Content Update 2.3.0 Patch Notes

VOLTAXIC NERF???!!! Nerf will make it a trash :( at least keep legacy GGG :/
I would rather suggest making it less likely to drop, or changing poison interaction, if guys nerf it, it will kill one of the most interesting end real unique item ...

Vaal Molten Shell down from 10 to 5, NICE BRICK!

Amazing how poorly you guys manages to balance the game.

And Ancestral totems? WHY AND WHO would EVER use those appart from leveling in a fresh league with junk weapon?



Idk, i´m getting feed up with those "balance changes" > There is no such thing as balance in GGG´s way of dealing with things.
It´s either ultra strong, ooor just completley TrashGARBAGE.

And while i can agree that 12-15k ES VMS builds are mental, and in Perandus it was sooo easy to obtain the helmet, (and with zana changes, sure).

But it´s not the gem that is broken, it´s the )=¤"#% item.
Personly, i would love to make use of the skill while playing a Melee char, and it was somewhat "decent" before to use it, now it will be utter complete bull)="¤#%.

10/10, wasted gem for sure.


Well done!
zzZzzzZzzZz
I really don't understand why you have to nerf things into obscurity, it makes me lose faith in GGG as a company.

I have to wonder, if you had just done mild numerical nerfs on all the skills and interactions you OBLITERATED in the past, we might actually have a diverse and interesting meta...
Get rekt Sparkers.
I love how all the negative comments are likely people using vms and voltaxic. Get over yourselves... great changes GGG!
Awesome !
"
Chris wrote:
Word of the Grave summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.


Does this mean that all related types now also work like this now (totems, traps and mines activation)? Or only Word of Grave can be activated by totems, traps and mines?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
<<Oyun now has a white tiger.>>

OMFG!! Why? WHY? Ruination! The game was playable as it was, now we have a white tiger?! FI, I'm going to Doom.
ZANA map mods cost whay to mach.
They do not have returns att all.
Having top cost of 4c for 1-2 mods is max, 2-3c for one i willing to risk spending becouse returns anre never ever there.
I realy dont found some of them will even be used if you dont force it with chalange, sory GGG but ther you go. Spending curency on roling maps make realy litle iniciative to speed on Zana mods.
With curent rate of Exp and penalty on death, i figure most will run wite and blue maps becouse they love progres...
Last edited by nEVER_BoRN#3512 on Jun 1, 2016, 3:29:27 PM
"
Muzebreak wrote:
"
Fixed a bug where certain unwalkable tiles would not block projectiles.


Am I mistaken, or does this refer to Frost Wall?


I'm also interested if this refers also to Fros twall and LA mechanic.

P.S. I think overall changes in this new patch are awesome! And a lot for better performance, which is very nice :).

Maybe some clarification to what bug fixes and other changes means for some skills, since not all things are clear here in the patch notes (that's why so many ppl are complaining that there are no balance changes)
Tears make streams. Fish live in streams. I like fish.
/MonstaMunch
Last edited by Powderoff#1246 on Jun 1, 2016, 3:44:18 PM

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