Path of Exile 2.2.0: Ascendancy Patch Notes
Im starting ro understand how Trump won in more than 7 states..
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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Great Update, thanks for your efforts GGG Team!
Please keep up the good job! THANK YOU FOR LETTING US PLAY YOUR GAME FOR FREE AND THANK YOU FOR KEEPING IT "NOT P2W" Last edited by ebeninami#0603 on Mar 3, 2016, 7:42:45 PM
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" Congratulations on missing the point completely! ;) This time the nerfs are fine and not the problem. The problem starts with "you have to reroll your items". But rerolling items still wouldn't be THAT bad but telling people they have to reroll while everyone and their grandmother knows that it is not even possible to reroll corrupted or mirrored items is beyond stupid and ruthless. It is as unfair as it can be! And therefore the rage is more than justified. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Mar 3, 2016, 8:17:27 PM
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" Exactly. People are not understanding that it screws over people who invested alot of time to obtain mirror item(s) only to have the value of it decrease because of this IRL stuff
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Really excited about all of the changes in this patch except... What the fuck is with this crit multi situation?
Really pisses me off that they're essentially saying that everyone with existing crit multi items has to basically sink a bunch of divine orbs for no reason at all. That's not an actual balance change, because crit multi is just as powerful as it was before, it's just punishing people's existing crit builds and having no effect on future crit builds. Seems like a real dick move, and something that I wouldn't expect from a company like GGG that I usually trust to make smart decisions in these sorts of areas. Why not just automatically update the items to the new crit multi values? Or just not even make the change in the first place? It seems the only benefit to the change is making it marginally simpler to new players to figure out what a crit multi item will do for them. So why attach some weird sorta-but-not-really-nerf that just functions as an unnecessary currency sink and has no real effects on actual game balance? I'm a fairly casual player and barely have a few exalts to my name, I can't afford to use divine orbs to reroll my Bino's and all my rares. So essentially you've just kinda dicked me down, and the people who have enough currency to reroll their 250k dps crit characters will just pay the fine and move on. Last edited by SamPanda#4128 on Mar 3, 2016, 9:14:29 PM
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" You can't use your old items in new leagues so it's a moot point. " They changed it because people have been confused about how crit multiplier works for years, apparently. "All sources of increased Critical Strike Multiplier have been changed to additional Critical Strike Multiplier. This change brings the functionality in line with how most players think it works." [img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img] Last edited by Commoble#7688 on Mar 3, 2016, 9:18:02 PM
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" Not everyone plays in leagues only. This absolutely affects everyone playing in Standard or Hardcore. " I get that they're changing it to make it clearer to people who are confused, but I don't get why they're forcing people with existing items to dump currency just because of a clarification issue Last edited by SamPanda#4128 on Mar 3, 2016, 9:47:30 PM
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"No, it brings the functionality in line with how most idiots who don't have even basic math/reading/logic skills thought it works. Sadly, all other players now have to pay for ignorance of aforementioned lazy stupid fuckers. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" although i agree with you, there is still time for them to fix this shit. the only thing that they have to do is to reset the crit values to all the items they dont want nerfed, themselves! like with the skill tree! otherwise that would be one of the worst, if not THE worst, decisions in the company history |
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" Did the explain if it will have the old value(not range) updated entirely, or will it update and then roll a different value than it was before(Ex.:30% before = 45% now or 20-30% . 1.5 = x)? Sorry, i didn't read all comments in the thread to know it. Sometimes... Last edited by Crusader_of_Sorrow#7364 on Mar 3, 2016, 9:52:55 PM
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