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xNieznajomy wrote:
HI! I just wonder about auras setup. Wouldn't it be more efficient and cheaper to take aul's with zealotry reserves no mana and then switch positions with vaal haste? I mean take zealotry separately and link vaal haste in helmet? it;s about 100k more dps in PoB ofc PoH v2 build.


Cheaper, yes.
More efficient, yes.

The problematic is that PoH v2 (or more precisely, lvl 20 haste) requires high dexterity, which Haste Aul gives good amount of. Also, the flask regen mod is always nice to have.

You could easily replace Haste aul with Zealotry and replace some resists on rings/gloves for Dexterity if you have enough resist.

Compared the two and only going from 4,709,049 to 4,738,699, so not that big of a difference i guess, but still worth using as a cheaper alternative.

Edit: Forgot to add why I still think it's an "alternative".

Zealotry brings nothing to you as a player, and the 50% more crit from hits does nothing for you/minions.

Haste brings movement speed to you, so does vaal haste. And the flask recharge is nice to have.

This, plus the dexterity bonus, helps a lot to make Haste aul stronger than Zealotry Aul (my opinion).

So I think in the end it's up to preference.

Movement Speed + Flask recharge + Dexterity

VS

Slightly more damage + some more ES (200 on my PoB)
Last edited by worldpk#5497 on Oct 13, 2019, 3:18:39 PM
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Jin86 wrote:
thanks for yesterday's answers,
what can I improve in order of priority?

And another question, why does it happen every once in a while that we die without being active cwdt?

Thanks :)


Helmet: +2 gems, +minion life support, +80 life, +resist is around 80-100c
Shield: +110 life, recover 3-5% life when you block shield is 1-10c (check one where you can craft resist)
Amulet: Anoint Ravenous Horde for good damage increase
Ring: Get another unset ring with more life, preferably T1 roll
Gloves: +110 life, +60% resist is ~10c
Belt: Stygian Vise with +90 life, +50 resists is 5-10c
Boots: +30 ms, +80 life, +40% res, +10-12% spell dodge is 20c
Torso: 6-linked (6 blue) +100 life +30% res is 45-60c (if you want additional spectre, it starts to cost 4 ex and you prob get less life and res)
Gem: 20/20 corrupted Raise Spectre gem is 2c. So buy that and level up your current gem in weapon swap.

(Wand, amulet and other ring is ok for now)

One very important thing is to get uber lab and Mistress of Sacrifice. It gives very nice bonus to defense with your Bone Offering (and synergises with the new shield with percentual life gain on block).

You could adjust flasks: Replace mana flask, get all to 20% quality. I prefer life flask (Blood of the Karui), Quartz, Quicksilver, Basalt and Rumi's Concoction. For mods I want immunity to bleeding, freeze and curses.

About the other question: Guardian skills have cooldown. It's 3 seconds and during the duration, it doesn't recover. So you're "vulnerable" for short period of time after the skill has triggered. Note that this cooldown is shared among all guardian skills. So if you manually use Bone Armour, your Immortal Call can't trigger for 7,65 seconds (or it can a bit earlier if the shield provided by Bone Armour is depleted by damage).
Last edited by Wermine#1485 on Oct 13, 2019, 3:35:20 PM
"
Wermine wrote:
"
Jin86 wrote:
thanks for yesterday's answers,
what can I improve in order of priority?

And another question, why does it happen every once in a while that we die without being active cwdt?

Thanks :)


Helmet: +2 gems, +minion life support, +80 life, +resist is around 80-100c
Shield: +110 life, recover 3-5% life when you block shield is 1-10c (check one where you can craft resist)
Amulet: Anoint Ravenous Horde for good damage increase
Ring: Get another unset ring with more life, preferably T1 roll
Gloves: +110 life, +60% resist is ~10c
Belt: Stygian Vise with +90 life, +50 resists is 5-10c
Boots: +30 ms, +80 life, +40% res, +10-12% spell dodge is 20c
Torso: 6-linked (6 blue) +100 life +30% res is 45-60c (if you want additional spectre, it starts to cost 4 ex and you prob get less life and res)
Gem: 20/20 corrupted Raise Spectre gem is 2c. So buy that and level up your current gem in weapon swap.

(Wand, amulet and other ring is ok for now)

One very important thing is to get uber lab and Mistress of Sacrifice. It gives very nice bonus to defense with your Bone Offering (and synergises with the new shield with percentual life gain on block).

You could adjust flasks: Replace mana flask, get all to 20% quality. I prefer life flask (Blood of the Karui), Quartz, Quicksilver, Basalt and Rumi's Concoction. For mods I want immunity to bleeding, freeze and curses.

About the other question: Guardian skills have cooldown. It's 3 seconds and during the duration, it doesn't recover. So you're "vulnerable" for short period of time after the skill has triggered. Note that this cooldown is shared among all guardian skills. So if you manually use Bone Armour, your Immortal Call can't trigger for 7,65 seconds (or it can a bit earlier if the shield provided by Bone Armour is depleted by damage).


Thanks for the help, from tomorrow night I'll put my hand in it.

Thanks also for the goodness of the guard skill, do you actually cast manually bone armor, so it is not essential to use it?

the last question for today, is the amulet a good end-game or is it to be changed? I feel good and I would love to finally enchant him.

Thanks
Sorry for my english, made in google translate :|
"
Jin86 wrote:

the last question for today, is the amulet a good end-game or is it to be changed? I feel good and I would love to finally enchant him.

Thanks


I think it's very good offensively and defensively. Anoint away. Buy new amulet when you can get Aul's (Wrath version is cheaper than Haste). Currently it's 8ex, might get with 7-7,5 ex if you put live search on it. Prices are dropping, so you can get it with 5-6 ex in couple of weeks? I highly recommend anointing while waiting.
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worldpk wrote:



Zealotry brings nothing to you as a player, and the 50% more crit from hits does nothing for you/minions.



Zealotry give spell crit chance , not hit.I remember It was crazy when it come out and replace anger for SG :D
Also the Consecrated ground is heal 6% life and 10%*5 spectre is good enough. But then that function was disable by GGG. Dont know if they turn it on again or not.

Anyway, I think I finally finish this league build. Should now grind lv 100 and EGG chall. Greatly thank to Kay and many ppl suggestion, help,ideas in this topic. Still open if anyone can give some suggestion or idea :D

The build is aim to ez and safe mapping even if I fall asleep. Using 2 curses is for fun purpose than practical, etc...

Spoiler





hi, I started HC SSF with this buid. is it viable, and should I do any changes?
Btw first time playiing ssf
ty ty
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zenrom wrote:
"
worldpk wrote:



Zealotry brings nothing to you as a player, and the 50% more crit from hits does nothing for you/minions.



Zealotry give spell crit chance , not hit.I remember It was crazy when it come out and replace anger for SG :D
Also the Consecrated ground is heal 6% life and 10%*5 spectre is good enough. But then that function was disable by GGG. Dont know if they turn it on again or not.

Anyway, I think I finally finish this league build. Should now grind lv 100 and EGG chall. Greatly thank to Kay and many ppl suggestion, help,ideas in this topic. Still open if anyone can give some suggestion or idea :D

The build is aim to ez and safe mapping even if I fall asleep. Using 2 curses is for fun purpose than practical, etc...

Spoiler







You misunderstood me. Zealotry is useless to the player. For spectres itself is a good aura, but the mod on Aul is useless (Hits against Nearby Enemies have 50% increased Critical Strike Chance) since Slave Drivers use spell not hits.

Why do you use charisma on annoint? You should have enough reserve reduction already, better anoint damage.
Thanks for the guide. My build is slightly tweaked for me but just wanted to say this is the most OP build I have ever played. It was suggested by someone in chat that ele reflect maps can be done with swapping your chest with Tabula or whatever with 6 link zombies as a work around. Not sure if that would work for HOGM though.





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Pew_pewpew wrote:
The reason Faster Casting is used on PoH is because Greater Spell Echo does not have the built-in cast speed like Spell Echo does, therefore makes the slave driver take longer to finish their "one cast", thus wasting time on already dead targets maybe.


Spell Echo is still used as a link and it applies its 70% inc cast speed.

Faster Casting's other interaction with GSE is to get to the 3rd repeat sooner for the 150% inc aoe. This is actually what makes PoH feel better for map clearing compared to W&S.
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Can you cheeck my items pls?
Spoiler







Question is - i want to change to this chest:

what should i craft? As i understand mostly life and ES + resists. But i notice some people have - apply additional curse on chest. I never think about curse mechanic before, so i google.

If craft additional curse on chest, should i replace Enhance gem in gloves to Conductivity or something? I tried replace it in POB but see no change to DPS.
HELP NOOB PLS! :)


And maybe give advice in general, did i miss something important or what to replace next? (budged 9ex max so far)

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