Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas
" And here can wholy agree. Seems coming league wants to outshine Blight one. Outshine with % of faster player leaving it.. |
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"The Matatl's modifier on boots which grant chance to dodge attacks or spells now grants 5 to 6% (from 11 to 12%). Existing versions can be updated with a Divine Orb if you want to be hit more often for some reason."
Yeah, for some reason www.youtube.com/@DesmoSaze
Watch me live at https://www.twitch.tv/desmosaze Follow me on X https://twitter.com/DesmoSaze |
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" You may not believe that but there are people in real life which like spanking. They even do RMT to be spanked. :D |
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who cares about solved challenges?
not everyone is hunting them I think the nerfs are mostly well served and not ill placed. this multi mod bullshit made it far to easy crafting around a certain mod and without any reasonable cost reaching up to a weapon which is better than stargforge for example which is supposed to be a neat thing. trivialized bosses and shapers per second were also a thing caused by this. Im looking forward to it. |
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nice :)
HR
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" This 100%. Rares were absolutely out of control. It's easy to pick out the people who only want to play this as a competition with others (and cry about it when even the slightest nerf comes their way) and those who enjoy making builds around the new mechanics. It's even easier still to find the people who don't understand how the mechanics actually work, i.e. the people claiming ele hit is RIP. One of my friends is unreasonably excited for the Lightning Warp changes. I'm looking forward to the OP AF ele hit with barrage, even with the "nerf." Last edited by Rockell#0417 on Dec 11, 2019, 9:06:25 AM
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Great game, keep on this way.
Note : Try not to make things too complicated (like shock mixing % chance, %threshold, though, cumulative, multiplicative...) because after xxx leagues there is no way for normal people to just know, before even understand, every mecanism. SSFHC is my way ! |
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" This could be OK, but most of people do not even do map bosses or guardians because it is time consuming and not rewarding. Bosses should be more difficult and they have to be more rewarding. Currently most of map bosses used to drop the same reward as any rare monster. They usually just drop more worthless garbage which nobody wants to touch. I remember my time in Diablo2 - it was worth to play heavy contend (like 8 players mod alone or with just 1-2 friends because it was rewarding. It was worth to go to Diablo or Baal and to die few even few times to see their drops. Last edited by Mark__75#7141 on Dec 11, 2019, 9:21:57 AM
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much to nerfs, how about Occultist buff? when remove total 250ES was and not one new ES? very stupid GGG sry
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just say you hate crafting and go, damn.
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