Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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LBGxValor wrote:
wow lets completely destroy CoC builds good job GGG musta been to much fun ...


too*
GitGud, GitNerfed, Repeat.
Fireball: 50% more damage.

Nice for the summoner diversity. Guess which spectre we will raise again and again?
Wow. Looks like a solid nerf everything to death across the board.
Ascendency classes, uniques (unless you already got them), skills... Really sad. And the mobs get buffed. Okay, no problem with that.

Find a build, get it perfected, get it nerfed with the next patch.

And the buffs - particularly to melee - are not enough, even with EQ getting gutted.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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Nuro wrote:
Extremely unhappy with the route taken to adjust trigger gems and uniques since I enjoy them solely because you get to spam a bunch of pretty effects. Also feels like Null's Inclination got unfairly nerfed by this change.


I'm right there with you. I love my nulls build.

But w/e. GGG loves breaking hearts.
I love pie.
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Prostitute4Money wrote:
So, another legacy items added. And, to make things worse, you let standard players get unnerfed versions for exactly MINUS two days. Why even hype coming of prophecy to standard when you kill the whole point of playing prophecy in std? You literaly killed any willingness to play it, because only two items I wanted from prophecy were ring and bow. I won't even rescue Navali, may she languish in captivity forever.
You force people to play failed leagues by only selling point of "legacy items"? It would be totally okay if you posted those notes a month later. It's not like you need to nerf of buff items exactly during the start of new league.
Last but not least, you buff some old skills, but not totally forgotten ball lightning? I won't spend any single dime on this game until it's money grabbing philosophy changes.

They will get nerfed next patch,this way they prevented a riot from people who played the nonsense league for these 2 items only.
Lets hope AoW will be more rewarding. They can't nerf rare items so some interesting weapons might be created which we actualy get to keep.
Good Work, this will change all, no more super Op Builds
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CMDR_Storm wrote:
Both Hyped and Depressed about the changes.

Hyped about the Atlas Expansion, hideout changes, and 4 core processing.

But absolutely heart broken over the nerfs to CoC, Juggernaut, EQ, and Blade Vortex. (Not to mention to Voltaxic Rift and Consuming Dark before this.)

It takes a very long time to level up these builds into the 90's and save currency to get really good gear. It really sucks when you save up forever to get the gear for your next build, finally get it, and then wham-gets nerfed.

And with certain nerfs, monsters now have more life. So it's like a double whammy. Instead of one or the other. Why not do small incremental changes?

Also, what does it matter if a couple builds can kill bosses fast? Let us players have fun. It's not like any of them are dropping extremely expensive OP uniques anyway. And if they do, GGG will just nerf them. (Reach of the Council)

There's a reason certain builds become meta---because they work. I would love to have a build for every skill, but the truth is certain skills, no matter what the build, wont get you through end game maps reliably.

I've seen several friends (who have played since Beta) quit because they tired of having their builds nerfed. And I think I'm not far from the same point. Again, it's depressing to save up exalts for months to try that awesome build, only to have it ripped out from under you once you get there. And to those who say you can make an exalt an hour....BULLSHIT!

+1000
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BlaqWolf wrote:
Wow. Looks like a solid nerf everything to death across the board.
Ascendency classes, uniques (unless you already got them), skills... Really sad. And the mobs get buffed. Okay, no problem with that.

Find a build, get it perfected, get it nerfed with the next patch.

And the buffs - particularly to melee - are not enough, even with EQ getting gutted.


Their also is a very big lack of an obvious meta coming up and the uniques we have seen havent shown a new one. This league is going to be a LOT like the early ones like onsalught. Game is going to be really brutal. Then again power creep has brought up pretty far up and away. They would need to nerf everything like this 3-4 more times and not also give us the damage buffs they did and we might be back to where teh game was back in the day.
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leovillar wrote:
Good Work, this will change all, no more super Op Builds

Right and less players. Bravoooooo!!!
can't wait to see the player retention on this league with that patch note!

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