[R.I.P.] life Mjolner done right by Rico - Juggernaut version - R.I.P. thx to "balancing" policy

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PennywisePSY wrote:
whats the leveling highlights for this build. couldnt find any instructions for 3.1


Rico has some general skill trees for sunder and blade flurry for the leveling process in the guide near the bottom.

Really though just use w/e to get to 61, its not going to be pretty or fun leveling but at lv61 its instant god mode so it doesnt matter.

I have leveled this build twice myself, I simply did physical based sunder to 61 both characters, using unique axes b/c if you go the mace route you run out of good unique maces at brightbeak level, axes you have good/cheap options through to 60 and the mace/axe damage nodes are right ontop of each other so its only like 1 extra point to change from Rico's posted leveling tree.

* to the guy asking about helmets, scold's bridle is the #1 option but its difficult to come by on aby so devotos is the best option, you can get them with the 40% discharge enchant for like 1 to 1.5ex, you cant beat the attack speed + move speed + chaos resist with anything besides a Scolds *

Last edited by JCOH35 on Jan 15, 2018, 7:06:38 PM
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JCOH35 wrote:
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jctop wrote:
Hey Pros,

First and foremost thanks for being responsive throughout this thread and helping others.

Like so many others before me, I need some help. I can do maps/bosses up to T13ish, but often have crazy damage spikes that I can't seem to overcome and end up dying quite a bit (non ele reflect maps)

I'm thinking one of my primary issues is that I over leveled CWDT (just replaced with a level 8 version) and it's connected gems. Could you kindly straighten me out (even if it is ...play correctly)? I'll gladly provide any other info I've left out of this post. My gear is below. Thanks in advance!







Ya sorry didnt see this one myself either, as the other gentlemen stated your gem levels are wrong and therefore not triggering leaving you exposed to burst damage spikes from porcupines, bosses etc.

CWDT is best left at a low lv, 1 for example, at lv1 you leave immortal call at lv3. CWDT only works when the linked gems are equal or below the level of the CWDT gem, so at lv1 CWDT is lv38, so immortal call at lv3 is lv 38, and then blade vortex has to be lv38 or below.

You can just click on my profile and look at my equipment/gems/links for an example if any of this sounds confusing, I have the build at lv90+ on standard and abyss, can look at either or.





Hey Thanks guys (Rico, MisterTails and JCOH). I figured that was the majority of my problem. Thanks for reinforcing it. I swapped stuff out and found a way to cap resists, so I think I'm in pretty good shape now. I think I'm going to drop Blade Vortex as well, just haven't decided on what yet.
You certainly dont want to drop blade vortex, I dont think you understand what its actually being used for. Its not there to do OP damage, its there to get you additional charges to keep your other skills topped off, our kingsguard and discharge both feed off charges.

Theres a small amount of wiggle room with the build to do things differently based on your style but I certainly wouldnt make that 1 of them personally.
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JCOH35 wrote:
You certainly dont want to drop blade vortex, I dont think you understand what its actually being used for. Its not there to do OP damage, its there to get you additional charges to keep your other skills topped off, our kingsguard and discharge both feed off charges.

Theres a small amount of wiggle room with the build to do things differently based on your style but I certainly wouldnt make that 1 of them personally.


I don't know why I spaced that. I have read it over and over, but one of the posts in the previous couple of pages made me think of it. Appreciate you stopping me before I did something really stupid
Feelsgoodman =)

Just hit 91 on my new abyss juggy and downed Shaper, 1st kill got a;



Atlas on abyss is now 157/157 so time to start grinding the crappy levels. This character feels a bit stronger then my lv95 standard version though, I think its the waist and watcher's eye b/c aside from those changes my characters are pretty much mirror image.

At lv 91 though with this waist im at 6k life and im still missing 6 life nodes on my tree so i wouldnt be surprised if I end up near 7k. Heres my abyss loadout currently;



What really stood out to me was being able to facetank every teleport slam, I still had a good 25% of my life left after every slam, was never in danger. The only trouble I had was just bad rng on the orbs placing floor circles in the middle near zana's shield but I was being careless, I get lazy on this build =).

*dear god, that flask sold for 450 chaos within 2min of posting on poe.goods*
Last edited by JCOH35 on Jan 15, 2018, 9:29:18 PM
This has caught my eye but im not sure on the wording;



From what I read it will increase my Flame Golem's damage buff by 25%, so at lv20 my golem gives me 20% increased damage so this ring would make that 27.5%, right?

If thats the case between that and the 25% spell damage and the 3 additional levels and the ES the golem gets it seems like a strong temptation to go with, the only real con is the loss of life but im still over 5.8k missing several life nodes with this on.

Idk though wanted to float this out there and see the feedback from others, havent used this myself before, wasnt sure if I was understanding it right.
Can Rico or anyone one else enlighten me?

The PoB screenshots indicate 557.2 degen per second which gives you a positive net regen.

But I have over 800 degen per sec when run my character through PoB. I am a total noob when it comes to righteous fire so anyone have any idea why my degen is almost doubled?
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POE202 wrote:
Can Rico or anyone one else enlighten me?

The PoB screenshots indicate 557.2 degen per second which gives you a positive net regen.

But I have over 800 degen per sec when run my character through PoB. I am a total noob when it comes to righteous fire so anyone have any idea why my degen is almost doubled?


Ruby flask?
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
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Last edited by Cheer666 on Jul 11, 2022, 4:31:06 AM
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Cheer666 wrote:
Hall of Grandmaster - Done
https://www2.pic-upload.de/img/34676977/lolololo.jpg

Uber Atziri - coming soon


sorry for my bad english
I would be happy about suggestions to increase my damage

PoB: https://pastebin.com/RDi2d2kp

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I'm not sure if the belt's "elemental damage with attack skills" applies to Discharge. It should with Cyclone, but Discharge is considered a spell, so perhaps re-craft the belt for spell damage? Honestly, I'm not even sure if you need more damage if you're already clearing Hall of Grandmaster / Uber Atziri.

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