Path of Exile 2.4.0: Atlas of Worlds Patch Notes

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leovillar wrote:
Good Work, this will change all, a fraction of the viable builds still playable


Fixed.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
To be very honest, most of the players will be expelled from these new "BRILLIANT" patch notes.

GGG, you guys have done a GREAT job. Congratz........
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day0620 wrote:
To be very honest, most of the players will be expelled from these new "BRILLIANT" patch notes.

GGG, you guys have done a GREAT job. Congratz........


True story, GG GGG, quit comfirm
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Kastmar wrote:
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CMDR_Storm wrote:
Both Hyped and Depressed about the changes.

Hyped about the Atlas Expansion, hideout changes, and 4 core processing.

But absolutely heart broken over the nerfs to CoC, Juggernaut, EQ, and Blade Vortex. (Not to mention to Voltaxic Rift and Consuming Dark before this.)

It takes a very long time to level up these builds into the 90's and save currency to get really good gear. It really sucks when you save up forever to get the gear for your next build, finally get it, and then wham-gets nerfed.

And with certain nerfs, monsters now have more life. So it's like a double whammy. Instead of one or the other. Why not do small incremental changes?

Also, what does it matter if a couple builds can kill bosses fast? Let us players have fun. It's not like any of them are dropping extremely expensive OP uniques anyway. And if they do, GGG will just nerf them. (Reach of the Council)

There's a reason certain builds become meta---because they work. I would love to have a build for every skill, but the truth is certain skills, no matter what the build, wont get you through end game maps reliably.

I've seen several friends (who have played since Beta) quit because they tired of having their builds nerfed. And I think I'm not far from the same point. Again, it's depressing to save up exalts for months to try that awesome build, only to have it ripped out from under you once you get there. And to those who say you can make an exalt an hour....BULLSHIT!

+1000


I understand your feels, but GGG dont give a fuck about standard. They make a league, nerf shit, move on.

Screw those who save forever to make amazing things, only to get nerfed. All those hours, and RNG down the toilet.
I love pie.
Path of Nerf
i welcome the nerf to CoC. now i can play in parties with my CoC bladefall and not crash everyone out.
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xSyK0TiC wrote:
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Kastmar wrote:
"
CMDR_Storm wrote:
Both Hyped and Depressed about the changes.

Hyped about the Atlas Expansion, hideout changes, and 4 core processing.

But absolutely heart broken over the nerfs to CoC, Juggernaut, EQ, and Blade Vortex. (Not to mention to Voltaxic Rift and Consuming Dark before this.)

It takes a very long time to level up these builds into the 90's and save currency to get really good gear. It really sucks when you save up forever to get the gear for your next build, finally get it, and then wham-gets nerfed.

And with certain nerfs, monsters now have more life. So it's like a double whammy. Instead of one or the other. Why not do small incremental changes?

Also, what does it matter if a couple builds can kill bosses fast? Let us players have fun. It's not like any of them are dropping extremely expensive OP uniques anyway. And if they do, GGG will just nerf them. (Reach of the Council)

There's a reason certain builds become meta---because they work. I would love to have a build for every skill, but the truth is certain skills, no matter what the build, wont get you through end game maps reliably.

I've seen several friends (who have played since Beta) quit because they tired of having their builds nerfed. And I think I'm not far from the same point. Again, it's depressing to save up exalts for months to try that awesome build, only to have it ripped out from under you once you get there. And to those who say you can make an exalt an hour....BULLSHIT!

+1000


I understand your feels, but GGG dont give a fuck about standard. They make a league, nerf shit, move on.

Screw those who save forever to make amazing things, only to get nerfed. All those hours, and RNG down the toilet.

Unfortunately. Good game will die because there will be less and less players thanks to these stupid nerfs. Nerf builds which cost 100+ ex. Just stupid. I need brake from game if I ever will return.
R.I.P. Kinetic Blast 9/2/16
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/
Kudos for nerfs (altho coc seems excessive, GGG prob tired of quantity of spells on screen), most, especially frost wall, seem justified.

I'd also have liked melee skills to have had a rework instead of damage buff but lets see...

Pity poison double dip wasn't fixed in time, wonder if it will be done mid league or only after.

Either way thanks for not being afraid to use the nerf bat on stuff that has gone on for too long, wondering how the meta will react lol :)
(I'm guessing bladefall mines new reworking may make it rather hard to use and may kill it as a build, in a way that'd be sad but with poison double dipping still a thing i'm not going to cry)
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Bex_GGG wrote:
  • The illusion is complete.

At las(t)

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