Shared Mines and Sulphite Rebalance
We share stash space, we share gear, we share currency, we share maps, we share MTX, we share everything on your account between characters...
..but not sulphite. We absolutely have to draw the line on fuel for your cart. Last edited by JoeShmo#1872 on Sep 14, 2018, 5:23:36 AM
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Oh no i will have to play maps again :(
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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" Both of these are horrible. This completely screws over people who want to play multiple characters specifically because the delve is different, or to farm sulphite. |
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You just have to chain guardian maps to enjoy new league experience. Got ya fam
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" So people will just log onto there delve char to loot the sulfite in the map instead of their map characte..... like that fixes the issue of good delve characters being no fun to map with, so why not just bring the quality of life change and let us farm sulphite on one char and have fun in delve on another. I always thought that playing different character for different content was always a big perk for poe |
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thank you ggg for this
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Lessons learned? How and how not to fix retention.
Very interesting that GGG softened up Delve mechanics and aspects, that much. Ok, that Sulphite deposits were not going higher with map quant, was an oversight due to time pressure and no long-time playtests I guess. But thank you for NOT listening to the Sulphite-mule suggestions. btw, with the Crawler update changes and the Delve mine changes (now account wide), you do soften up massively the ladder aspect for the whole league (intentional design and mechanics). The ladder is now a dumbed down build-gear-player-skill-time-investment measuring stick. It doesn't measure any longer A (one) characters *and players success in the original Delve design & mechanic. Last edited by RPGNoobANKA#0714 on Sep 14, 2018, 7:01:44 AM
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" Well...it's all about preference. I could also say "If you're so much in love with having multiple toons, it shouldn't be a problem investing the time to properly go through the regular content and progression in the game?" Personally, I enjoy the storyline and the leveling process. Playing mostly SSF, I like the idea of the lone exile trying to survive, slowly collecting gear upgrades to then challenge tougher content, bosses and depths. So I prefer a fresh start. It even fits in better lorewise. I don't mind the extra time it takes to get a new character to a certain level or depth again. And from what I read here and on reddit, I am not alone. You and many others have a different opinion. The storyline is boring and should best be skipped and everything has to be available for a new toon right from the start. I disagree. But that's not the point. The point is that GGG should ideally look for solutions that cater to both groups. Right now, group A is happy and group B not. With the changes that just reverses. Why not add the option to redelve with a new character, so everyone is happy? As a side note: look at the reddit thread of Dahun and his group delving to 1500+. He mentions that the map takes 15+ seconds to load and that group only went straight down. Now imagine that delve gets implemented and someone in standard invests quite a bit of time, delving sideways with many new characters. The map will be huge and the loading time as well. Especially for the people that want one mine to save time, this might get annoying soon enough. |
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good improvements, thanks for listening.
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Thanks! This will make me motivated to try out other classes/charachters as well as keep playing corrupted tier 15+ maps
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