Content Update 3.11.0 -- Path of Exile: Harvest

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Educmack wrote:
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Educmack wrote:
At least the so called "crit nerf" wasn't that hard. Number values still significantly powerfull. But overall, you'll lose like 90%-100% increased critical strike chance an another 50% or 60% critical strike multiplier.

The Brutal Blade cluster nerf is by no means necessary... Replacing the attack speed with swords with chance to block (WE ALREADY HAVE THAT IN THE AMBIDEXTERITY CLUSTER NODE) is stupid imo. Again they want to remain 1H swords as "the king of AS" and then they nerf the sword nodes removing their attack speed.

I don't get why they say one thing and then they do the opposite.

FOR THOSE INTERESTED IN CHANGES OVER THE CLUSTER JEWELS:
https://docs.google.com/spreadsheets/d/1TDz_EZOItunCFkrwOe5QUcdwuc8jithfnk3fP2JF-Jc/htmlview?usp=sharing&pru=AAABcuYV6mU

For those who still want to generate Rage charges through warcries, it's not possible anymore.

The Warning Call cluster notable is USELESS. The Mob Mentality node is USELESS.
DAMN, STOP THE NERF TRAIN, MY GOD.


The Beserker can generate Rage Charges with Warcries. Or use 25 of them to get a damage buff. I'm pretty sure that the idea is to cycle through gaining them and losing them. I generate rage now without warcries rather fast already, if the build is directed to rage ofc. I am sure this will allow for some fun builds that will give us a constant buff ability while our rage bounces back and forth around the 25-50 charges range...

Not possible anymore?

I would disagree. Its just not possible with an ascendancy not built around it. Its like saying "Golems don't give me extra elemental damage"... Well, if you aren't building an Elomancer, why should they?
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Rakiii wrote:
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Demonoz wrote:
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nanakiinu wrote:
why nerf wings of entropy overall even more than it already was? like why....


They nerfed every single item that was already worthless for 2H while buffing 2H.... Makes zero sense. +1+-1=0


GGG´s logic

this my favourite line ...
Starforge: Now has 200-300% increased Physical Damage (from 400-500%). Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Existing items can be ruthlessly brought back into a reasonable balance state with a Divine Orb.

Balance team on drugs?

XD
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HazaRdReborN wrote:
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Educmack wrote:
"
Educmack wrote:
At least the so called "crit nerf" wasn't that hard. Number values still significantly powerfull. But overall, you'll lose like 90%-100% increased critical strike chance an another 50% or 60% critical strike multiplier.

The Brutal Blade cluster nerf is by no means necessary... Replacing the attack speed with swords with chance to block (WE ALREADY HAVE THAT IN THE AMBIDEXTERITY CLUSTER NODE) is stupid imo. Again they want to remain 1H swords as "the king of AS" and then they nerf the sword nodes removing their attack speed.

I don't get why they say one thing and then they do the opposite.

FOR THOSE INTERESTED IN CHANGES OVER THE CLUSTER JEWELS:
https://docs.google.com/spreadsheets/d/1TDz_EZOItunCFkrwOe5QUcdwuc8jithfnk3fP2JF-Jc/htmlview?usp=sharing&pru=AAABcuYV6mU

For those who still want to generate Rage charges through warcries, it's not possible anymore.

The Warning Call cluster notable is USELESS. The Mob Mentality node is USELESS.
DAMN, STOP THE NERF TRAIN, MY GOD.


The Beserker can generate Rage Charges with Warcries. Or use 25 of them to get a damage buff. I'm pretty sure that the idea is to cycle through gaining them and losing them. I generate rage now without warcries rather fast already, if the build is directed to rage ofc. I am sure this will allow for some fun builds that will give us a constant buff ability while our rage bounces back and forth around the 25-50 charges range...

Not possible anymore?

I would disagree. Its just not possible with an ascendancy not built around it. Its like saying "Golems don't give me extra elemental damage"... Well, if you aren't building an Elomancer, why should they?


At first I thought you'd be joking, because you even have a berserker on your profile pic, then I took a look into your chars and noticed you have almost zero experience in builds and end game content so yeah, they killed berserkers in case you couldnt understand.
the meta tweaking needs to stop. I don't care about GGG buffing certain builds to extreme levels for a league to give people more interest, but nerfing shit so your buffed shit seems better is not a good design.

If you have to over buff/over nerf shit every three months to give a reason to play the game then there's an underlining problem here ggg
love spending time for a build only to have it completley gutted - the wrapped in flame nerf is a joke.

It's been fun but I think it's now over for me. GG GGG.
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Carpets in Solaris Temple tilesets now align with the doors!


OCD POE Players Rejoice! GGG I'm still gonna play this league thanks to the carpet buffs. Thanks for all the hard work! :D
Looking forward to see what happens to herald stackers, if they are completly smassed or will be viable still
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HazaRdReborN wrote:

The Beserker can generate Rage Charges with Warcries. Or use 25 of them to get a damage buff. I'm pretty sure that the idea is to cycle through gaining them and losing them. I generate rage now without warcries rather fast already, if the build is directed to rage ofc. I am sure this will allow for some fun builds that will give us a constant buff ability while our rage bounces back and forth around the 25-50 charges range...

Not possible anymore?

I would disagree. Its just not possible with an ascendancy not built around it. Its like saying "Golems don't give me extra elemental damage"... Well, if you aren't building an Elomancer, why should they?


So, you are saying that if I want to build a character around Rage charges even tho it does not have it naturally as Berzerker has it, so I shouldn't build it... Do you know that there is something called "build diversity", something that GGG lately has been cutting down league by league even if they are trying to promote that?

If I want to build a Guardian Golemancer, then why not? So, I shouldn't go for Guardian but to chose Elementalist because Elementalist has golem nodes and Guardian has not and is not natural to build a Guardian in that way?

I want to play a character that can generate Rage charges besides Berzerker, then why not? Although I don't like that much the ascendancy, I REALLY LOVED IT before the changes on the "War Bringer" node but because it has some downsides in terms of defense so I barely choose it. But now if you are not going a slug build hitting like 0.000000003 hits per second because you lose all your rage stack every 25 as you use a warcry... The ascendancy with these changes will lose its brightness.
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KillingSwiitch wrote:
Looking forward to see what happens to herald stackers, if they are completly smassed or will be viable still


https://docs.google.com/spreadsheets/d/1TDz_EZOItunCFkrwOe5QUcdwuc8jithfnk3fP2JF-Jc/htmlview?usp=sharing&pru=AAABcuYV6mU

You can check this list. Herald stacking will not be viable as it used to (they killed it completely I guess). They completely gutted Heraldry, it will not provide the mana reservation anymore.
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Mukee wrote:

At first I thought you'd be joking, because you even have a berserker on your profile pic, then I took a look into your chars and noticed you have almost zero experience in builds and end game content so yeah, they killed berserkers in case you couldnt understand.


Zero experience in end game? Ok, sure mate, whatever you say ;)

If that means I have zero experience in "copy pasting builds, grinding for 40ex items and meta wh..ring", then yeah, my experience in 1) playing like a braindead chicken and 2) wasting my life away on grind is minimal... you are right, I have "zero" end game experience. lol.

Luckily I make up for it with actually knowing how to make my own builds and enjoy the game with in a lot of fun and creative ways. And I'm happy with it :) Kind of the whole point of the game to me, in contrast to the whiners that have zero interest in discovering things and playing the game like an actual aRPG and just sit there grinding all day long.

Every character I tried to maximise can do end game content just fine ;)

So yeah, stop being a boob. You sound like the 100 and 1 whiners that complain and then find a way to break a new mechanic and are in here 2 weeks later whining that the game is too ez.

ps1. My Beserker was a total gimmick, I mean he has the Bringer of Rain helmet on for crying out loud, and an armour that is just for looks xD
An armour which still has on it the 5link setup of another character from a completely different class (Ranger)

Did that not give you a hint? And it can STILL do end game maps. DERP!


ps2. For the benefit of a doubt I even tossed in expensive weapons other "builds" have and saw the damages skyrocket. So thnx for the concern, but I'm doing just fine mate ;) Not gonna waste my time grinding for 100ex builds.

ps3. a build is the passive tree and skill setups and entire logic of a build. Items are not part of a build unless they are uniques that grant a specific mechanic to make the build work, in other words, most items are simply your power level and a reflection of how good they are, not your actual build. Learn the difference.

GG loudmouth.
Last edited by HazaRdReborN#3855 on Jun 17, 2020, 8:55:47 AM

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