Weapon type: Whips
Meh, I can do without most of those weapon types. Whips/flails as a new weapon type and crossbows as a subtype are the most fitting. Everything else just dilutes the weapon pool.
Identifying items on the ground: https://www.pathofexile.com/forum/view-thread/1562689 Talismans as quest rewards: https://www.pathofexile.com/forum/view-thread/1690768 Last edited by Brigs#4164 on Oct 19, 2013, 1:55:36 PM
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" Plus following: - Javelin - Pike - Scythe - Throwing Axes - Muskets - Duel Pistols It would be a good job, isn't it? |
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" Nice. |
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" Ethereal Knives? :P You're thinking of shuriken EDIT: Wow whips sound awesome. If done right I think they could have an awesome feel to them. A ranged but non-projectile attack. I don't know about implicit knockback, as people avoid this stat pretty thuroughly (look at heavy strike/sweep). chance to puncture? would make sense, as a damage from whips is mostly about shallow wounds and blood :D " This also sounds awesome. You could have long, heavy/slow, high damage whips, and shorter, faster, lower damage whips. would need new skills I think. There are some exceptions, but not a lot of current skill that make a ton of sense. If they had chance to puncture, sweep might be a little more desirable despite it's annoying knockback. And you could have an indiana jones-esque movement mobility where you throw your whip up into the air (outside? cmon! it doesn't matter!) and swing forward. Or. Or, they could use it to implement a mechanic that people have already suggested before. The opposite of knockback. Pull. Makes more sense thematically too. This would take a strong desire by the GGG team though. I believe they've noted that models and animation are a gigantic barrier to entry for implementing new weapon types. I've seen a lot of suggestions for additional weapon types but this is really the best I've heard, mostly because it's so unique mechanically and would really add another layer to existing weaponry in Path of Exile. Last edited by Nonethewiser#1483 on Oct 19, 2013, 7:34:34 PM
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I'd love to whip some titty bitches.
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Belmont Family signature weapons in Path of Exile???
YES PLZ. |
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" Slavery? |
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Hi
Liqourice Whip FTW ![]() cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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Still worth mentioning: Normal leather whip (etc.) Thorns Whip, Bone & tendon whip (large spinal Unique), Chain whip with iron thorns (unique), Dragon scales Tail Whip (unique).
-Bacon Whip (skin) [j/k]. About the "What new things would this weapon add?" stuff: idea: secondary weapon slot - chair (unique, rare, etc.) idea: secondary weapon slot - spiked bundle required (passive tree): "extends whip range X-Y". Variant of stats this type of weapon may have: +2 Weapon range per X or Y colour socket (i.e. per white socket). -3% or -5% (Max of Y%) Movement restraint againt enemies (i.e. per enemy hit [Stacks]). Pulling enemies close: game already have those in some bosses (Could be a whip only gem). +3% or +5% (max of "X%") Armor drain against enemies (i.e. per SAME enemy hit [Stacks]). whippin' good. Knockbacks. idea: Flip rotation *new and unique for whips* effect explanation: enemy rotate in his axis (i.e. at 3rd stack hit), making his attacks hit something else (if not global aoe). Fear effects in this weapon increased by "x% or Y%". |
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" He's referring to the chakram weapon type (what colette from Tales of Symphonia uses, though i'm sure most of you children have never heard of the game) Which would be an awesome gameplay mechanic. I'm enjoying alot of the weapon suggestions here with the exceptions of the "reload after x seconds weaboo based bows". The dildo weapon type would seem to be infinitely enjoyable though rofl. |
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