[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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JCOH35 wrote:
I really dont understand how some people are having trouble with shaper on this build. I had literally never killed or attempted the shaper when I first started playing this build and I watched 3 minutes of 1 youtube video which basically said this;

- kite the sticky globes to the outside of the area so the holes in the floor dont spawn in the middle
- dont stand in the giant kamya kamya wave
- run to zana when she makes a red bubble

I went in and had 1 death and that was b/c I was lazy and took too long to move out of a beam. This was also well before I had my god gear, I didnt have the double physical reduction watchers eye and was just using normal rolled gear I had collected during the abyss league and I had 0 CDRS and 4.1 to 4.3 cyclone aps.

I am not trying to be mean but if you are dying in maps, or on shaper, or anything tbh outside of uber atziri it is not the build that is the problem it is you. All content outside of uber can be easily facetanked, not beaten, straightup facetanked ignoring 99% of the mechanics if you just follow the guide.



I mean, yeah, it is probably on me. I can definitely play the fight better.

But again, as I mentioned in my previous post. Its strange that some of you are talking about fight being super easy, when even in the guide dude dies three times, while having better gear and is also level 100.

So either Rico decided to record his worst Shaper run for the guide, usually he goes deathless, but oh well, lets recorded the one when I die 3 times..

Or you guys who are having no issues - are just really good at the game.
Not really, mechanically speaking its a pretty easy fight. You dont need "X" amount of dps, just carry enough life to survive the teleport slam if you dont have a decent watcher's eye yet. Outside of the slam its honestly just a matter of running to the outside edges when the globes come at you so they spawn their holes out there and dont get in the way when you need to retreat to zana's bubble in the middle.

You can take 1-2 ticks of his big beam while you move behind him to dps him. As ive said in the thread many times I have carpal tunnel and bad fingers from 20 years of heavy gaming, I have very poor physical dexterity so I look for 1 button builds.

That was the draw for me originally here and was why I removed RF, there was never anything wrong with RF it was just too hard on me managing the additional flasks needed for it.

What specifically is giving you trouble in the fight, are you dying to his slam (when he vanishes and reappears and hits you), are you getting caught for too long in his large laser beam, or are you getting holes in the floor in the middle where you stand in zanas bubble during bullet hell.

I cant speak to Ricos attempt I had never watched that one, I have zero attention span for youtube, thats why I only made it through 3 of 20 minutes for the one I watched when I first started him.
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RaccoonTheDestroyer wrote:
"
JCOH35 wrote:
I really dont understand how some people are having trouble with shaper on this build. I had literally never killed or attempted the shaper when I first started playing this build and I watched 3 minutes of 1 youtube video which basically said this;

- kite the sticky globes to the outside of the area so the holes in the floor dont spawn in the middle
- dont stand in the giant kamya kamya wave
- run to zana when she makes a red bubble

I went in and had 1 death and that was b/c I was lazy and took too long to move out of a beam. This was also well before I had my god gear, I didnt have the double physical reduction watchers eye and was just using normal rolled gear I had collected during the abyss league and I had 0 CDRS and 4.1 to 4.3 cyclone aps.

I am not trying to be mean but if you are dying in maps, or on shaper, or anything tbh outside of uber atziri it is not the build that is the problem it is you. All content outside of uber can be easily facetanked, not beaten, straightup facetanked ignoring 99% of the mechanics if you just follow the guide.



I mean, yeah, it is probably on me. I can definitely play the fight better.

But again, as I mentioned in my previous post. Its strange that some of you are talking about fight being super easy, when even in the guide dude dies three times, while having better gear and is also level 100.

So either Rico decided to record his worst Shaper run for the guide, usually he goes deathless, but oh well, lets recorded the one when I die 3 times..

Or you guys who are having no issues - are just really good at the game.


Its from Harbinger with almost maxed build. I tried Shaper on standard with lvl 92 Jugg and not maxed gear with 5.8k hp like 2 days ago. Died 4 times but pulled it off. 2 stupid mistakes: one shield charging straight into his beam from zanas bouble, collecting 1 or 2 remaining balls along the way (yeah), one when missclicked and moved my ass slightly outside Zanas bubble. The other 2 where just follow ups, like running trough vortexes on ground and being one shotted by his slam when I was not on full life. All happened in last phase, untill than it was deathless, steady facetank. Even with those errors In the end I was standing while he was on the floor (and got another pair of gloves ofc :P).

If someone is not familiar with shaper mechanics it wont be deathless run even with maxed build. I never pulled deathless Shaper run with Jugg but I was close to do so. That said it is more than possible, its just Im not the guy with shit tons of currency to buy shaper sets and try over and over again as long as I pull deathless run to post a proper vid in the guide... I present build as is and as it will perform for average joe like me :P
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 29, 2018, 2:21:29 AM
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lumpsumhero wrote:
Lol I like how in the guide displaying all of the random player's quotes testifying to this build's greatness, a quarter of them are from Jcoh only. lmao. Hey jcoh, do you use another acc to message in the forums? was wondering if I can look at some of your gear/passive tree. you seem to be the second voice of authority outside of the build maker himself. Wanted to see how you build your character n such.


Please, be my guest and collect positive players feedback from like last 60 pages or so. I will gladly include them in the guide (hint: theres a LOT positive feedback).

I included JCOH feedback several times as he posted several times about the build on different stages of its development and I really liked those :P
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 29, 2018, 2:28:16 AM
This build im using atm reminds me alot of yours Rico.

I have immunity to bleed, poison, all elemental ailments, permanent immortal call and arcane surge.

Mind over matter with 40% of my damage taken pulled from my mana, roughly 10k ehp. Very nice mobility b/c with bodyswap you just auto teleport from mob pack to mob pack.

Its pretty crazy overall, liking it thus far.
Last edited by JCOH35#4078 on Mar 29, 2018, 2:39:29 AM
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JCOH35 wrote:
This build im using atm reminds me alot of yours Rico.

I have immunity to bleed, poison, all elemental ailments, permanent immortal call and arcane surge.

Mind over matter with 40% of my damage taken pulled from my mana, roughly 10k ehp. Very nice mobility b/c with bodyswap you just auto teleport from mob pack to mob pack.

Its pretty crazy overall, liking it thus far.


PM or post a link to build thead I may take a look at it, as I have some free unspeced chars on standard ;)


@RaccoonTheDestroyer I plugged your Jugg into PoB and I think I know why you have so much trouble vs Shaper.

Your Shaper DPS is fine but you have to low HP pool. What I would recommend is to:

1) Remove Amplify cluster (2 points)
2) Remove Berserking cluster as you're not using CDR belt and your APS is to high (3 points)
3) Remove +30 str (1 point)
4) With those 6 points saved spec into: a) 5% life + Born to Fight (2 points) b) use remaining points to add another 20% life.
5) Use Arcane Surge buff on switch, for every Shaper phase you can have up to 45sec 15% more spell dmg buff.

In summary, this way, you will reach above 100k per Discharge vs Shaper while having 5.9k Life. Your current life is way to low to survive some of the one shots and to be more comfortable vs his dmg output.

You may also skip one 5% life node and take 1% lie regen near templar. You will end up with 5.8kish life but with 600 life regen vs 500 so it will help with RF and vs those Vortexes without RF.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 29, 2018, 3:06:39 AM
In the Templar Section near the top of the list;

"HeiroFat: The Pen Is Mightier (HC, All Content, Perm IC, Boss Killer)"

Its pretty crazy and the only required items are the poet pens, a loreweave and some cheap cheap uniques.

I like it b/c the links are basically all up to you, the only ones locked in stone are the gems you socket in the pens and then frenzy, however you can setup frenzy any way you like.

Frenzy is their version of cyclone to proc the pen gems, you know me though, I take shit to the extreme.



Not just a 4G 2B Loreweave, 6 linked with max elemental, all attributes and resistance rolls, then 29/30 rarity, 40+ life/mana and high physical damage. I purposely went for lower crit b/c the build also uses EO like yours, it actually uses alot of the same mechanics like Romira's Banquet for infinite power and endurance charges.

I imagine youll like it, you've probally played PP builds before, this was my first time.
Last edited by JCOH35#4078 on Mar 29, 2018, 2:57:20 AM
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JCOH35 wrote:


What specifically is giving you trouble in the fight, are you dying to his slam (when he vanishes and reappears and hits you), are you getting caught for too long in his large laser beam, or are you getting holes in the floor in the middle where you stand in zanas bubble during bullet hell.



Its all of the above. :D

I just get caught with a slam, then when I get into the map again, I don't know what hes doing, so sometimes I just instantly die without endurance charges either from balls or a slam.

Beam isn't giving me much trouble.

And yeah.. freaking vortexes. I try to keep them on the side, but occasionally one gets into the middle, and then the second one gets in, right on the Zanas phase, when its hard to get out and pop it somewhere safe.

Like I said, first couple of runs I was fighting him really slowly.. I didn't hit him when he fired his balls. :D Only when he's shooting the beam. So fight went really slow, therefore more opportunities to die stupidly.

THanks, Rico. I'll try to make changes you suggested, and ill try again.
"
RaccoonTheDestroyer wrote:
"
JCOH35 wrote:


What specifically is giving you trouble in the fight, are you dying to his slam (when he vanishes and reappears and hits you), are you getting caught for too long in his large laser beam, or are you getting holes in the floor in the middle where you stand in zanas bubble during bullet hell.



Its all of the above. :D

I just get caught with a slam, then when I get into the map again, I don't know what hes doing, so sometimes I just instantly die without endurance charges either from balls or a slam.

Beam isn't giving me much trouble.

And yeah.. freaking vortexes. I try to keep them on the side, but occasionally one gets into the middle, and then the second one gets in, right on the Zanas phase, when its hard to get out and pop it somewhere safe.

Like I said, first couple of runs I was fighting him really slowly.. I didn't hit him when he fired his balls. :D Only when he's shooting the beam. So fight went really slow, therefore more opportunities to die stupidly.

THanks, Rico. I'll try to make changes you suggested, and ill try again.


Np. Dont be afraid to attack him. In fact you should cyclone on him 99% of the time. With RF if theres no vortexes and without RF if theres at least one under your feet. Just stick on his back when he launches his beam, rest you will tank. Avoid running trough vortexes when you are not attacking him. They will drop your hp pool to about 70% and than when he tele-slamn youre dead.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
I have been playing with this build for a few months and am very happy with it, hence a big thank you to Rico and other contributors to this thread.

The core of this build is very solid and it also offers scope for individuals to tailor it somewhat to suit one's play style.

I would like to share some variations of my build here. Thgy are not my invention but are results of digesting the 168 pages in this thread:

1) I use mana instead of Blood Magic by using level 4 Enlightened. To play safe, I also have the 2% Life and Mana regen on boot and use Romira with +2 mana gained per hit implicit. This frees up the Blood Magic slot so that I can use both Accuracy and Culling Strike gems on the 6L (make meeting accuracy and attack speed targets easier). The hard part of this is to get 4 Green 2 Red on chest.

2) For me, the unique belt The Flow Unthethered (whether it be with or without +1 Endurance Charge) is properly better than a Shaper belt with CDR and Life if one chooses to use RF. The attack speed on The Flow Unthethered is useful and more importantly, the Increased Life Recovery Rate of it helps a lot in life regen (although this improvement does not show on tooltip). By taking most of the regen nodes on tree and using Arakaali pantheon, I can run permanent RF without even using Stone Golem. When I put both RF and Stone Golem on, I have around 2% postivie life regen which is plenty for trash. Upon boss fights, Stone Golem might die but the endurance related life regen and the boot's 2% life regen will kick in which makes RF reasonably safe even without flasks. I overcapped my Fire Resists to 130+ so that I don't need to worry about Flammability/Elemental Weakness curses.

Hope someone might find my above comments useful.

I would also appreciate if Rico can give me some ideas on how my current build can be further fine tuned. Thanks once again for creating this build for us.

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