it by increasing all crit multi by 50%

So for example people:
Old crit multi(shadow assassination passive): 150 + (30 * 1.5) = 195% Crit multi

New Crit Multi(shadow assassination passive): 150 + 45 = 195% Crit multi

When the new tree comes out Shadow assassination will now be 45% instead of 30%, however as you see above the calculation is different but the end result is the same. When a new player looks at crit multi now, all they have to do is just add the number to their base value.

This is what I understand, am I right or wrong?


the problem is with itmes that cant be divined like a corrupted yellow item or a unque that cant roll a higher crit multi, so my character has 8 crit multi jewels on him that have really good mod on them and ggg is saying if i dont want to be nerffed to death i have to roll spam divines on alll those jewels of im screwed. and the ones that are corrupted are screwed all togher 33% less dmg nerf
RIP muh gears
IRL stuff

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