Weapon type: Whips

Whips, this game need whips!
I would love me some whips, javalins, acid throw bottles, throwable axes :)
whips and flails would be really really cool.
"This is too good for you, very powerful ! You want - You take"
"
Judgemental_Error wrote:
WHEN A PROBLEM COMES ALONG.


Yup, I'll show my age... Good one...

Just make sure whips are equal to or worse than claws, mmmkay? :)
Signed: Geldric, scribe of Oriath
I have fond memories of the whips in EQ1, it had a nice cracking sound.

In EverQuest 2 the whips were awesome visually they had physics like hair or cloth, even as they hang on your character's waist, however there was no distinct sound or animation that made it exciting to use :/

It's kinda hard for me to imagine a whip type weapon in PoE, perhaps because of the fast/repetitive use of the skills.
"
ownyaah wrote:
I would love me some whips, javalins, acid throw bottles, throwable axes :)

Stop this... You'll make me have a weapongasm.
whips are a great idea

a cool way for POE to stand out
Whips would be awesome. Or sword-chucks.
I love how my pic looks like a raging seal. Sorta.
Revival! Still need whips! Brutus/Kole has a chain-whip, why shouldn't we!
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689
Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768
There should be a subtype of whip (just like rapiers are subtypes of sword) called
(be careful, alot of Sexyness ahead)...
Spoiler
...Dildo, which has a 10% chance to Stun your character for 5 seconds but heal 500% of your health over that period of time.


Now seriously, Whips aren't a bad thing, but pretty much every other weapon type one can conceive would be cooler to implement and more interesting to play with:
  • Scythe - Str=Dex=Int - bigger reach than Javelin's melee attack; splash on crit
  • Heavy Crossbow - Str=Dex - huge base damage per shot but ~2 second reload every shot
  • Repeating Crossbow - Str=Dex - huge base attack speed but ~2 second reload every X shots
  • Spear - Str > Dex - Bigger reach than Scythe; chance to pierce through targets within range (stacks with Piercing support)
  • Javelin - Dex > Str - decent reach; can be used in melee or thrown
  • Throwing Axe - Str > Dex - no implicit, like axes, just high damage
  • Throwing Daggers/shuriken - Dex > Int - global crit chance like daggers
  • Flail/Scourge - Str > Dex - as a subtype of Mace with different implicit - big attack speed boost when you crit
  • Scimitar - Str > Dex - as a subtype of Sword with different implicit - 1% attack speed per X Strength
  • Falchion - Str > Dex - as 2handed version of Scimitar
  • Katana - Str > Dex = Int - as a subtype of Sword with different implicit - 1% physical attack damage per X Intelligence
  • Daikatana Str > Dex = Int - as 2handed version of Katana
  • Bow - Dex - gains an implicit - 1% projectile attack damage per X Strength (stacks with Iron Grip)

Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus#6072 on Oct 19, 2013, 8:46:01 AM

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