Content Update 2.3.0 Patch Notes

With the sound changes, will be more options to using on filters?
Looking at how it will be when patch hits, why not just remove Infernal Mantle from game?
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Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))


Deal of the day 0% off.

nvm :)

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played 40 maps yesterday 8-11lvl all chiselled with pack size; no drops whatsoever lol, thank you for the nice gaming experience.

maybe you got realy unlucky there on and what means no drops to you ? maybe the meta grinda GG items you want and looking for ? or just "any" no drops ??
on 40 map runs, it can happen, or not, so...dont get mad over there, its just a game

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I full clear all my maps. 5112 hours on steam, way more from closed beta but strongboxes were not around back then.

i found one in fetid pool and one in mud flats in merciless, in about few days, but heard from everywhere, that they extremly rare, yea, it happend to me within few years, that i came across the two unique strongboxes, in an very small period of time



well for the endgame maps problem, i could see ppl whining, about streamers getting the first places of best exp and map pools, ofc, the will, but its up to you, play it as funpart, or do rush rush rush for (?) fun? playing 24/7 and stream or not, how, its up to you, its like: "i want to be fast as the guy"
is not rly the best option out there, to get the game experience, that provides fun.
i personaly like also more the hardcore gaming from scratch and play as selffound mostly, gives a huge game challenge experience...later on, if you geared well enough and the game becomes easy, its a bit of long term project and can be getting boring, if you not addind new contents to you character


nerf on whirling blades !? GGG want to nerf the rushing and speeding trough areas ? whats the whole point out there GGG ?
because the dps will not change there much, a bit yes but infact it stays at it is, you could make mechanics within maps and endgame areas, that forces all characters to use dmg midigation on a timer by %, but thats focusing on much dislikes, but something in that way, that could be also interessting for the game, that its not on runing, kill, running, kill....well hate me, its a hack n slay, yes but, like some cool stuff added there in the labyrinth mechanics was awesome, btw, iam very happy about this, makes the game a bit like jump n run for some situations. Now adding some tricks and puzzles on maps ? yes the did within here, could be interessting on how hard the labs in maps will be, seeing some instagibs there coming and nerf whinings, but we will see

the
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General Balance Changes:
are small there, but lets see, i personally dont like coc builds in a party, if one, or two are there, the good game experience, the fun for all others is broken, forces me, most of the time to play solo...could you plz fix that issue soon GGG, ty!not that i want to dislike cocers there, but if you manage to make them not as laggy as the are, will be ok!


i like the patchnotes all in all, gonna try out the new skills

if you add an teleport ( buff ) to shield charge for able to being back on start position of the actually hit, from where you gonna charge, will be interessting (?)^^ well looks like we have a (old) viable pvp skill there, like in d2 vanilla, #kappa #trollface


1+ new sound, sounds good :)













Cast on Crit Meta Hype!
Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones.

where i can see them ?? ? ? ?
CoC,Discharge and Whirling Blades needs to be nerfed.

Melee needs to be buffed.

Thx.
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lussiano wrote:
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Ashman23 wrote:
"The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did."

As a casual player (around 5 hours a week, sometimes more i.e vacation etc) I still have highish level characters which have taken me a long time to get there and find it disappointing this change is made, even if it's teeny tiny. I know there are players that via super human efforts can level to 100 in crazy short time and this change is probably due to them. But I'd like to think I'm in the majority not the minority when it comes to play time and think this change is unfair.


+1. Again, many will have to suffer because of a few.


i agree too but i also gaveup on there end game sistem a long time ago...
In the meantime, on the Diablo 3 universe: "Fire up that creativity", "Item comparison evolution", ... and so on... maybe an expansion in more than a year, or a new game in more than 3-4 years.

yeah... right... LOL

I'm going to stick with GGG and their 3 month-based content addition, 6 month-based expansion, 1-1.5 year new act.

Thanks GGG for keeping this game alive and well, prophecy seems to be a great idea. Grabbing my supporter pack right away.
Where is -Issue Fixed with Inspired Learning/headhunter not giving mods if monsters die by bleed,grat violence,profame bloom. ????
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Lets die again! ;)

...talisman and perandus not available by zana = :((
Playing marauder @ Hardcore leagues

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