Does anyone enjoy the process of buying/selling Harvest crafts?

https://old.reddit.com/r/pathofexile/comments/llgiyf/psa_when_buying_harvest_crafts_on_tft_especially/

tl;dr - people are selling 'remove/add' crafts but actually just using their harvest targeted divine crafts and trading the item back to the buyer and saying 'oh unlucky the add/remove hit the same mod you already had, look, it even has a different value now'.
Last bumped on Feb 18, 2021, 7:26:04 AM
Crafts can not be sold, nor bought. They aren't meant to be sold, nor bought. Sure, you can sell the service, which isn't - like any other service - supported by the in-game trade mechanic - and totally based around trust. When people manage to take advantage of trading situation "secured" by the in-game trade mechanics, they will of course do the same with player-crated workarounds that are not "secured" by any mechanics.
Bring me some coffee and I'll bring you a smile.
This game is about opportunity cost. Why bank divines and waste time selling, all while risking being blacklisted on TFT Discord?

I only sell crafts, haven’t bought any because my gear is fine. I always comply with stream requests, always confirm craft with a screenshot of horticraft, always link item before & after. There is some unspoken courtesy steps in the process; the buyer is risking their item trusting a stranger, it’s easy to relieve that risk with open communication which takes a few seconds. I don’t do collateral though.

That said, I think the harvest craft trading method is fine. Wish there were orbs though. Maybe the T4 seed bosses and Oshabi could drop orbs of crafting or something.
Harvest/Beast modified items MUST BECOME ACCOUNT BOUND, ASAP.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
I hate selling remove/adds for this reason. If it's a 1/3 chance of hitting something the odds are pretty significant that it's gonna hit the same tier. Even resistances which are like 1/6-1/10 will hit same tier pretty often.

I'm pretty sure GGG wants this friction and danger to hold back the power of Harvest though.
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DiabloImmoral wrote:
I hate selling remove/adds for this reason. If it's a 1/3 chance of hitting something the odds are pretty significant that it's gonna hit the same tier. Even resistances which are like 1/6-1/10 will hit same tier pretty often.

I'm pretty sure GGG wants this friction and danger to hold back the power of Harvest though.


Makes total sense. They used the league to get people used to having them, then sit back and watch the fun when they make them more rare and not directly tradable.
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DiabloImmoral wrote:


I'm pretty sure GGG wants this friction and danger to hold back the power of Harvest though.


Yes, this is precisely the plan. The problem is it doesn’t work. Many people trade crafts regardless, and simply have a bad experience with it. The result is insane powercreep and unhappy players at the same time - really not a good outcome.

Gating power behind frustration and inconvenience has limited application, because it leads to players simply getting the power anyway while enjoying the game less.
We're all in this leaky boat together, people.
Probably will become like Beast in the feature, you can turn the craft into a orb of some sort. Really love harvest able to make great gear and also end game min max my build/gear!
Yeah I do. It makes crafting so much easier. I only get collat for something worth 20ex or higher.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950


Do you enjoy the specific part of the process where you buy/sell harvest crafts or do you like the gear you get out of it? Or you just like that it's 'easier' than it used to be and you'll take any system that makes it easier?

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