Content Update 3.10.0 -- Path of Exile: Delirium

Path of nerfs...
Nerfing necro-builds was a good change. Minion builds were cancer of PoE last leagues. Other ners, especially unique items nerfs are bad idea. Nerfes to crafting, nerfes to mods, nerf to The Temple of Atzoatl, Delve is nerfed again due to reduced fossil craft performance. Those changes are annoying. I am not very happy with most of nerfs proposed.
There are maybe 100 possible active skills and based on them builds that could be used... and they are not usable due to nerfs in the past (GGG used to nerf things to the ground and there is a very little or no chance that too strong nerf would be removed or adjusted quickly). There will be again only few viable meta-builds which will be able to deal efficiently with a league content and other ones will be too week or at least too expensive to be enjoyed by majority of players. The game balance is important and there should be a better diversity of builds. Seeing Path Notes - this will not happen.

GGG shows again that game mechanics is not well tested before new content is released. There should be a beta-testing of new changes at least 3 weeks before new league starts, not by only few pro-players/streamers/no-lifers and maybe some GGG employees. There should be beta-servers for few thousands of random players - everybody should be asked for beta-testing participation and there should be randomly chosen pool of testers from people willing to try a new content. Then most of bugs and improper balance changes could be fixed before new league release. It would be also great to release 3 instead of 4 leagues per annum - there would be more time to prepare a better, more stable and more consistent release. This time will be as usual - we will have 1 month to fix major problems and another month to polish minor bugs. It seems that there will be again a game almost ready to play, when there will stay only 10% of people playing last weeks.

Moreover, the game is already off-putting to many new players because it is too bloated, complicated (lots of things are just unclear) and covers too many layers of RNG over RNG. New players are essential because they will provide more money for a game developer, so devs could employ more people and we all could enjoy a better quality of a game (lots of things are still not done or done in a very untidy way, I guess there is insufficient manpower in GGG, especially in the area of code writers... I know - programmers are expensive...). The new league does not look like any progress in this matter. In my opinion the game will continue it's direction to make potential new players be not interested or in best case to be discouraged with the game after few hours or days of play.
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DarkerThanTheOtherOne wrote:
So here is a nice idea based on new patch: doryani's fist + new guard skill damage buff + manastorm shenanigans in the middle + unarmed setup + new cluster jewel "60% attack speed if unencumbered" and blah blah blah
No good, Doryani's Fist are gloves, and if you're wearing gloves you're not Unencumbered.
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ekaye wrote:
"
DarkerThanTheOtherOne wrote:
So here is a nice idea based on new patch: doryani's fist + new guard skill damage buff + manastorm shenanigans in the middle + unarmed setup + new cluster jewel "60% attack speed if unencumbered" and blah blah blah
No good, Doryani's Fist are gloves, and if you're wearing gloves you're not Unencumbered.



Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)

"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb


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DarkerThanTheOtherOne wrote:
"
ekaye wrote:
"
DarkerThanTheOtherOne wrote:
So here is a nice idea based on new patch: doryani's fist + new guard skill damage buff + manastorm shenanigans in the middle + unarmed setup + new cluster jewel "60% attack speed if unencumbered" and blah blah blah
No good, Doryani's Fist are gloves, and if you're wearing gloves you're not Unencumbered.



Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)

"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb




This isn't difficult. No X, Y, or Z means you have to have neither of them. All three slots have to be empty.
Fixed a rare crash caused by Insanity.

hey, WTF is Insanity?
The "Citaqualotl's" one-handed weapon modifiers now grant 50 to 66% increased damage dealt by your minions (from 70 to 74%). The two-handed weapon versions now grant 85 to 94% increased damage dealt by your minions (from 105 to 110%). You can use a Divine Orb on existing weapons if you're sick of how strong your minion build is.



Are these GGG employees are retards or taking a stand-up course? Because funny they really are not...

Shaper's Touch now grants +1 maximum mana per 4 Strength (from 2 maximum mana per 4 Strength), and 1% increased Energy Shield per 10 Strength (from 2% increased Energy Shield per 10 Strength). You can use a Divine Orb on existing versions if you feel it is unethical to have that much Mana and Energy Shield (because it is).

Who said it is not ethical? Your mother? =)

Last edited by Neto#6152 on Mar 11, 2020, 1:36:56 PM
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Segus1992 wrote:



Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)

"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb



This isn't difficult. No X, Y, or Z means you have to have neither of them. All three slots have to be empty.


Am i reading it wrong? It should end with a "and" logic condition for them to be all empty for the node to work, like X(e) and Y(e) and Z(e) = buff

In the description it sounds more like Not X or Not Y or Not Z = buff
Last edited by DarkerThanTheOtherOne#0230 on Mar 11, 2020, 12:17:09 PM
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Templar_of_Miracles wrote:
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Bex_GGG wrote:
Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down. We're looking at you, Atlas Influence monsters.

Wich one was nerfed? Slave driver? Tukohama's vanduard? Cannibal-fire eater? Solar guard?


These are not atlas-influenced monsters I believe, so they should be unchanged.
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DarkerThanTheOtherOne wrote:
"
ekaye wrote:
"
DarkerThanTheOtherOne wrote:
So here is a nice idea based on new patch: doryani's fist + new guard skill damage buff + manastorm shenanigans in the middle + unarmed setup + new cluster jewel "60% attack speed if unencumbered" and blah blah blah
No good, Doryani's Fist are gloves, and if you're wearing gloves you're not Unencumbered.



Hollow Palm Technique
You count as Dual Wielding while you are Unencumbered
60% more Attack Speed while you are Unencumbered
14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered

(You are Unencumbered while you have no Equipped Gloves, Main Hand Item, or Off Hand Item)

"The mastodons of yore were each born with two weapons greater than any sword. So, too, were you." - Maraketh Proverb



Well they confirmed that all three conditions have to be met. I assumed its a mistake in wording.
Edit:
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Being unencumbered is the state of not having any main hand item, off hand item or gloves equipped. If any of those item slots are not empty, the status is lost. Unencumbered is not mutually exclusive with Unarmed
Last edited by mrkid0612#5914 on Mar 11, 2020, 12:24:26 PM
This league is going to be a hard skip for me unfortunately. It is quite obvious that GGG is absolutely out of touch with the player base.

Was the economy so distressed that they absolutely needed the laundry list of nerfs? I don't get why if people are having fun playing, playing so many hours in the game, that they want to stop people from doing that?

Calling items power level "unethical" but letting them stay that way for years, then all of the sudden "OMG NO THIS IS UNETHICAL HOW DID WE MISS THIS FOR YEARS?"

How about you take items that are worth 20ex+ and nerf them into absolute oblivion if you are talking about items being unethical? Balance THOSE items, they are not 20ex+ because they are balanced. I mean, HELLO? Why should only the absolute 100% no lifers be the one who get to utilize the most absolutely broken op UNBALANCED items?

I think it is hilarious how people in this thread laugh at one class getting nerfed into oblivion, no one forces these people to play those builds, they can play anything they like, you don't like that play style? Don't play it. Pretty simple there. I just don't get why GGG wants to forcibly turn players away.

The ONLY reason Metamorph saw any kind of player retention was because of the new atlas, well, the new atlas has been played, and now that retention will NOT be happening this league (guaranteed a flashback event for sure).

I know an extremely busted build for this league (fairly certain everyone else knows what that is) everyone will play it, items will be outrageously expensive, 30%+ of builds will use it, and next league you will nerf it into oblivion. MEANWHILE, it is unbalanced now, and it was not even remotely touched in these patch notes, but somehow, next league you will say how it is unethical. That is how out of touch GGG is.

Have a fun league! I am out!

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