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[edit] doesnt matter ;)
Last edited by BloodyHawl#4496 on Oct 13, 2019, 8:10:35 AM
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zenrom wrote:


My bad not write it correctly , it actually " faster start of recharge". With 2 multi craft rings it would be around 1.5sec to start recharge ES.

I stop picking item with "minions deal increase dmg" since >1mil dmg per spectre is good enough and those items are ridiculous expensive.

Btw, what is your best wand and how much is your spectre dmg?
PoH or other staff only cost ~10ex or more and wand is >30 ex . Such ridiculous :D


My best wand or the best.

Mine is just 95% miniom dmg, 25% attack/cast and 20% movement speed with trigger. PoB is about 700k iirc.

Managed to craft a 90% +1 minion but got greedy and rerolled it. Not interested in spending over 6ex on a wand since im playing PoH build. I geared my friend with Wand build.

Best wand would probably be

T1 minion dmg
T1 minion dmg+mana
+1 minion gems

T1 miniom attack/cast
T1 minion life
Triggee craft


Or at the very least, if you can get your hands on a 100%+ dmg +1minion wand with 1 empty suffix, can "prefix cannot be changed" into multimod trigger+attack/castspeed.
Last edited by worldpk#5497 on Oct 13, 2019, 8:27:11 AM
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PyknoR wrote:
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worldpk wrote:
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PyknoR wrote:
Ty for replying. I think I'll cut my losses (none so far really, technically speaking "future losses" if I were to annul, got lucky with 2x in a row with that single +1 mod, but I don't fancy my chances 3rd time!).

As I'm not crafting for profit I'll stick with the life as is and then multimod :)


For sure! Life is always good too. Last time i was trying to buy a wand, a 100% dmg/30%life/trigger/+1 was about 25ex... so id say yours is pretty good :) % attack speed would.maybe add 7-10% more damage not sure, but risky. And life is always nice for more tanky minions or if you wanna use animated guardian


Indeed using AG. Went from 47k life to 55k D: ... too bad the damage craft was the lowest possible >.> still, does the job (considered recrafting, but not worth the 2ex imo just to try and hit a slightly higher damage craft):



I think u can use divide orb to reroll the numbers xD dont need to spend another 2 ex to recraft



After 18 bound fossil i have this wand xD not the best but im happy with it
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BigBoss-_93 wrote:

I think u can use divide orb to reroll the numbers xD dont need to spend another 2 ex to recraft


Don't use Divine Orbs to reroll mods on a rare. Beastcrafting is a lot cheaper.
Hi, I am using wand+shield build and I have a problem with blighted maps, any tips?
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161Sherlock wrote:
Hi, I am using wand+shield build and I have a problem with blighted maps, any tips?


What type of problem? Dying? Damage? Getting overwhelmed?
Even tier 6 blight map, always get pump destroyed, so overwhelmed mostly


im using the "old" version from this build some weeks ago, with the different skill tree, (i cant find this version anymore?)
so i looked into the new version and im wondering about 3 things, "faster casting" for clearing instead of "increased area of effect" which works better?
also why precision, it only adds crit chance, but not for spells.(spectres)
and what im wondering the most about is, why "curse on hit" with "elemental weakness" instead of "conductivity"
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michis89 wrote:


im using the "old" version from this build some weeks ago, with the different skill tree, (i cant find this version anymore?)
so i looked into the new version and im wondering about 3 things, "faster casting" for clearing instead of "increased area of effect" which works better?
also why precision, it only adds crit chance, but not for spells.(spectres)
and what im wondering the most about is, why "curse on hit" with "elemental weakness" instead of "conductivity"


Elemental weakness reduces resist more than Conductivity.

EW: -50% (with enhance)
Conductivity: -44%

Precision gives very small dps, for very small amount of mana reserved. You can replace it with anything really, doesnt matter, just that there's not much else to use.

As for Faster casting VS Increased AoE, I'll test it out in-map see the difference.
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161Sherlock wrote:
Even tier 6 blight map, always get pump destroyed, so overwhelmed mostly


Personally I use Tier 3 physical tower, tier 4 minion tower (sentinel) and tier 4 ice tower (the cage ones) at choke points to hold monsters off while clearing other lines. Put up a few Meteor Towers (Fire T4) for some clearing too.

A not GG gear Wand build can have it pretty rough to clear all lines fine without the help of tower unless it's an easy map layout.


https://www.youtube.com/watch?v=CoSBVE7kheQ here is a video on Kay's youtube of a rippy T15 Blighted map.
Last edited by worldpk#5497 on Oct 13, 2019, 12:01:05 PM

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