Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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Kastmar wrote:
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Aynix wrote:

And thats why this build was nerfed. The most difficult thing in the game (not anymore) can't be just facetanked. If there is build that can do it - it need to be nerfed.
I don't get your logic. WHY cannot be facetanked? Because you wish so? Because you have no build to able to do it? Because you are so poor you cannot afford it end game gear? That why you thing end game boss cannot be facetanked? You know what melee characters in games doing? I don't think so. You know why they are called melee? Because they combat in close range and FACETANK!!! They are not designed to dancing around and pray not to be hit.

I have to agree with Kastmar on this one. There should always be well built characters that can reliably clear most difficult content as long as you avoid stuff that needs and can be avoided. However highest difficulty content should not be trivialized. And that's something both sides tend to forget.
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Kastmar wrote:
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Aynix wrote:
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Kastmar wrote:
I could stand up boss without to fear of be killed. No needed to pray to RNG jezus. Build was so strong that it could handle hits from T15 core boss. Maybe not double boss. But one quite easily.


And thats why this build was nerfed. The most difficult thing in the game (not anymore) can't be just facetanked. If there is build that can do it - it need to be nerfed.
I don't get your logic. WHY cannot be facetanked? Because you wish so? Because you have no build to able to do it? Because you are so poor you cannot afford it end game gear? That why you think end game boss cannot be facetanked? You know what melee characters in games doing? I don't think so. You know why they are called melee? Because they combat in close range and FACETANK!!! They are not designed to dancing around and pray not to be hit.


Yeah - and this. If some content could not be tanked at all then any ranged build will be 100 times better for it. And ranged build already have better clearspeed and are more fluid. Ranged - evade and move. Melee - stand and fight. And sometimes drink flask againt burst(or activate IC or whatever safecooldown they have). Cause melee loose more DPS when moving than ranged - and ranged ALREADY have more. So if top content play to the strenght of ranged builds - and they are already better at everything - then it's not game balance at all.
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laminarija wrote:
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Kastmar wrote:
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Aynix wrote:

And thats why this build was nerfed. The most difficult thing in the game (not anymore) can't be just facetanked. If there is build that can do it - it need to be nerfed.
I don't get your logic. WHY cannot be facetanked? Because you wish so? Because you have no build to able to do it? Because you are so poor you cannot afford it end game gear? That why you thing end game boss cannot be facetanked? You know what melee characters in games doing? I don't think so. You know why they are called melee? Because they combat in close range and FACETANK!!! They are not designed to dancing around and pray not to be hit.

I have to agree with Kastmar on this one. There should always be well built characters that can reliably clear most difficult content as long as you avoid stuff that needs and can be avoided. However highest difficulty content should not be trivialized. And that's something both sides tend to forget.
I agree. My build cost +100 ex to able to do it. And that's how it suppose to be. End game fully developed build.
Thanks guys
kind regards
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TwiceBorned wrote:
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Kastmar wrote:
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Aynix wrote:

And thats why this build was nerfed. The most difficult thing in the game (not anymore) can't be just facetanked. If there is build that can do it - it need to be nerfed.
I don't get your logic. WHY cannot be facetanked? Because you wish so? Because you have no build to able to do it? Because you are so poor you cannot afford it end game gear? That why you think end game boss cannot be facetanked? You know what melee characters in games doing? I don't think so. You know why they are called melee? Because they combat in close range and FACETANK!!! They are not designed to dancing around and pray not to be hit.


Yeah - and this. If some content could not be tanked at all then any ranged build will be 100 times better for it. And ranged build already have better clearspeed and are more fluid. Ranged - evade and move. Melee - stand and fight. And sometimes drink flask againt burst(or activate IC or whatever safecooldown they have). Cause melee loose more DPS when moving than ranged - and ranged ALREADY have more. So if top content play to the strenght of ranged builds - and they are already better at everything - then it's not game balance at all.
Absolutely. Some1 Like me for instance don't like to play ranged build. But we are pretty much forced, because ranged is better almost in everything now.
"Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change."


are u ggg kidding me ? i spent a lot of time to get legacy Mjölner and now this shit?
never again support for GGG !
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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zeldzioszka wrote:
"Mjölner: Its chance to cast socketed lightning skills on hit has been increased from 30% to 100%. Use a Divine orb if you want your legacy one to change."


are u ggg kidding me ? i spent a lot of time to get legacy Mjölner and now this shit?
never again support for GGG !
Don't worry I'm on same page. I pay A LOT for legacy mjolner 2 weeks ago. No support from my side either.
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Kastmar wrote:
Some1 Like me for instance don't like to play ranged build. But we are pretty much forced, because ranged is better almost in everything now.


I get that you are exaggerating for emphasis, but you yourself made the point earlier that there's a difference between having a choice and being forced. You still have a choice, many choices in fact, so it's not right to say that you are obligated to play ranged. If you are competitive with others, or you want to hit super end-game content, those are still personal goals. I empathize with your plight - I was very excited to try Uber Atziri for the first time, but was loath to burn a huge chunk of currency to run into a deathzone. I had a shot with Mjolner Discharge, which would still require careful planning and some practice and skill, but now it's looking like that won't be viable. I get it, and I'm also disappointed.

Part of the problem is that this game has a wide array of players, some who will devote 8-hours a day to the game and others who want to play here and there on the weekend. I'm somewhere in the middle, and though I am loath to admit it I think we have to accept that some of us will not get to play all of the game's content. Maybe only the streamers and most dedicated players get to tackle Uber Atziri. It's gated behind a rare drop off a hard battle, after all.

I am not trying to minimize your concerns, just noting that the game isn't perfect nor is it broken - it has a lot to offer in a lot of different ways for a lot of different play styles, and a lot of the pain here isn't about what the game is but rather what we feel we've lost in time and effort. It's ok to be sad about that, but also not feed the anger and frustration.

Take some time, and mourn those loses. I hope you find a way to enjoy the game despite feeling like you got dealt an unfair hand.
So CoC finally gets nerfed! That needed to happen, sorry to everyone whose builds were destroyed, but GGG has done this in the past, and will do it again in the future. I suggest you accept that fact, or rage and move on.
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thurmack wrote:
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Kastmar wrote:
Some1 Like me for instance don't like to play ranged build. But we are pretty much forced, because ranged is better almost in everything now.


I get that you are exaggerating for emphasis, but you yourself made the point earlier that there's a difference between having a choice and being forced. You still have a choice, many choices in fact, so it's not right to say that you are obligated to play ranged. If you are competitive with others, or you want to hit super end-game content, those are still personal goals. I empathize with your plight - I was very excited to try Uber Atziri for the first time, but was loath to burn a huge chunk of currency to run into a deathzone. I had a shot with Mjolner Discharge, which would still require careful planning and some practice and skill, but now it's looking like that won't be viable. I get it, and I'm also disappointed.

Part of the problem is that this game has a wide array of players, some who will devote 8-hours a day to the game and others who want to play here and there on the weekend. I'm somewhere in the middle, and though I am loath to admit it I think we have to accept that some of us will not get to play all of the game's content. Maybe only the streamers and most dedicated players get to tackle Uber Atziri. It's gated behind a rare drop off a hard battle, after all.

I am not trying to minimize your concerns, just noting that the game isn't perfect nor is it broken - it has a lot to offer in a lot of different ways for a lot of different play styles, and a lot of the pain here isn't about what the game is but rather what we feel we've lost in time and effort. It's ok to be sad about that, but also not feed the anger and frustration.

Take some time, and mourn those loses. I hope you find a way to enjoy the game despite feeling like you got dealt an unfair hand.
Thank you. I will deal with it of course. it's only game. lol Whenever I will continue playing or not. I quit from many other games and I survived. :-D This is not life threatening situation. I appreciate your comment.

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