General Gem Discussion

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BigBro89 wrote:
I am not sure if this issue has been discussed before but I am posting this anyways. My character uses tempest shield as an important skill. He is level 39, but the gem is leveled up to require level 40 now so that he cannot use it. Now I have to quit using the skill until he gets to level 40. This should not be possible to level up a skill gem to above level of character that has it equipped or at least there should be a warning message telling you not to accept leveling the gem because your character will not be able to use it.
I just tested, and it's definitely not letting me actually level my gems until I meet all the requirements, both attributes and level.
Is it possible you reached level 40 and leveled the gem, then lost some XP to dying and went back to 39?
Alternately, do you have the gem in an item that's giving it +1 to level?
I didnt think you could lose your level? O_o
Not sure about the skill level +1 but I know someones
I have leveled a gem on a higher char just past what I actually wanted.
Best fix for this is to use a scouring. Since like mark said you cant level a gem over the char holding it. Sell the gem and a scouring and it will decrease the skills level.
Chaos Is Life, Life Is Chaos, Control Is An Illusion.
Thanks Maetaphor for my Beta Key :)
what suppport gems go well with anger and hatred?
my computer can bend the space time continuum
it can make a 5 min download take 3hrs
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dirtydeeds131182 wrote:
what suppport gems go well with anger and hatred?


Reduced Mana Cost, and that's pretty much it.

In a party, Increased Area of Effect is useful. Maybe for summoners too.
Last edited by aimlessgun#1443 on Apr 28, 2012, 3:11:49 AM
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Rory wrote:
Have added
Unavailable
to the list!


man i need to find it :) looks very helpful :D
"Having a Key, having a game, Playing all day"
Life is just a game.
IGN: Twitch/Tox2
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Hello, is there some sort of active skills list for PoE?
Have you guys at GGG ever thought about making skill gem level-up proportionate to skill use? I.e. the more you use a given skill gem, the more it levels up, while unused ones don't level at all, or only very slowly. I think this would be a much better system, giving more freedom to specialise in certain skills. It just feels odd that my ice spells level up even though I hardly ever use them.

Also, how about adding the option to disable the UI icons that show the levelling of the skill gems? It's totally useless and intruding.
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r3dshift wrote:
Have you guys at GGG ever thought about making skill gem level-up proportionate to skill use? I.e. the more you use a given skill gem, the more it levels up, while unused ones don't level at all, or only very slowly. I think this would be a much better system, giving more freedom to specialise in certain skills. It just feels odd that my ice spells level up even though I hardly ever use them.

Also, how about adding the option to disable the UI icons that show the levelling of the skill gems? It's totally useless and intruding.


This idea i think it could work but only for certain skills and create the problem of:
-What about auras? continuos skill?
-Could i spam the skill on nothing or low-level monster to level up the gem? (making a low level character with powerful gems
-What if a skill is a defensive one, useful in only very strick situation

Overall i prefer the actual implementation of the gem experience. Make character level a good measure of power and there are not preferred skill(also you can level a gem for a later use if you find the support gem you want)
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Mark_GGG wrote:
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deMoxE wrote:
Hey there is a pretty much nice BUG with player aura gems.
You can actually remove them from the item and the aura and skill will still work. If you remove the gem you also won't be able to turn off the aura.
You can still remove it by right-clicking the aura/buff icon in the upper left.

Eventually the auras will turn off if you unequip the gem, but it's not implemented yet.
Wait, does this mean we have to keep auras on our skill bar for them to work like with Tempest Shield? That would totally suck! Please say it isn't so! That would totally kill the necromancer build I was planning...
The descriptions could be more... descriptive. If it's the process is based on randomness, please add it in the description.

For example I used a Jeweler's Orb on my Rare short bow expecting a bigger number of sockets, of course. It reduced the sockets from 2 to 1, losing the effect of another Gem which I used previously to link them for a support effect. Nedless to say I had to use a 3rd gem just to have the bow as I found it.

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