Content Update 2.3.0 Patch Notes

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Alabamak wrote:
...talisman and perandus not available by zana = :((

God forbid something useful be in the 5 chaos slot. Though honestly, since you'd need so many of either to get anything real out of them, they really should both be 1 chaos mods, always available.
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
Thanks GGG gods no more "exceptions"(out of memory crashes) i can't even wait the prophecy.Good luck
All and all, good patch I'd say. Please don't cave to the vocal minority that endlessly cries that every build that's more powerful/popular than what they play be nerfed into the dirt.
Good changes all around.
Certainly looks like chaos spark is dead for good, but that's the only serious impact I see.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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UnDeaD_CyBorG wrote:
Good changes all around.
Certainly looks like chaos spark is dead for good, but that's the only serious impact I see.


My low life chaos incinerator won't survive either unfortunatly :(
Meh .. nerfing spark by destroying one of its very characteristics... I'd guess: RIP spark. I've never played a sparker but I don't like the sound of that change. I mean "not in line with other spells" - yea isn't that the point of having different skills in the first place ?
Last edited by dyneol#3245 on Jun 1, 2016, 1:53:15 PM
I guess I'm running anarchy or onslaught and taking my agate ammies today or tomorrow.

I really want to know what the new XP penalty will be. I wish it was the hard numbers were in the notes.

Glad to see spark receiving the nerf it deserves. Pretty sick of the sparkers.
Censored.
Last edited by kolyaboo#7295 on Jun 1, 2016, 2:07:08 PM
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Chris wrote:

The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.


No buff to map drops from map bosses to compensate the new experience penalty ? It will hurt more the non competitive part of the player base because it will take longer to finish a build based around ~115-121 points.

It won't change too much things to me as i won't get higher than lvl ~85, i'll be bored/quit after ~3-4 weeks this time again because of the rng map drops, i won't be able to fully enjoy the new endgame labyrinth content anyways as solo/selfound player, but the two main reasons why i keep playing poe is because i enjoy doing new builds with the new spells in a fresh economy, i like the technical improvements/quality of life done into the game.

Please make less content where trading is mandatory/the most efficient way to play them in the future, so players like me can enjoy the game much more.
Last edited by Random_Evoluzion#1078 on Jun 1, 2016, 2:08:04 PM
"If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location."

Thanks for this. It was annoying not being able to cast because a small area was unaccessible.
So,I hope that GGG'll correct finally a " --softwareaudio " bla,bla...( necessary command edition PathOfExile.exe file (Audigy sound card -Creative Labs etc).I hope.... too many patches without a final solution ...

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