Content Update 3.11.0 -- Path of Exile: Harvest

Can't wait to league start :D

So many people are mad about the patch notes :o

I think we should first enjoy free content update in a awesome free-to-play ARPG.
GGG gives us new things to work with, just use your brain for once please.
"
Shakayl wrote:
Can't wait to league start :D

So many people are mad about the patch notes :o

I think we should first enjoy free content update in a awesome free-to-play ARPG.
GGG gives us new things to work with, just use your brain for once please.


Thats too hard for them. So, I guess we should suggest they wait a week and then copy everything from online guides once more. /shrug
I suck at this game, I often have to look up builds to understand what I'm doing.
Now every melee build I know is significantly weaker, the 2h build I wanted to do is crippled by the reduced defenses (I suck at dodging).

Why, in the middle of a lockdown, can you not give us a few cool things to try rather than nerfing everything?

I really hope Devs look past their justification and realise how disheartening the patch notes are.

Devs, you're balancing skills are a talent I'll never possess, but next time, please give with one hand before you take everything away.
"
Exotrax wrote:
"
Ac1D_FlA5H wrote:
My birthday today, was gonna treat myself to a Judicator pack, (even though we don't get the f**king physical goods). Now i don't even wanna play the game... Think i'm gonna buy PSVR and go back to No Man's Sky.


Honestly that's not a bad idea :D

I got really excited about all these new slam skills, today I read the patch note and I just lost my hype :(


Yeah it has a ton of new updates since i last played too, will definitely suck me back in for another 500 hours or so :)

Been wanting to make a ground slam build since closed beta, started one the other day cause dropped a weird maybe good comk strength staking mace. Would have been a really fun build, (memeish)unaffected by the nerf hammer. But like you say, hype killed.
If you critique this game and its problems your post will be removed.

In a news thread about sound i asked "Why did it take multiple leagues to fix the sound on console?". Then got put on probation by Kane the sound guy! This is who GGG are!
btw has anyone integrated that skill tree file somewhere so I can start fiddling around with my next few builds? Any links anywhere? PoB strangely enough still hasn't updated it...

Unless there is an easy way I can do it?
"
Educmack wrote:
At least the so called "crit nerf" wasn't that hard. Number values still significantly powerfull. But overall, you'll lose like 90%-100% increased critical strike chance an another 50% or 60% critical strike multiplier.

The Brutal Blade cluster nerf is by no means necessary... Replacing the attack speed with swords with chance to block (WE ALREADY HAVE THAT IN THE AMBIDEXTERITY CLUSTER NODE) is stupid imo. Again they want to remain 1H swords as "the king of AS" and then they nerf the sword nodes removing their attack speed.

I don't get why they say one thing and then they do the opposite.

FOR THOSE INTERESTED IN CHANGES OVER THE CLUSTER JEWELS:
https://docs.google.com/spreadsheets/d/1TDz_EZOItunCFkrwOe5QUcdwuc8jithfnk3fP2JF-Jc/htmlview?usp=sharing&pru=AAABcuYV6mU

For those who still want to generate Rage charges through warcries, it's not possible anymore.

The Warning Call cluster notable is USELESS. The Mob Mentality node is USELESS.
DAMN, STOP THE NERF TRAIN, MY GOD.
I'm happy about the destruction of endbringer/heraldry stupid stacking, that was just ridiculous OP. Well maybe going from 25% dmg per herald to 5% is a little too much ? Something like 8-10% seemed enough ?

I don't understand anycase why they removed the only added physical reduction (5%) on soul of steel notable, well it's true it was maybe too powerful in a single point, but why not let an another notable with that 5% reduction. It sux to have only endurances charges as way to reduce pure physical damage. Armour doesn't work against pure physical debuff, like if it hurted not enough already...

Last edited by vassvidri#6521 on Jun 17, 2020, 8:26:24 AM
Thanks for all your hard work GGG
ppl cry a lot
"
MiddleClassMarauder wrote:
I suck at this game, I often have to look up builds to understand what I'm doing.
Now every melee build I know is significantly weaker, the 2h build I wanted to do is crippled by the reduced defenses (I suck at dodging).

Why, in the middle of a lockdown, can you not give us a few cool things to try rather than nerfing everything?

I really hope Devs look past their justification and realise how disheartening the patch notes are.

Devs, you're balancing skills are a talent I'll never possess, but next time, please give with one hand before you take everything away.


Their philosophy is to not going back once the changes are made. So, even if they complete obliterate things and skills into oblivion, they'll remain as is. Sure, people will still building around these hard nerfs, but what they wanted to do regarding melee builds, for example, they did it and it's f*cking huge (and sad). The melee nerf is big, seriously xD melee builds are losing like 35%-40% damage overall.
"
xX999Xx wrote:
I dont now what they are smoking...

Already skipped Delirium, now I also won't play this league.
Not because it looks bad, but because I feel totally fooled.

As a long time supporter since Beta, I have the feeling they start to take a dump on me.

[Removed by Support]

I mean I dont have a problem with nerfs, if something is really completely broken. But stop overnerf/overbuffing skills.

Many players do have a effing problem, if GGG tells us: Oh here have some 2h league, we buff 2 Handers, while effectively nerfing most of them.
[Removed by Support]

Nerfed defences, forced Cluster Jewels, the implication that 2 Handers are stronger ***IF you use Warcries and weave them into your gameplay***
I hate warcries, they are not my cup of tea, I wont play with something, that I need to heavily invest into to even feel their influence!
Same goes for nerfing uniques, that are powerfull, but have no life/garbage life/es on them. Why do they nerf Synthesis rings!?
I used such a ring 1 single time since they exist! And even than I was constantly thinking, damn, if I would have the currency, I would buy a proper rare with a good mix of dmg/life on it.
Nerfing things that arent even considered BiS is kinda idiotic, isnt it!?

Starforge completely gutted lmao (THIS IS A BUFF! :D ), Wings of Entropy still a MEME etc.
You guys mentioned in the Manifesto:

WOOOW look at that, new 2h nodes in the tree. While they are underwhelming, nerfed Crit in General etc.

The whole "2h Slam" theme is a joke. Instead of bringing them to the state of Dualwielding, you nerf Dual Wielding and bring 2h to the state of nerfed Dual Wield, while grinning and laughing because its not even a buff.

Summary: 2h Buffs, that arent really Buffs (if Skills are stronger than before its certainly due to a better multiplier vs flat added dmg)

Nerfed Armour/Physical mitigation in general. (seriously in a 2h League?)

Nerfed Archmage Support while also nerfed compatible spells O.ô

And now you want force warcries on players?
It seems Warcries will be strong, dont get me wrong, but then, many players will use them because they are strong, than you will nerf it again.
WHY!? Why do you nerf so many things to dumpster tier, so that barely anyone will play those builds/skills, than you nerf the new Meta.

GGG constantly mentions the word balance, balance means something completely different to them. Why dont call it buff nerf cycle, to force certain playstyles on players every league.

Thats not balance! Thats forced FotM commercial culture.
yup i absolutely agree.

Report Forum Post

Report Account:

Report Type

Additional Info