Chaos damage and why it hurts the game in it's current form.
" Yay finally my build is being discussed :P Though some pointers: 1- After 70+ I regretted my way out of most crit nodes and balanced it through using a knife with very high Crit chance + Crit multiplier gem. Ele effects happen when you perform a crit so they are essential. 2- I have taken the node lines to main HP nodes (Templar and Mara) so was hoping to use them as I level up. 3- Spell dmg nodes are also not that good. An average would be 5% increase in spell damage (same as ele dmg) when you can get 15-20% spell dmg ammys and 80%+ wands/ knives easily. 4- Regretted out of cast speed when I found an ammy with cast speed% + Faster casting gem. The main issue is that you get the best bang out of the buck for very specific nodes. Templar side has a shield circle with 2 passives of 15% ele res if carrying a shield. Get those 2 for 30% and equip a templar shield with 24% ele res base and use a couple of chaos for getting 16% mod (its common) - You will get 70% from a shield + 2 passives only. Unless you are going for a very specific build u can get cast speed from ammy and wand and don't need to invest in those nodes (maybe the very best ones with highest returns). Same is true for crits and spell/ ele dmg. Gear can make or break your build and you can't realistically make a template of a build till you reach a stage where u can mix and match with gear. If you run into a very high ES shield you can take 3 passives of + 30% ES from shield - it will literally double your total ES. The Templar shield I discussed above has 24% ele res + armor and ES. People have found/ crafted some great ones with very high ES values (300+) with very good ele res. One such shield can do more then a dozen passives u invest in ele res and ES. Similarly one good wand/ knife with high crit and spell dmg (or in case of wands cast speed) will do more then a a lot of passives. With such a low return from main DPS nodes (if compared with gear) HP nodes make far more sense (even ES ones have a better return). As far as I understand after experimenting with some builds Gear > Gems > Passives (normal nodes - Some are very good like 3 x 30% ES from shield, 2 x 15% ele res from shield, Ele Eq, Inner force) Last edited by Sedqal#3618 on Feb 19, 2013, 8:21:28 AM
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" I'd give up this crusade and accept that this game doesn't support Glass Cannons builds. The tools are simply not there. Put it down to poor (or incomplete, who knows) design, and move on? Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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Agreed chaos damage is insane, is the cause of 95% of my deaths.
If only the tree would have some chaos resist nodes, not just 3 8% nodes really far from each other. And if chaos resist items was common as fire resist, then it wouldn't be such a problem. |
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Chaos damage feels way to high, even with resistances.
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i see no need to change chaos damge. I remember a time there were no chaos resistance mods out there and people could deal with chaos damage (me too). Rather i guess there will be found a lot better items in the future for stacking chaos resitance.
insane in the membrane
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" To get over with this guy, Deceptionist is a virgin 40 years old elaborate troll which lives on his parents basement, he probably haven't even play the game but he stills manages to screw with you guys. On topic chaos dmg is an issue as long as you don't have res from gear, i will admit it's rare to find but i always prefer to lose dmg or armor in order not to have -60% chaos res. Some guy said about rings which is ridiculous unless you are a maurader or a templar which have a reasonable amount or res nods nearby. Me as duelist have to cover my res with rings and amulets which leaves no room for a chaos ring and lets be honest a ring which gives multiple res worth 2-3 exalted. Aside from that the defenses on this game appears to be broken for example i could tank any area on act1 merc while i was getting 2 shooted by chaos archers on act2, then again i could tank every area at act3(due to the fact i was lucky enough to roll a +30 chaos res armor and a +20 weapon)except battlefront and barracks which lighting thorns was just killing me instantly until i figured it out. Now at the end game i kinda lost interest because of that farm maps, do maps mechanic. |
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" I;m not sure but I don't think there was a 60% penalty on chaos in CB (not sure) Last edited by Sedqal#3618 on Feb 19, 2013, 11:46:27 AM
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"There wasn't, and the damage was balanced around that fact. Obviously it was still strong enough that most builds (like how most builds are life stacking now) were Chaos Inoculation based. Last edited by VolcanoElixir#1787 on Feb 19, 2013, 12:04:37 PM
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I read the first five pages of this thread, which is all I could stand and OP aside found it to be my most disappointing and stupefying PoE experience to date. I am sorry that I have nothing to contribute in this post right now, but perhaps someone would be kind enough to let me know if it becomes in any way tolerable in the 26 pages following and worth discussing or if it's a total write off.
Last edited by Nallenbot#5228 on Feb 19, 2013, 12:07:00 PM
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"I don't know if you mean the game itself, or this thread. If this thread, then it's because of a massive troll who likes to empower himself through conflict and riding other people's thoughts he happens to agree with without actually having any real knowledge of the game himself. It's really made some threads super annoying yesterday. |
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