Content Update 3.11.0 -- Path of Exile: Harvest

I see from the patch notes that I won't be taking any RL work performance debuffs for the next three months.

Appreciate the great work GGG!
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Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated.


Thanks!
ahahah RIP magma orb,so shit now
archmage still abusable to hell,which i will,ty for killing my endgame non meta build.
Last edited by Nibelton#3140 on Jun 17, 2020, 9:39:09 AM
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fddldd wrote:
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HazaRdReborN wrote:

The Beserker can generate Rage Charges with Warcries. Or use 25 of them to get a damage buff. I'm pretty sure that the idea is to cycle through gaining them and losing them. I generate rage now without warcries rather fast already, if the build is directed to rage ofc. I am sure this will allow for some fun builds that will give us a constant buff ability while our rage bounces back and forth around the 25-50 charges range...

Not possible anymore?

I would disagree. Its just not possible with an ascendancy not built around it. Its like saying "Golems don't give me extra elemental damage"... Well, if you aren't building an Elomancer, why should they?


You're not going to be bouncing between 25-50, you're going to be going up to 25 then down to 0. You probably wouldn't take this node with the other Berserker rage nodes, it's effectively a replacement for the default rage mechanic, basically sacrificing speed for power.

I suppose you could just warcry occasionally when you wanted the buff, but I have a feeling that would end up being inferior to other options.


I haven't tested it period. Clearly. So how it works I have no idea. I said I am pretty sure. Maybe that wording didnt make it obvious, but ofc I am not sure and no I have not tested it. Its kind of the direction they are seemingly going for and I am putting my mind to it to see how I can use it.

What I figure is Warcries last longer. So by the time you use a warcry, personally after 20rage on a Berserker I go to 50 pretty fast, so I can imagine that I will be able to be going from 25-50 rather easily.

And what I also gathered is that this isn't a Warcry build perse. Instead it utlises warcries for rage. Which means, way I figured, it will not be a build with 2 or 3 Warcries but rather one that you use with that purpose of a damage buff and as a quick rage starter if you are on zero rage.

If I wanted to make a Warcry build, tbh it would be a Warcry build and Id try to work around that, not Rage. But say I do a rage build with multiple warcries, several warcries will have me go back to 25 rage all the time now anyway, since they do not share cooldowns.

Point being, I can already think of several ways to put all this to use. But obviously I do not know how it will play out. Same way none of you know how it will play out but some still act like its the end of the world xD

Personally I'm going to go for the Juggernaught for a warcry build, and keep the warcry (if not get rid of it completely) on the Zerker to 1 here and there. (Which also works great for the node that allows it to be cast straight away but shares cooldown with warcries, reverting to the old mechanic)...


I really struggle to see how people are just not looking forward to trying all these things out. Its practically almost a new game at this point with all these changes, I can't wait to try new builds out.

I just want to see that skill tree already, so I can see where all these supposed warcry and rage nodes are so I can get a better idea.
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Educmack wrote:
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HazaRdReborN wrote:

If on the other hand you just want to have fun and are care little for playing Sirus on lvl 8....... Then no, I see no reason why Rage wont work. Ive done it with several characters. Still works just fine, but clearly, nowhere near as good as the class primed for it. That is all.


This is wrong IMO... I did several characters with Rage mechanics and stating that it is "nowhere near as good as the class primed for it", it's just a wrong statement from my point of view. I did several characters since the Rage mechanic introduction and it works REALLY well (and not "just fine") even without going Berzerker exclusively. So, it's just my guess, but I kinda feel you are not that used to the mechanic and it's clear that you don't need to be a Berzerker to take advantage of this mechanic.

The changes in the Rage generation is a big nerf, now you are forced to bring back the Rage support gem (which is a downside as the gem doesn't offer that much), as using cluster jewels with Warning Call/Mob Mentality is not useful anymore. No crit from Warning Call, no Rage charges from Mob Mentality. Melee builds were gutted in this sense.


I never said it does not work REALLY WELL.

I said its not as good as the Berserker. And it aint. The fker has a tripple effect of rage. That alone tells you who is primed for it.

After that, there are many combinations that will come close, others not so much, etc, and that is the fun part of it all.

What are you even complaining for then with the Berserker if you don't want to even use Rage on him?????

Yeah, I done a Templar Minion build too and was slaughtering Elders back in Blight. I never said you can't do it. Read again.

I said some ascendancies are simply better at certain builds, and that is the whole point of ascendancies. What you are asking for is completely open ended and makes ascendancy selection redundant and pointless.

Will you make the same complaints in PoE 2 when certain characters are simply better at shapeshifting? Will you want everyone to be the same redundant selection regardless?

That is the whole fun of different ascendancies, they add buffs and playstyles for several mechanics. They will be better at doing that. Nobody said you can't make those mechanics work with others too. Most of my Impale builds are not even Duelist Champion. I never said you can't do it. But clearly, some choices are better for doing certain things.
Last edited by HazaRdReborN#3855 on Jun 17, 2020, 9:44:35 AM
not liking what im seeing so far... most probably will sit this one out to play breath of the wild :)
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alucat17 wrote:
Im really disapointed about the Two-Hand-Weapon ,,Buffs''.....basicly they buffed the bases, so craftet two-handed-weapons get better....but nerfed the uniques....im pretty sure most new/common players focus on getting uniques cause self-crafting isnt a good option for them so are good rares cause theyre usually very expensive. .

So to summon this Up: U fuck the common player community to help the advanced player community :D sounds like a great ,,Buff''.

As also, how is Starforge supposed to work now? Old Infernal Sword implicit is ,,30% global accuracy'' - now infernal swords get ,,+ to elemental Damage %''.....

So the best Two-Handed Unique Sword in the game, which was a common choice for many 2 Hand builds, now has as implicit ,,+ %elemental dmg'' while having ,,deal no elemental dmg''????

Is that supposed to be a dumb joke?



I wonder what (if not who) is dumb here. Have you at least read the whole patch notes?:

Starforge: Now has 200-300% increased Physical Damage (from 400-500%). Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Existing items can be ruthlessly brought back into a reasonable balance state with a Divine Orb.
Well thats what GGG been really made of...
From 10 ppl 9 just disagree with those new upcoming "buffs and balances", but ofc. they just dont care, till everyone is keep funding them with load of money. They are more than happy with the streamers and notorious supporter-packers.

I was here since 1.11 with a few skips, went through of different new mechanics and "balancing" patches, saw fun builds got killed with a single move(just a few iconic like ST, shatterchuck or Zerphi's bodyswap VD madness from back then) but sadly this is the point where I got disgusted more than ever.

It was fun for a good chunk of time, with mixed feelings. Now it is the same... somehow bittersweet, but it is time to move on and leave once and for all.

So good luck to everyone with the upcoming leagues and patches!

As my final words, I just really hope that once this game will shine again as bright as before and not goes on with this overcomplicated and poor game design and with this "path of nerfs" mentality.

And the most reliable question from the game:
"Still sane, Exile?"
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Educmack wrote:
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HazaRdReborN wrote:

If on the other hand you just want to have fun and are care little for playing Sirus on lvl 8....... Then no, I see no reason why Rage wont work. Ive done it with several characters. Still works just fine, but clearly, nowhere near as good as the class primed for it. That is all.


This is wrong IMO... I did several characters with Rage mechanics and stating that it is "nowhere near as good as the class primed for it", it's just a wrong statement from my point of view. I did several characters since the Rage mechanic introduction and it works REALLY well (and not "just fine") even without going Berzerker exclusively. So, it's just my guess, but I kinda feel you are not that used to the mechanic and it's clear that you don't need to be a Berzerker to take advantage of this mechanic.

The changes in the Rage generation is a big nerf, now you are forced to bring back the Rage support gem (which is a downside as the gem doesn't offer that much), as using cluster jewels with Warning Call/Mob Mentality is not useful anymore. No crit from Warning Call, no Rage charges from Mob Mentality. Melee builds were gutted in this sense.


About rage building, what about Kaom's Primacy? It is a 2handed league after all. Idk, personally I want to try it out and work around it, see how it goes, and if this league has indeed buffed 2handed options.

The other thing I usually go for is Chain Hook. I simply love the playstyle of it, and it has rage generation inate. And it allows you to go in a completely different class direction. Think Mathil ages after I was doing my Chain Hook was trying it out, on a ranger???

Point is, there are options. So try them out and see how it goes.
And so your first or second builds are not that good for end game. Who cares? Everybody is so fixated on being "the first to do end game and grind currency".... I find that a buzzkill approach. I barely care what anyone else is doing in a PvE game tbh, I just want to have fun and enjoy the game.

Hence why I said, I barely care about that 1% of content involved around boss killing. Since some skills are not even that good for it (Chain Hook, or at least, I have not found a way to make it viable for such content yet... maybe I suck, maybe I dont have the time, maybe I just aint interested, take your pick).

I even done a strange hybrid a few leagues back, Chain Hook Rage and Endurance build, then switched to a two handed weapon with Vigilant strike that could sustain itself for boss killing. It was ok. Fun, but ok. I didn't have the patience to maximise it more, I just wanted to try other things out after that. And on the journey goes to discovering things and having fun.

(Which brings me to my whole "I can't wait for PoE2"... Im trying multiple skills already, can't wait to have more 6link options where I don't have to have just ONE primary attack... Should make my gimmick builds a hellota more fun imo. Can't wait)
Hi brittle and chat! :)

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