[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS

Very much loving the build. Efficiently farming t14-16 and pushing end-game bosses for the first time ever. Thanks!

Trying to get enough mana regen to no longer need a mana flask. Mind looking at my gear to see what i can do? (besides uber expensive clarity-mod eye) Any suggestions regarding next slot for invest would be awesome too. Thinking Aul's or a good pair of boots to remove quicksilver.

Will be keeping a close eye on any future builds you make.
"
Thunderbus wrote:
Very much loving the build. Efficiently farming t14-16 and pushing end-game bosses for the first time ever. Thanks!

Trying to get enough mana regen to no longer need a mana flask. Mind looking at my gear to see what i can do? (besides uber expensive clarity-mod eye) Any suggestions regarding next slot for invest would be awesome too. Thinking Aul's or a good pair of boots to remove quicksilver.

Will be keeping a close eye on any future builds you make.


Thanks for the words! :P

I would definitely get a new amulet. You can get so much better in that slot--even without going for Aul's. IF you get something with Life+%ES+Fire Res/leech that'd be really good. Have an open prefix for the Damage taken gained as mana craft and you'll be able to drop the mana flask.

Also, never drop the quicksilver unless you plan to go for stampedes. :P

Tailwind+Elusive Boots are very nice but will require you to upgrade other pieces as well. to compensate for the loss of resists.

@DiabloImmoral

An unlinked AG is a bad idea in metamorph. :(

Oh and POE Ninja doesn't calculate the nodes you're taking with thread of hope bc POB doesn't support it yet. That'd be why all the top DPSers show up with the whole wheel.
Last edited by Gryphenprey#0653 on Feb 8, 2020, 8:51:37 PM
I had someone explain the pathing of their build to me. Since the minion nodes aren't THAT bad by themselves and you get the free 60% damage from ascendancy if you get to Spiritual Aid somehow you can just path there and put a really good jewel in the Thread of Hope slot instead. Charging Offensive is just too OP, which means you have to use Stampede or path to Counterweight to keep it, and both are solid options.

Retribution is pathed to in those setups just because there's nowhere else to path that gives you life and you get some damage and resists while doing it. Divine Judgment is the next best damage option to path to, but there are no skillpoints left to do that until you're close to level 100. That's why the builds skip it.

It looks like skipping Thread of Hope is a good idea if you are at a very high level and have insane crit multi jewels available or a Brutal Restraint with minion damage/ele damage/aura effect on multiple nodes.
The worst and most confusing build description .......
You write about 3.8, then about 3.9. Pob incomprehensible. horror
sry for google translate
Amulet bought, with resists to gradually swap boots. Mana is better. Trying out removing Flesh Offering in favor of arcane surge on dash, allows me to drop mana flask. Should i replace with Quartz or Sulphur? Without flesh offering feeling a tad slower, damage might be a bit lower, aps is down from 11-12 to 9ish fully ramped. Can't sustain mana without a flask with flesh offering though. Opinion?

Perhaps i'll just buy another Skold with different links allowing me to swap bettwen surge/flesh offering based on mapping/bossing.
I dont get it.I dont cast Volatile Dead spell when i cyclone thro packs.
The red ball thingy.
Why?
"
DiabloImmoral wrote:
I had someone explain the pathing of their build to me. Since the minion nodes aren't THAT bad by themselves and you get the free 60% damage from ascendancy if you get to Spiritual Aid somehow you can just path there and put a really good jewel in the Thread of Hope slot instead. Charging Offensive is just too OP, which means you have to use Stampede or path to Counterweight to keep it, and both are solid options.

Retribution is pathed to in those setups just because there's nowhere else to path that gives you life and you get some damage and resists while doing it. Divine Judgment is the next best damage option to path to, but there are no skillpoints left to do that until you're close to level 100. That's why the builds skip it.

It looks like skipping Thread of Hope is a good idea if you are at a very high level and have insane crit multi jewels available or a Brutal Restraint with minion damage/ele damage/aura effect on multiple nodes.


Thread saves so many points that you can make up the jewel socket and more with the extra points. Downside is losing the resists from the jewel itself and from not allocating Holy Dominion (12% all res) and access to some noteables in templar start. That said, 13-14 extra point is a lot. I personally choose to use these to take the Shadow dexterity jewel socket, Resourcefulness, and Blood Drinker life cluster for 10 points total. This is a very nice boost to life which I prefer after I reach a certain damage threshold. Up to you what you would want to do with the last 3-4 points.


"
luka2113 wrote:
I dont get it.I dont cast Volatile Dead spell when i cyclone thro packs.
The red ball thingy.
Why?


I am not sure. Looking at your profile there's nothing that would keep you from casting VD off of cyclone.

That said, your Spirit Offering is over-leveled and needs to be reduced so it can trigger off of CWDT so that you don't kill yourself. :P


Lol for got to put cast when channeling gem,all good now.
And yes i do a lot of dmg to myself.
Soo i just downgrade spirt offering?
"
luka2113 wrote:
Lol for got to put cast when channeling gem,all good now.
And yes i do a lot of dmg to myself.
Soo i just downgrade spirt offering?


Yeah you need it to be at or below level 38 requirement.

Also a +Offering Effect chest will also boost recovery a lot.
Spoiler

what is my next upgrade or modification

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