Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas
Steam charts says it all. Dying game. Can't even argue it. Since June people have basically abandoned this game. Pretty sad.
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Looks great!
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Totally stoked and exited about the new atlas etc. But i really dont get WHY you have to nerf skills, fossils and mods so much. i get some skills are very stong, just because some ppl (read streamers) whine about them being so strong they feel "Forced" to use them. Why are people who likes the skills, not cause they are strong but because they are fun, being forced to not use them anymore... i dont get it.... we have to find other builds to play because they are no lifers who cant figure out how to play what they think are fun, rather than whats the strongest atm.... They should NOT dictate how the rest of us should play.. uuuuh its too easy, yes for some of us its easy, but for new players its freaking hard to get to endgame and kill bosses... POE should NOT be a "BULLET SPONGE" game, we have enough of those games out there.....
STOP giving in to those reddit-warriors and streamers, its pathetic and sad from your part.... |
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holy shit POG
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Bow League. OMEGALUL
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Well, the old power creep is nerfed quite a bit. Which is good cause else people would be complaining about that and game being too easy.
New power creep through the influenced items is not known yet, but based on the teasers it looks too strong to be healthy so let's see. Only thing that is missing is the promised BETRAYAL PERFORMANCE FIXES. Crafting is just inaccessible on a reliable basis to people without ssd now... |
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" +1 is it a mistake ? |
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" XD |
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Tbh with you, I still find Explosive Arrow kinda confusing:
" What does that mean? The added fire damage was there before. Beside crit and ignite chance, which was clarified in the Patchnotes, what else scales the explosion damage? Is it still secondary damage, or can it now be scaled by bow-critical strike nodes - or only global critical strike chance, while still inheriting the bow critical strike chance by default? Is the weapon damage still only part of the initial shot alone or is the 100% weapon damage in the fuse again? I am asking this because as a german guy, it does seem to be different, as we would never explain explain it like that. We are more precise in tooltips and it sometimes gets really confusing. basic this: Will total bow critical strike chance only effect the actual weapon hit while the fuse critical strike chance be determined by (bow critical strike chance+ x% critical strike chance)*global critical strike chance) and: Has the actual average bow damage any influence in the 'fuse'-damage part. let's say we use options like increased bow damage, Added damage from immolate, or Anger aura. Will the choice of my bow beside its crit/attack speed//+gemlevel /globalpenetration mod be irrelevant? |
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They already nerfed explosive arrow by removing the 50% base damage scaling.
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