Content Update 3.9.0 -- Path of Exile: Conquerors of the Atlas

Nothing about Support Gem Plus ?
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Minotorus1 wrote:
Nothing about Support Gem Plus ?


I believe they're called Awakened Supports now.
We are waiting on the needle for the archery league, finally! :-)

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Motto: '' Get ready for the worst and swim with the tide! '' - from here you can only be positively disappointed
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DarkenX wrote:
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Minotorus1 wrote:
Nothing about Support Gem Plus ?


I believe they're called Awakened Supports now.


My bad. Thank you !
after a quick overview over the list of changes i mostly see nerfs :)

content gets more difficult and support gems get reduced %ages of more and increased damage etc at every other expension.

this time its feeding frenzy get nerfed
also mindless aggression
also summon spectre skill -1 spectre for me unless i find a way to bring my gem to lvl 25

its hard enough to find support gems that still work with minions (looks like any new support excludes minions, totems, mines, traps by default and require to self cast and this only on odd days during full moon!)

poe is on a mudflation trend. wont doom predict its death but all this equalizing and nerfing of creative builds has its impact on gameplay-fun...

Are we gonna get a additional slots for new currency in Currency Stash Tab?
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Added new currencies: Crusader's Exalted Orb, Hunter's Exalted Orb, Redeemer's Exalted Orb and Warlord's Exalted Orb.
Hope that's not gonna be same league as earlier when we get a currency without any place for them
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Barko20 wrote:
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Ygidua wrote:
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Barko20 wrote:
I do not understand all the negative comments from casual players.
I am a casual player to, i have a family and a full time job, i can't play more than maximum 8-10 hours a week, (and that is more than enough i think) still i have killed Uber Elder in blight and made 2 characters, one that have about 3 mill shaper dps and more than 25 exa worth of gear...
I think this game has been getting easier and easier since the last few leagues...
So please stop crying, learn the game mechanics and adapt to change!

(sorry for my english)


And yet, you only have 19 challanges done. If the game would be so simple and easy, we all had 36. Truth is, only a very small amount of people gets to 20+, leave alone 30+.

You also seem to forget, that a game like POE must be balanced for SSF and not RMT.


Yes, i have only 19 challanges done, becouse i am not interested in the challenges...My goal in Blight league was to beat Uber Elder.
My point was that everyone can achieve their goal with a little care. (just set a reasonable goal)


only replying cause i saw the casual comment of 8-10 hrs a week and wish i had that since i use to play a lot but now with a new job, new city, gf and 1 year old child i have no time except sometimes during the weekend D:.

During the week i get maybe 1 hour..2 hours if not busy to play before work (i actually haven't had a chance to play really in a month) and when i get off work it's 3am and i go straight to bed and repeat till the weekend.

That being said i will still try and play but last league i didn't play a whole lot and only got to 10 challenges till i got bored and moved on to something else.
Hur durr nerfs everywhere.
Ranged attack totem looks super nerfed, 41 less x 0.5 speed = like 0.3 original attack, and it takes gem slot too.
RNG Gating shaper/elder + gutting all their mods?
Multimod killed? More life/armor/res on monsters? Dont care this much but casuals gonna be hurt. Only buff i see is more control on reflected damage. And somewhat trying to revive arc. Mirage archer - meh
Last edited by TheTrueNoob#6722 on Dec 11, 2019, 11:30:54 AM
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nGio wrote:
You could have canned most of the notes and just said "we're going back to traps/mines/totems/golems for another few years". So those boring op builds of the past will still be shitting on end game in 4 links, while everything somewhat popular at some point in the last few seasons will now require shit loads of investment for fractions of the speed, killing power, and survivability.

I usually flip the patch notes to a positive, and ignore the doomsayers, but there is no way to defend this shit.

Bow pass over with zero changes to ascendancies, the strongest bow skills(still shit compared traps/golems/etc) get hard nerfed, and the ballistas look underwhelming.

So the big bow pass over comes down to hoping that Burning Arrow/Explosive Arrow pan out strong, bow bases that gain attack speed at the cost of damage, and an updated Voltaxic Rift that is still shit(a full revert couldn't even save it in the current game)? All while slowing the tedious story down so that some casual can say "so difficult! now me pro gamer like Faker!".

Whatever, I want that portal effect. I guess I'll find the hottest trap build and faceroll through the "bow update season". Thanks for all of the well thought out "diversity".

ps- To the casual noob who is going to respond with "but dude you can make any build work if you're creative and intelligent enough"....please don't.

After seeing your last builds I'm pretty sure some intelligent person will come up with another broken AF BS build for you to follow and steamroll content with. Cheer up.

ps- You were in no position to offend me in manifesto thread for playing golems since you only play builds that base on exploiting ggg's oversights. Best regards, the casual noob ;)
GG :D Love it! More nerfs, make the game harder and nerf to the OP crafting system, finally people have to work a little harder to get stuff they want! No more serving on a silver platter.
Last edited by McDunk#1583 on Dec 11, 2019, 11:35:07 AM

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