Kay's Summoner Memorial Page | New Guide is linked inside!

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161Sherlock wrote:
Even tier 6 blight map, always get pump destroyed, so overwhelmed mostly


i also use the wand + shield version and i dont even have problem on juiced up tier 15s, so theres something wrong on your end or u need better gear, towers i only build the "slowering" ones around the core and swap "elemental army" with "vaal skelletons"
Last edited by michis89#0891 on Oct 13, 2019, 11:33:07 AM
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worldpk wrote:
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michis89 wrote:


im using the "old" version from this build some weeks ago, with the different skill tree, (i cant find this version anymore?)
so i looked into the new version and im wondering about 3 things, "faster casting" for clearing instead of "increased area of effect" which works better?
also why precision, it only adds crit chance, but not for spells.(spectres)
and what im wondering the most about is, why "curse on hit" with "elemental weakness" instead of "conductivity"


Elemental weakness reduces resist more than Conductivity.

EW: -50% (with enhance)
Conductivity: -44%

Precision gives very small dps, for very small amount of mana reserved. You can replace it with anything really, doesnt matter, just that there's not much else to use.

As for Faster casting VS Increased AoE, I'll test it out in-map see the difference.



thanks for the quick answer. exited to know whats working better "faster casting" or "increased area of effect" on my gloves i dont have anymore space to use enhance but "conductivity" also gives 14% chance to shock which is alot of damage if youre not using "skitterbots" already.
also something just came into my mind. is "dread banner" a good choice?
Last edited by michis89#0891 on Oct 13, 2019, 11:39:33 AM
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michis89 wrote:



thanks for the quick answer. exited to know whats working better "faster casting" or "increased area of effect" on my gloves i dont have anymore space to use enhance but "conductivity" also gives 14% chance to shock which is alot of damage if youre not using "skitterbots" already.
also something just came into my mind. is "dread banner" a good choice?



If no enhance then yeah, conductivity might be the same/better. Not sure if the shock works since Elemental Focus.

As for dread, it's alright for some defensive option, if you dont use Unwarvering Stance.
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worldpk wrote:
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michis89 wrote:



thanks for the quick answer. exited to know whats working better "faster casting" or "increased area of effect" on my gloves i dont have anymore space to use enhance but "conductivity" also gives 14% chance to shock which is alot of damage if youre not using "skitterbots" already.
also something just came into my mind. is "dread banner" a good choice?



If no enhance then yeah, conductivity might be the same/better. Not sure if the shock works since Elemental Focus.

As for dread, it's alright for some defensive option, if you dont use Unwarvering Stance.



ok thats a good point, i also dont know if shock works with elemental focus being used :/

so the only question left is, if "faster casting" or "increased area of effect" better for clear speed
thanks for yesterday's answers,
what can I improve in order of priority?

Spoiler


And another question, why does it happen every once in a while that we die without being active cwdt?

Thanks :)
Sorry for my english, made in google translate :|
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michis89 wrote:
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worldpk wrote:
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michis89 wrote:



thanks for the quick answer. exited to know whats working better "faster casting" or "increased area of effect" on my gloves i dont have anymore space to use enhance but "conductivity" also gives 14% chance to shock which is alot of damage if youre not using "skitterbots" already.
also something just came into my mind. is "dread banner" a good choice?



If no enhance then yeah, conductivity might be the same/better. Not sure if the shock works since Elemental Focus.

As for dread, it's alright for some defensive option, if you dont use Unwarvering Stance.



ok thats a good point, i also dont know if shock works with elemental focus being used :/

so the only question left is, if "faster casting" or "increased area of effect" better for clear speed


Just tested, AoE feels better than Faster Casting, feels much smoother and faster (roughly 30seconds faster on a T14 Terrace with very similar mods/pack size/layout, including running blight)

The reason Faster Casting is used on PoH is because Greater Spell Echo does not have the built-in cast speed like Spell Echo does, therefore makes the slave driver take longer to finish their "one cast", thus wasting time on already dead targets maybe.
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Wermine wrote:
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BigBoss-_93 wrote:

I think u can use divide orb to reroll the numbers xD dont need to spend another 2 ex to recraft


Don't use Divine Orbs to reroll mods on a rare. Beastcrafting is a lot cheaper.


I'll give that a go. As is I dropped 3 devines on it (didn't think about BC, and I haven't used a single divine this league so far, so I figured meh, drop a few on there), and I shit you not, crafted damage roll, from 45 went 45 (again 😭), 47 and then 46. Ooof.
I will write something here when I can think of something clever and amusing.
Last edited by PyknoR#7488 on Oct 13, 2019, 2:25:43 PM
"Just tested, AoE feels better than Faster Casting, feels much smoother and faster (roughly 30seconds faster on a T14 Terrace with very similar mods/pack size/layout, including running blight)

The reason Faster Casting is used on PoH is because Greater Spell Echo does not have the built-in cast speed like Spell Echo does, therefore makes the slave driver take longer to finish their "one cast", thus wasting time on already dead targets maybe."

nice, thanks for testing
Last edited by michis89#0891 on Oct 13, 2019, 2:25:20 PM
Just did my first uber elder, amazing build tks

Spoiler
Last edited by dffalt84#4322 on Oct 13, 2019, 2:35:56 PM
HI! I just wonder about auras setup. Wouldn't it be more efficient and cheaper to take aul's with zealotry reserves no mana and then switch positions with vaal haste? I mean take zealotry separately and link vaal haste in helmet? it;s about 100k more dps in PoB ofc PoH v2 build.

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